frogface-general Mailing List for Frogface
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From: Declan M. <dec...@fr...> - 2007-06-23 10:16:08
|
FYI, I have added a new file called resource.qrc to the /src folder. This is used to compile any resources such as images, text files, qtscript files, etc into the frogface binary. For more info, here is a great guide at http://doc.trolltech.com/4.3/resources.html |
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From: Declan M. <dec...@fr...> - 2007-05-21 09:33:59
|
Hi folks, Debugging a program is one of the best ways to learn the codebase quickly, I've put up a small guide and some mini-tutorials for this with respect to Frogface so you can check it out at the following link on the wiki. Enjoy! http://www.frogface.org/wiki/pmwiki.php?n=Main.LearningThroughDebugging |
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From: Declan M. <dec...@fr...> - 2007-05-06 08:56:15
|
Hi Ganesh, I've worked out how the validation works in Frogface. It's pretty straightfoward. There are two types. One type of validation is an input mask which you create when you design the form graphically in QT4 Designer. The other type is a QValidator that you set in the main form of the application - in our case that is DiveDashboard.cpp. I've been practicing using QValidators to help me do regular expression validation. Anyway, here is what will need to be done for the next phase of the project. * Validate maxlength of Dive Centre in Dive Brief tab ( the file divedashboardwidget.ui will need to be opened in QT Designer and the maxLength property on the Dive Centre field set to something sensible like 30 characters * Validate max depth to be a decimal value (to 1 decimal place) less than 1000. I've just been working on this - it's nearly there - but you can enter numbers greater than 1000.0 which is incorrect. We'll have to make that regular expression work harder :-) It's around around line 360 in DiveDashboard.cpp. That's where the regex is defined. For more info, search for QRegExp in QT Assistant in order to help get more info on QT's regex's. * Validate average depth to a decimal value (to 1 decimal place) less than 1000. So basically, we must make it the validate the same way as max depth. I don't think the Time In, Time Out and Surf Int fields are saving correctly so I'll look at that next. Would you like to look at this validation issue above? As ever there's no rush either way :-) I wonder will we have anything for the QT4 competition :-) :-) :-) All the best, Dec |
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From: Declan M. <dec...@fr...> - 2007-05-05 12:09:15
|
Hi there Arvind,
Just wondering, could you be missing
a 'const' keyword on your method signature - SIGNAL(textChanged(const QString
&))
In other words, should your GoToCellDialogImpl.cpp be like(see the code
between the *** tags)
#include "GoToCellDialogImpl.h"
GoToCellDialogImpl::GoToCellDialogImpl(QWidget *parent) : QDialog(parent)
{
ui.setupUi(this);
*** connect(ui.lineEdit, SIGNAL(textChanged(const QString &)), this,
SLOT(enableOkButton())); } ***
void GoToCellDialogImpl::enableOkButton ()
{
ui.buttonOk->setEnabled(TRUE);
}
I got the idea that this may be the problem by looking at the samples code
that comes with QT4. I'm not sure if you have this (for me, on OpenSuse 10.2,
it's under the /usr/share/doc/packages/libqt4 directory - but if you're on
Windows I'm not sure what it would be). Just in case you don't have them I'll
zip them up and send them to you directly in a separte email.
If this doesn't do the trick zip up the code and send it on to me if you
like. I'd be happy to take a look - I'm far from a QT4 guru however :-)
All the best and happy hacking,
Dec
On Thursday 03 May 2007 19:58, Arvind Purohit wrote:
> Hi All,
>
> I am new to QT so I am learning QT by book. But I got stuck in my first QT
> Designer example. I made a simple form with one label, one lineedit, two
> command buttons ok and cancel. Initially I disabled "Ok" button and created
> a slot to enable it. I connected "textChanged" signal of lineedit with this
> slot. But it is not working. During debugging I got the warning "warning:
> Object::connect: No such signal QLineEdit::textChanged(QString&)" which is
> very strange!
>
> Here is the code.
>
> Any help would be highly appreciated!
