Fixed REAL issue for rendering on Macs
Added fix for Macs
Small code fixes
some work on pickups, fixed scrolling on them
Secret damn room
fix testScrollLevel
Did a guy
levelmodel remove boss object reference.
change buiold script, clean up some code, set t...
Testing - WeaponPickup
Testing - ScoreTable
Testing - Model
Testing - InputResponder
Testing - EnemyModel
Fagan Inspection - Author
Fagan Inspection - Author
Fagan Inspection - Inspector
Fagan Inspection - Reader
Fagan Inspection - Recorder
Fagan Inspection - Moderator
Phase 1 - Create user and code review (Judson)
Phase 1 - Create user and code review (Tyler)
Phase 1 - Create user and code review (Garrett)
Phase 1 - Create user and code review (Drew)
Phase 1 - Setup SourceForge
Phase 1 - Create build file
Phase 4 - Judson
Phase 4 - Tyler
Phase 4 - Tyler
Phase 4 - Garrett
Phase 4 - Garrett
Phase 4 - Presentation (Drew)
Phase 4 - Create Presentation
LevelScrolling - New Map and secret path
Phase 3 - LevelScrolling
Status: open --> closed
Status: open --> closed
Status: open --> closed
Status: open --> closed
Add ViewController Test
Phase 3 Mock Testing
Remove secret room stuff, fix title.
fix assets
Changed the update amount for secret level tran...
Changed from update scroll level to update all....
fix the enemy shooting in the wrong direction.
level changes for secret room.
Fixed collision issue with -1 direction and whe...
Added direction -1 to stop scrolling.
more level changes
add some objects to the scroll test level
Removed the max scroll distance flag that was s...
Fixes
Removed build directory shit from repo
some fixes for enemy direction when scrolling.
Updated player bullets to use the correct coord...
Added a way cooler title screen image.
Trying to create a spawn point that won't insta...
Added scroll direction to clipping so that it m...
Got smooth scrolling on the levelModel
Added scrolling related to change-direction obj...
some direction change stuff
Added an object in the first turn for testing s...
Added direction information and directionChange...
Changes to the levelmodel class to take a strin...
added weaponpickuptest to suite
added WeaponPickupTest
fix white space on screen, also fix the indenta...
Change test level to meet phase 3 requirements ...
Removed the security on player_down.png
Added a censor to get the E for everyone ESRB r...
Fixed up and right going down and right. Made ...
Added scroll to the level. Updates by tiles, m...
Added comments to the build file.
Create Tests around Vector2
Phase 3 Mock Testing
Create tests around SplashModel
Create tests around PickUp
Create tests around MillisecTimer
Load method in levelmodel was stupid, using == instead of .equals() to compare s...
Fix enemy queue bug.
Changed the constructor for EnemyModel and FlyerModel to take a height and a width,...
Bug with enemy rendering
Create PlayerModel Test Class
Create LevelModel Unit Tests
Create tests around GameOver Model
fix leveltest after enemy changes.
Create Tests around DrawSurface
Updated flyer model constructor line for the test
fix title, remove the enter key listener that w...
fix enemy rendering.
Fixed exception when moving player too far down...
Fix for how levelmodel paints the screen
fix the game
more playermodel things.
more playermodel fixes and tests
Fixed SoundManagerTest for shouldBePlaying. Ad...
Remaining LevelModel tests.
forgot to remove the prints before from debugging.