The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.

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Categories

3D Rendering

License

GNU General Public License version 2.0 (GPLv2)

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Additional Project Details

Intended Audience

Advanced End Users, Developers

User Interface

Framebuffer

Programming Language

C++

Related Categories

C++ 3D Rendering Software

Registered

2008-08-21