>
> Thanks,
> Arvind
>
> /*********** GoToCellDialogImpl.h *********/
>
> #include "ui_GoToCellDialog.h"
>
> class GoToCellDialogImpl : public QDialog
> {
> Q_OBJECT
>
> public:
> GoToCellDialogImpl(QWidget *parent = 0);
>
> public slots:
> void enableOkButton();
>
> private:
> Ui::GoToCellDialog ui;
> };
>
> /*********** GoToCellDialogImpl.cpp *********/
>
> #include "GoToCellDialogImpl.h"
>
> GoToCellDialogImpl::GoToCellDialogImpl(QWidget *parent) : QDialog(parent)
> {
> ui.setupUi(this);
> connect(ui.lineEdit, SIGNAL(textChanged(QString &)), this,
> SLOT(enableOkButton())); }
>
> void GoToCellDialogImpl::enableOkButton ()
> {
> ui.buttonOk->setEnabled(TRUE);
> }
>
> /*********** GoToCellDialogImpl.cpp *********/
>
> #include <QApplication>
>
> #include "GoToCellDialogImpl.h"
>
> int main(int argc, char **argv)
> {
> QApplication app(argc, argv);
>
> GoToCellDialogImpl dialog;
>
> dialog.show();
>
> return app.exec();
> }
>
>
>
>
>
>
>
>
> __________________________________________________
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|
|
From: Arvind P. <pur...@ya...> - 2007-05-03 07:59:14
|
Hi All,
I am new to QT so I am learning QT by book. But I got stuck in my first QT Designer example. I made a simple form with one label, one lineedit, two command buttons ok and cancel. Initially I disabled "Ok" button and created a slot to enable it. I connected "textChanged" signal of lineedit with this slot. But it is not working. During debugging I got the warning "warning: Object::connect: No such signal QLineEdit::textChanged(QString&)" which is very strange!
Here is the code.
Any help would be highly appreciated!
Thanks,
Arvind
/*********** GoToCellDialogImpl.h *********/
#include "ui_GoToCellDialog.h"
class GoToCellDialogImpl : public QDialog
{
Q_OBJECT
public:
GoToCellDialogImpl(QWidget *parent = 0);
public slots:
void enableOkButton();
private:
Ui::GoToCellDialog ui;
};
/*********** GoToCellDialogImpl.cpp *********/
#include "GoToCellDialogImpl.h"
GoToCellDialogImpl::GoToCellDialogImpl(QWidget *parent) : QDialog(parent)
{
ui.setupUi(this);
connect(ui.lineEdit, SIGNAL(textChanged(QString &)), this, SLOT(enableOkButton()));
}
void GoToCellDialogImpl::enableOkButton ()
{
ui.buttonOk->setEnabled(TRUE);
}
/*********** GoToCellDialogImpl.cpp *********/
#include <QApplication>
#include "GoToCellDialogImpl.h"
int main(int argc, char **argv)
{
QApplication app(argc, argv);
GoToCellDialogImpl dialog;
dialog.show();
return app.exec();
}
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|
From: Declan M. <dec...@fr...> - 2007-04-29 09:20:11
|
Busy day in the frogface office, eh? It's not often this many emails fly around in one weekend :-) The final piece of necessary basic functionality has been added to frogface - that is the buddy lists and dropdowns. While not quite revolutionary, it gives us a good platform from which to start improving the overall application. As a result of the changes, the following bugs (more correctly features) have been closed. Bugs Closed: 1670691 Create the buddy list and required classes 1667034 Bind Buddy Dive Combo to a buddy table model Dec |
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From: Declan M. <dec...@fr...> - 2007-04-29 07:26:27
|
Hi, I've just set up a patches list which traces every commit to the codebase on sourceforge. This can be subscribed to at https://lists.sourceforge.net/lists/listinfo/frogface-patches however it will take another 6-8 hours to become active so wait until then if you want to subscribe. This will be a convenient way to carry out peer review of any patches submitted. Although that isn't terribly relevant at the moment it should become more so as the project grows. All the best, Dec |
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From: Declan M. <dec...@fr...> - 2007-04-29 04:09:58
|
Hi Ganesh, I would call the menu "Help" and it would contain the following items - Frogface Manual (this is a link to http://www.frogface.org/wiki/pmwiki.php?n=Main.UserGuide) (tooltip: "Frogface Manual") - Frogface.org (tooltip: "The Frogface.org website in all it's glory!") - <separator> - About (this would just be a QMessageBox which pops up a text string saying "Frogface is an open source scuba dive log with a mission to bring you a fast, fun, featureful dive log to capture your undersea adventures! It is licenced under the GNU Public Licence (GPL) Version 2, 1991. If it happens in the sea, log in in Frogface!" This is just a rough draft, we can come up with something more fancy later. So to answer your question, I think we should have a help menu which will pop up an about