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Functions

David Llewellyn-Jones

Functy uses the Symbolic library to allow functions to be interpreted algebraically. This means that functions are kept in the symbolic algebraic form throughout the process, right up until the function needs to be displayed on screen.

This provides a number of benefits, foremost of which is accuracy. For example, it means that the lighting normals for the function surfaces can be calculated at run-time by the shader pipeline based on the surface derivatives. This differs from normal rendering, which uses only an approximation based on the triangle mesh of a surface.

The functions that symbolic recognises are listed below.

Algebra

Unary functions

Name Symbol Example
Negative - (-x)
Cosec cosec cosec(x)
Hyperbolic sin sinh sinh(x)
Hyperbolic cos cosh cosh(x)
Hyperbolic tan tanh tanh(x)
Cosine cos cos(x)
Sin sin sin(x)
Tan tan tan(x)
Sec sec sec(x)
Cotangent cot cot(x)
Arc sin asin asin(x)
Arc cos acos acos(x)
Arc tan atan atan(x)
Natural log ln ln(x)
Exponentiation exp exp(x)
Absolute value abs abs(x)

Binary functions

Name Symbol Example
Power ** x**y
Addition + (x + y)
Subtraction - (x - y)
Multiplication * (x * y)
Integer divide DIV (x DIV y)
Division / (x / y)
Remainder mod (x mod y)

Comparison

Name Symbol Example
Equality = (x = y)
Inequality != (x != y)
Less than < (x < y)
Less than of equal to <= (x <= y)
Greater than > (x > y)
Greater than or equal to >= (x >= y)

Logic

Unary functions

Name Symbol Example
Not ~ (~x)

Binary functions

Name Symbol Example
And ^ (x ^ y)
Or v (x v y)
Implies -> (x -> y)

Bitwise

Binary functions

Name Symbol Example
Bitwise or OR (x OR y)
Bitwise and AND (x AND y)
Mask/bitclear BIC (x BIC y)
Exclusive or EOR (x EOR y)

Related

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