It's been ages since I played Syndicate - and especially when trying out Freesynd to see if I can poke holes in it - I find myself quite bad at micromanaging the characters' movement. This leads to them often shooting each other, cutting the gameplay short.
Could it be possible to have a user.conf option to affect something like InstantImpactShot::inflictDamage and InstantImpactShot::diffuseImpact to check that if the object dealing the damage is our agent and the shootable map object is our agent, don't handle the hit?
Feels like something I could almost do if I had time but I doubt I ever will :/
Hi,
Yes I agree. I think it was used at the time when experimenting with the shooting mechanism. But we didn't remove it.
Actually there was already an issue on this.
I'll keep yours and close the other one.
Now I feel silly for having missed it! Thank you anyway!
Problem is fixed. There was a control to include our agents noly in debug mode but only for aiming not when distributing damages
reopen the bug as it is still happening