menu. By the way, there's probably no easy way at the moment for you to call a browser so for the first 2 links just pop up a QMessageBox which lists the web address. Again, we'll come up with something better later. Enjoy! Dec On Sunday 29 April 2007 04:32, you wrote: > Hi Declan, > > I got your email through frogface mailing list.Then, to our menu, I will > call it as FroggieMainWindow as you said me before. Ok.. Then, I have some > work to do, I guess.. I will let you know if I've any other queries. > > Well, while making this email. I got one.. What's the content to be > displayed in 'about' menu.. Also, shall I make just an 'about' menu or a > 'help' menu which pops out a 'about' menu? > > You really did a good work by deploying a website for froggie... Keep > going!!! > > Cheers, > Ganesh. > > On 4/28/07, Declan McGrath <dec...@fr...> wrote: > > Hi Ganesh, > > > > Finally got around to taking a proper look at your email. Had a bit of a > > crazy > > week at work. You gotta hate deadlines but I guess they're a necessary > > evil! > > > > I'm (obviously!) posting this to the frogface mailing list. I hope that > > this > > list will work ok - This is effectively the first testing of this mailing > > list since I switched web hosting companies. So there may be some > > teething problems with this list. > > > > Anyway, I think your suggestion to inherit from QMainWindow is the best > > approach. Perhaps call the inherited class something like > > FroggieMainWindow - > > I was going to suggest calling it DiveDashboardMainWindow but I think we > > have > > enough confusing DiveDashboard classes already! Then you should be able > > to implement the about() functionality like you said. Is this ok? > > > > Regards, > > Dec > > > > On Saturday 28 April 2007 23:33, you wrote: > > > Hi Dec, > > > > > > A few doubts, > > > > > > *Shall I create a new class mainwindow which inherits QMainWindow and > > > keep all the main window things like about() in it? Or should I keep > > > it within main() all these things? > > > > > > If you want me to do it within main().Then, all those examples given > > > in QT are used by creating new classes. Can you tell me any > > > suggestions for it? > > > I guess, if I paste the code till what I did might give an idea of > > > what I'm actually asking you for.. > > > > > > Here's the code: > > > QMenu *menu = mainWin.menuBar()->addMenu(QObject::tr("&File")); > > > menu->addAction(QObject::tr("&Quit"), &app, SLOT(quit())); > > > menu->addSeparator(); > > > QMenu *helpMenu = mainWin.menuBar()->addMenu(QObject::tr("&Help")); > > > helpMenu->addAction(QObject::tr("&About"), &app, SLOT(about())); > > > > > > So, the Quit works fine. Also, A help menu is created which pops out > > > an 'about' menu but for that function, where should that QMessageBox > > > be present? > > > > > > Normally in the examples given, They have created a class which > > > inherits QMainWindow and then created an about() in which QMessageBox > > > is given.So, when in above code, about() is called, it invokes that > > > function and displays the message. > > > > > > Thanks, > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by DB2 Express > > Download DB2 Express C - the FREE version of DB2 express and take > > control of your XML. No limits. Just data. Click to get it now. > > http://sourceforge.net/powerbar/db2/ > > _______________________________________________ > > Frogface-General mailing list > > Fro...@li... > > https://lists.sourceforge.net/lists/listinfo/frogface-general |
|
From: Declan M. <dec...@fr...> - 2007-04-28 15:38:59
|
Hello, As the late hours of the night tick by, I've finally gotten the Frogface website up and running. It's at www.frogface.org and has the most up-to-date website content on it. I haven't put links to the wiki on it yet but that doesn't really matter. I've had a problem getting the navigation buttons working in IE. The site works fine in Firefox and Konqueror (hence presumably Safari) and checks out 100% compliant in my CSS and HTML validators. So for now the site is in the unusual position that it supports pretty much everything but IE. I think it's something to do with IE's dodgy rendering of the z-index attribute but for now I couldn't give a sod so I just warn the user if the browse the site in IE. Anyway, that's it for another day! Hope yer all keeping well. All the best, Dec |
|
From: Declan M. <dec...@fr...> - 2007-04-28 12:34:48
|
Hi Ganesh,
=46inally got around to taking a proper look at your email. Had a bit of a =
crazy=20
week at work. You gotta hate deadlines but I guess they're a necessary evil!
