From: Ryan Atkins <ryatkins@gm...> - 2011-03-26 22:49:53
I was very happy to see a working iPhone version and I look forward to
future updates for WRL on the platform.
I'm having a few issues that I hope you can help me with on loading models
into the iPhone.
1. Some of my models can load, but sometimes I get this for even models I've
At connection: didFinishLoading Received 902247 bytes of data
FreeWRL(5647,0xa055c540) malloc: *** error for object 0x60d8004: incorrect
checksum for freed object - object was probably modified after being freed.
2. Does the static iPhone library expose any calls for rotate / scale /
etc? Are there docs somewhere that I can find this stuff? Or do I have to
make a call to glScaleF() ?
3. If I have the path for my model in my Documents directory, can I call it
through OSX_initializeParameters ?
-- -I also had to make some changes to get the static lib to compile --
GCC > Other C flags:
#endif had to be moved up or the bracket wouldn't be seen
RCS file: /cvsroot/freewrl/freewrl/freex3d/src/lib/opengl/Textures.c,v
retrieving revision 1.88
diff -r1.88 Textures.c
< #endif /* SHADERS_2011 */
> #endif /* SHADERS_2011 */
Thanks for your help,
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