#214 exposedFields in shader

closed-fixed
nobody
None
5
2010-07-27
2009-09-29
Anonymous
No

exposedFields in shader should be possible,
changing the value of those exposedFields should change the shader, so dynamic shaders are posible

Discussion

  • Nobody/Anonymous

     
  • Ian Stakenvicius

    The attached file renders fine on my shader-capable system, but i am not sure if what is rendered is the desired result? A screenshot would help...

     
  • Ian Stakenvicius

    • status: open --> open-works-for-me
     
  • John Stewart

    John Stewart - 2010-07-27

    Yes, shader support has improved in FreeWRL; I think this bug can be closed.

     
  • John Stewart

    John Stewart - 2010-07-27
    • status: open-works-for-me --> closed-fixed
     

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