I'm (obviously!) posting this to the frogface mailing list. I hope that thi=
s=20
list will work ok - This is effectively the first testing of this mailing=20
list since I switched web hosting companies. So there may be some teething=
=20
problems with this list.
Anyway, I think your suggestion to inherit from QMainWindow is the best=20
approach. Perhaps call the inherited class something like FroggieMainWindow=
-=20
I was going to suggest calling it DiveDashboardMainWindow but I think we ha=
ve=20
enough confusing DiveDashboard classes already! Then you should be able to=
=20
implement the about() functionality like you said. Is this ok?
Regards,
Dec
On Saturday 28 April 2007 23:33, you wrote:
> Hi Dec,
>
> A few doubts,
>
> *Shall I create a new class mainwindow which inherits QMainWindow and
> keep all the main window things like about() in it? Or should I keep
> it within main() all these things?
>
> If you want me to do it within main().Then, all those examples given
> in QT are used by creating new classes. Can you tell =A0me any
> suggestions for it?
> I guess, if I paste the code till what I did might give an idea of
> what I'm actually asking you for..
>
> Here's the code:
> QMenu *menu =3D mainWin.menuBar()->addMenu(QObject::tr("&File"));
> =A0 =A0 menu->addAction(QObject::tr("&Quit"), &app, SLOT(quit()));
> =A0 =A0 menu->addSeparator();
> =A0 =A0 QMenu *helpMenu =3D mainWin.menuBar()->addMenu(QObject::tr("&Help=
"));
> =A0 =A0 helpMenu->addAction(QObject::tr("&About"), &app, SLOT(about()));
>
> So, the Quit works fine. Also, A help menu is created which pops out
> an 'about' menu but for that function, where should that QMessageBox
> be present?
>
> Normally in the examples given, They have created a class which
> inherits QMainWindow and then created an about() in which QMessageBox
> is given.So, when in above code, about() is called, it invokes that
> function and displays the message.
>
> Thanks,
|
|
From: Declan M. <dec...@fr...> - 2007-03-14 10:47:49
|
Hi guys, As promised, here is a wiki for Frogface. Phew! That's all my boring administrative stuff out of the way for a while!!! I ended up going with Steve's suggestion of using PmWiki which was really easy to set up. The address is http://www.frogface.org/wiki/pmwiki.php I've moved the Overview and API documentation here as well so the overview is a lot more readable than it was although I haven't changed the actual content. Regards, Dec <'--< |
|
From: Declan M. <dec...@fr...> - 2007-03-10 09:06:52
|
Hi folks, I've just put a Frogface user guide (has some points relevant to developers) and the current Frogface API documentation online at the following links. Apologies for the delay getting them to you. * User Guide (it looks like horrible but I'll format it properly when I get a wiki going) http://www.frogface.org/frogfaceweb/overview.txt * API Documentation http://www.frogface.org/frogfaceweb/apidoc/annotated.html Cheers, Dec |
|
From: Declan M. <dec...@fr...> - 2007-03-07 10:51:56
|
Hi folks, Quick question here. I've been doing some work on the Frogface website over the last few weeks as you probably already know. But I just can't get the navigation buttons to show up in IE (I'm currently testing against version 7 but it doesn't work in 6 either). It's something to do with the z-index settings. I have set the image buttons (eg. home, project details, contribute, etc) to have a z-index of 1 which should sit above other elements. It works fine in Firefox and Konqueror but not in IE. If someone can help with this css related issue, please navigate to the page http://www.frogface.org/frogfaceweb/default.html and elect to save it as a .htm (web page complete) in IE. Then see if you can get the buttons to appear by hacking the file and viewing in IE on your machine. There is a z-index bug in IE which causes it to handle z-indexes incorrectly from the standard - but I'm not sure on why - a quick google may help. Any advice greatly appreciated, Dec |
|
From: Declan M. <dec...@fr...> - 2007-03-07 09:59:52
|
Hi folks, Just a quick email to bring you up to speed as to the latest status on the project. I'm working on bug 1670691 "Create the buddy list and required classes" . I'll be documenting the work I do as it will be a good example of how the a module of the project works. Ganesh (sgkumar) is working on bug 1670805 "Make #ifndef statements reflect namespace" If anyone else wants something to work on, let me know and I'll find and assign you a suitable bug. There is no timeframe/expections on being assigned a bug - the purpose of assigning a bug to a developer is simply to help them focus on a single task. Hope yer all keeping well! Kind regards, Declan |
|
From: Declan M. <dec...@fr...> - 2007-02-28 19:25:07
|
Test email -please ignore |
|
From: Declan M. <dec...@fr...> - 2007-02-28 09:52:33
|
