whatever which frequency or screen mode, the audio sounds allways crumbly on my Tungsten T2.
Please, please, are there any enhancements planned in this case?
otherwise, awesome work Johan!
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On my T1 the sound is tinny, but with the headphones on it's indistinguishable from a real C=64. Except for filters which aren't emulated yet. And that every 20s or so there's a small click because of a buffer underrun.
Oh, and about the '%' meter: It displays screen update frequency as you surmised, but the CPU and sound are always prioritized above graphics. As long as the '%' is larger than 10, main emulation speed and sound should both be 100% perfect, authentic C=64.
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Anonymous
-
2003-12-01
I experienced crumbly sounds on a Zire 71 too but not in all games. For example in Dragon Ninja In this game I had to disable the sprite collisions, otherwise the fighters (sprites) doesn't appear. but in any case, the sound is scrumbly.
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Running Time Tunnel on the T2, I too experience what may be described as a "crumbly sound." It is constant popping and buzzing noise that occurs when the music in the background is playing.
I have experimented with all of the settings under Graphics and Sounds and nothing seems to help. I have also used the headphone jack, just to make sure it wasn't the internal speaker.
I have noticed the same problem with the following games:
Goonies
Donkey Kong
Moon Patrol
Ghostbusters
(and most others for that matter)
Still, very playable and it makes the Commodore geek in me very happy!
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whatever which frequency or screen mode, the audio sounds allways crumbly on my Tungsten T2.
Please, please, are there any enhancements planned in this case?
otherwise, awesome work Johan!
Crumbly? What's that supposed to mean?
On my T1 the sound is tinny, but with the headphones on it's indistinguishable from a real C=64. Except for filters which aren't emulated yet. And that every 20s or so there's a small click because of a buffer underrun.
Oh, and about the '%' meter: It displays screen update frequency as you surmised, but the CPU and sound are always prioritized above graphics. As long as the '%' is larger than 10, main emulation speed and sound should both be 100% perfect, authentic C=64.
I experienced crumbly sounds on a Zire 71 too but not in all games. For example in Dragon Ninja In this game I had to disable the sprite collisions, otherwise the fighters (sprites) doesn't appear. but in any case, the sound is scrumbly.
Running Time Tunnel on the T2, I too experience what may be described as a "crumbly sound." It is constant popping and buzzing noise that occurs when the music in the background is playing.
I have experimented with all of the settings under Graphics and Sounds and nothing seems to help. I have also used the headphone jack, just to make sure it wasn't the internal speaker.
I have noticed the same problem with the following games:
Goonies
Donkey Kong
Moon Patrol
Ghostbusters
(and most others for that matter)
Still, very playable and it makes the Commodore geek in me very happy!
ammendment to previous message:
After reading the Zodiac thread:
http://sourceforge.net/forum/forum.php?thread_id=977941&forum_id=327749
I found that if I turned off turbo, the sound improved, but performance got really jerky and there were still popping noises, though just not as many