#21 FTTextureFont and FTBufferFont don't use position.z

closed-fixed
None
5
2010-05-23
2009-10-22
Rockeye
No

With a FTTextureFont or FTBufferFont, when Render is called with a FTPoint position, the z is not used.

Actually, in FTBufferFont.cpp, FTBufferFontImpl::RenderI, glVertex2f is used instead of glVertex3f(...,...,position.z);

Hope this help!

Great lib, by the way!

Discussion

  • Sam Hocevar

    Sam Hocevar - 2010-05-23

    Thanks a lot for spotting this. Fixed upstream.

     
  • Sam Hocevar

    Sam Hocevar - 2010-05-23
    • assigned_to: nobody --> sammy
    • status: open --> closed-fixed
     

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