Hi folks, Hope yer all keeping well. Thanks for the tip on looking into PmWiki. I had a quick look at the site and it sounds good so I'll give it ago when I get a chance. I've just looked at the Frogface code for the first time in months - I think there could be a few of you out there who could make more sense of it than me at the moment. What I'm going to do is implement the buddy list feature - which is the second tab on the left pane. As I do so I will end up touching a lot of the important areas in the codebase so I'll basically blog what I'm doing as I go along and this should be a reasonable way of giving ye an insite into how things work. Now, what's an integer again... Dec |
|
From: Declan M. <dec...@fr...> - 2007-02-24 08:28:46
|
Hi there folks, Yet another week on the frogface front gone by but some progress has been made. Mainly, I've been concentrating on the website with the graphic designer and we've got a better version of the website at www.frogface.org. The designer will be looking at fixing the following over the next week - putting proper textual content on the website - making the navigation buttons appear in IE (currently they only display in Firefox or Konqerour) - making the site quicker (it's currently full of big images which are resized with html tags) - adding meta tags for search engines Any feedback on that appreciated. Now, back to the more interesting topic, that is, the frogface project itself. I've spent a while this week putting all the bugs in the bugs database. I'll be hoping to start making commiting patches to the codebase again over the next week or two - depending on my spare time! I'd just like to make the point that I think it's fair to say that almost every developer on the project is busy with work or other outside commitments. I certainly am! And there will be times where people are able to contribute a lot and times where they'll be able to contribute nothing. The main when working on an open source project seems to be to hang in there through the times where you don't have the time to devote to it and wait unit you have more free time. I'm just raising the point in case anyone is frustrated that there aren't code commits happening left, right and centre over the last few weeks. I have a good excuse - I've just moved to a New Zealand, started a new job and taken up Brazilian Jiu Jitsu :-) Anyway, one final question I'd like to ask is if anyone can recommend a good Wiki that I could run on a Linux server. Something PHP based would be good that allowed you to restrict updates to project members. I've heard that MediaWiki (the engine behind wikipedia) can be quiet involved to set up so I'm looking for something quick and easy. I'd like to set one up to allow us to centralise user documentation for frogface. And also thanks to everyone who provided feedback on the 'Getting Frogface Running on Windows'. All the best, Dec <'---< |
|
From: Declan M. <dec...@fr...> - 2007-02-14 08:02:56
|
Hi folks, This has been another quiet week for me on Frogface. I'm up to my neck in=20 bloody C# webservices at work so I'll be glad to get a break from them in a while and back to some nice C++ code! =46rom the sounds of things, people are finally getting their development=20 environments up and running and succeeding in building QT and Frogface, whi= ch is great news. As you'll see from the GUI what's in place is really the skeleton of an application; however records can be saved and loaded for most entities - for example, dives and locations. I'm not too worried about gett= ing=20 the eye candy in place as we can bolt this on later. However, one thing tha= t=20 is bugging me is the fonts looking too big,which is causing text not=A0to f= it=20 in labels and other widget correctly. When I first designed the=20 GUI=A0everything was fine but I think got a new computer and installed a=20 slightly later version of QT and KDevelop and for some reasons the characte= r=20 sizes=A0didn't look correct after that. Any ideas on a postcard, please :-) I must get cracking on putting the list of existing bugs in the database=20 on=A0sourceforge so once I get a chance to stop moving I'll do that! Until then, hope ye'r all keepin well! Dec |
|
From: Declan M. <dec...@fr...> - 2007-02-03 06:41:23
|
Hi there, Apologies for the delay in getting a little help to those of you trying to get froggie up and running on a Windows box. I\'m spent a while today working through such issues and posted a guide on the forums at https://sourceforge.net/forum/message.php?msg_id=4137155 The main problem people were having was the following \"WARNING: Unable to expand ~ in ~\\bin\". This was due to a bug in the frogface/trunk/src/src.pro file. If you\'re developing on Windows, you can fix this bug you need to open the file frogface/trunk/src/src.pro and change the the line target.path = ~/bin to target.path = ./bin This issue doesn\'t affect *NIX developers because Linux and Unix will happily interpret the ~ character as a user\'s home directory. I haven\'t committed this change to the repository just yet because I haven\'t tested it on Linux. So if you\'re on Windows just manually change the file as outlined above. Also, to build on Windows you need to use the mingw32-make command for building instead of qmake. This and a couple of other points are outlined in the \"Build Frogface\" section of the guide. All the best, Dec |
