I am trying to build FTGL in a way such that I can link in 2 versions at once, and choose at runtime which instance to instantiate. In particular 1 version should link against and use gl*, while the other version should use mgl*, where the mgl* API is provided by a MESA implementation build with mangled symbols.
I have most of the mechanics worked out, but I now require that everything built as a part of FTGL is within 2 distinct namespaces, rather than being in the global namespace as it currently appears to be.
If I were to do this, would this be of general interest?
Is this something that is already being considered?
Does anyone have a preference for how this should be done?
Any other advice welcome.
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