File | Date | Author | Commit |
---|---|---|---|
.github | 2021-03-08 |
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[8b6a4d] Create FUNDING.yml |
img | 2023-04-25 |
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[f76b3f] Updated README to reflect current state |
src | 2024-07-12 |
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[019e2c] Precache all weapons, to avoid a network overflow. |
zpak001.pk3dir | 2024-07-11 |
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[9ebc54] Fixes against Nuclide 'Develop' |
LICENSE | 2021-03-08 |
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[a3ef03] Initial commit, carried over from Nuclide's Git... |
README.md | 2023-04-25 |
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[f76b3f] Updated README to reflect current state |
instructions.txt | 2023-02-09 |
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[b4e4e9] add instructions.txt file |
Clean-room reimplementation of Scientist Hunt in QuakeC.
Scientist Hunt was a Half-Life mod in which you had to contain the spread
of lab-coat wearing beings that populate like crazy.
The original mod was created by Rich Whitehouse.
I'm just nostalgic for it, so I recoded the important bits to use with
FreeHL and Nuclide.
It's mostly complete, currently missing:
Clone the repository into the Nuclide-SDK:
git clone REPOURL scihunt
then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
./scihunt/src!
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
https://matrix.to/#/#nuclide:matrix.org
Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
and other such things. It's bridged with the Matrix room of the same name!
We've had people ask in the oddest of places for help, please don't do that.
ISC License
Copyright (c) 2016-2023 Marco Hladik marco@icculus.org
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.