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Version 1.1

4 years after first release, FX Batch Compiler still works and is useful for graphics programmers. During my personal use I've found some bugs and improvement opportunities though. Finally I've made these changes and here it it - a new 1.1 version. Change list:

[*] Fixed bugs in recognition whether compilation succeeded or failed. [*] Used new code for executing fxc compiler and capturing its output – should be more robust.
[*] Program configuration and samples are now placed in user's Application Data directory, not in the program directory.
[*] Fixed Help / Fxc Parameters so it now uses /? parameter, as required by new fxc compiler versions.
[*] Project have been converted to Visual C# 2010 and it now uses .NET Framework 4.
[*] Program now tries to automatically locate fxc.exe compiler by looking at the Registry (for key like HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectX\Microsoft DirectX SDK (June 2010)), on failure backs to searching disk.
[*] Fixed bugs in the code of example shaders.
[*] License changed to GNU GPL version 3.
[*] New About window :)

Posted by Anonymous 2011-02-10

Hello World !

Welcome to FX Batch Compiler. This small tool can help you with compilation of many DirectX FX effects or HLSL/asm shader files if you are a DirectX game developer. I encourage you to try it and see it it will be useful to you!

Posted by Anonymous 2007-03-16