|
From: Declan M. <dec...@fr...> - 2007-02-02 12:08:16
|
Ello there again, I've been looking at issues such as copyright management of the Frogface code base. Yip! I'm a real sucker for punishment. In particular, I have some findings on the differences between Copyright Assignment and Joint Copyright Assignment - it is every bit as exciting a topic as it sounds! I've also come up with some ideas on where I would like Frogface to go with respect to copyright management. I've put a post up on the forums at https://sourceforge.net/forum/message.php?msg_id=4135766 I'd ask and recommend that all developers take a look at this posting as it's important stuff. I'll be looking to come up with some sort of policy this week hopefully. All the best, Dec |
|
From: Declan M. <dec...@fr...> - 2007-02-02 07:03:37
|
Phew! It\'s been a pretty quiet week on the project front. From what I gather from other people we\'re all pretty busy with outside interests from fighting snow storms to boring work stuff! I\'ve posted on the forums about what OS\'s and IDE\'s people are using to get a feel for who still needs help setting up their environment. I know there are some people out there still getting there windows IDE\'s up and running as it\'s a little trickier than on *NIX. Here\'s the post I put up on the project site http://sourceforge.net/forum/message.php?msg_id=4135406 Speaking of project site\'s, the lovely princess geek has thrown together a prototype design for a proper frogface website. It currently looks ok in Firefox but pretty bad in IE due to some CSS issues and the page links don\'t work. However, you can check the individual pages out at the following links. www.frogface.org http://www.divilment.com/frogfaceweb/frogfaceProjectDetails.html http://www.divilment.com/frogfaceweb/frogfaceDownloads.html http://www.divilment.com/frogfaceweb/frogfaceContribute.html http://www.divilment.com/frogfaceweb/frogfaceUserForums.html http://www.divilment.com/frogfaceweb/frogfaceContactUs.html She\'ll be doing more work on this over the next week. All comments greatly appreciated. Hope yer all good wherever you are. I\'m stuck in work wrestling with some horrible Javascript issues. Yuk!!! All the best, Dec |
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From: Declan M. <dec...@fr...> - 2007-01-27 10:12:59
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Hi there folks, This is a (somewhat longwinded) email going out to all Frogface developers and those interested in joining Frogface to announce that a mailing list for the project has (finally!) been set up. If you would like to join the list simply go the the following page https://lists.sourceforge.net/lists/listinfo/frogface-general Apologies for any inconvenience if you did not wish to receive this invitation. Please let me know and I'll leave you alone :) It is intended that pretty much all discussion of a collaborative nature should take place on this list but feel free to contact me privately via email if you want to - particularly in the early stages of this project. But going forward it will be a lot more fun for everyone to work on Frogface if we communicate through the list. Also, there may be some bounced email occurring with the list if mailing list or email aliases are misconfigured. Hopefully not though! Let me know if you have any problems and I'll do my best to rectify them ASAP. For those you are interested, my current priorities with the project are 1.) Sorting out licensing issues of how to licence frogface (trying to get this right is a real pain). All the 'experts' are recommending to get some form of copyright assignment or joint copyright assignment from contributors but there doesn't seem to be many freely available examples of forms to use for this purpose. 2.) Entering bugs in Frogface project bug database on SourceForge (I have an existing list on my harddrive). This should be pretty straightforward and should be completed by next week. 3.) Deciding how to accept patches from ye guys and integrate them into the code base. Any advice on this is greatly appreciated. Once I've gotten things organised I plan to take questions from ye on the code over the next while. I'm sure that there will be lots of questions or suggestions and I'd like to get ye 'up to speed' before I go rushing to code myself. Therefore actual development may proceed as a relaxed pace over the next month and then speed up as everyone becomes more comfortable with the project. Finally, I'd just like to say that I've really enjoyed dealing with everyone thus far. I think we've got a great bunch of people here and I'm really looking forward to us cutting some code in this project! All the best, Dec |
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From: Princess G. <pri...@us...> - 2007-01-27 08:50:48
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