Activity for FreeSci

  • Marco Cawthorne committed [019e2c] on Code

    Precache all weapons, to avoid a network overflow.

  • Marco Cawthorne committed [9ebc54] on Code

    Fixes against Nuclide 'Develop'

  • Xylemon Xylemon committed [3f9a47] on Code

    WIP Weapon Defs

  • Marco Cawthorne committed [c501a9] on Code

    Skill files now match the new conventions.

  • Marco Cawthorne committed [60791e] on Code

    Removal of "bot_add" command.

  • Marco Cawthorne committed [681355] on Code

    Client: Remove duplicate g_specmodes[] definition

  • Marco Cawthorne committed [47c657] on Code

    Server: update player flashlight precache names

  • Marco Cawthorne committed [cf4666] on Code

    WEAPON_HAMMER: recalculate v_forward because I forgot to do that in the release

  • Marco Cawthorne committed [51665d] on Code

    default.cfg: exec skill_scihunt.cfg

  • Marco Cawthorne committed [ccaffa] on Code

    SHScientist: Fix the check a little to discard invalid negative values

  • Marco Cawthorne committed [020e32] on Code

    SHScientist: the body logic should really only be run if we're not using a body already.

  • Marco Cawthorne committed [d4a09b] on Code

    Initial work on some more of the gamemodes, specifically Live In Fear

  • Marco Cawthorne committed [b94442] on Code

    Work on the mirror material for endlrain

  • Marco Cawthorne committed [38221b] on Code

    Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/scihunt

  • Xylemon Xylemon committed [8e1320] on Code

    Waypoints for 5AM

  • Marco Cawthorne committed [2247b8] on Code

    Remove reference to predisaster flag

  • Xylemon Xylemon committed [233f91] on Code

    Rename map previews so they can be recompressed for packaging

  • Marco Cawthorne committed [b75e02] on Code

    Remove view.qc and modelevent.qc

  • Marco Cawthorne committed [1f584a] on Code

    Rebuild against FreeHL Develop

  • Xylemon Xylemon committed [d60382] on Code

    - Finish removal of sh_scialert

  • Xylemon Xylemon committed [d546b3] on Code

    - Add (early) bot support

  • Xylemon Xylemon committed [19c86f] on Code

    - Can now join teams from VGUI

  • Xylemon Xylemon committed [737e56] on Code

    Implement sh_hchorror

  • Xylemon Xylemon committed [095b76] on Code

    Rebase player.qc

  • Xylemon Xylemon committed [c54573] on Code

    Slowly making changeteam work, make sure the MOTD opens when the player first joins

  • Xylemon Xylemon committed [835bcc] on Code

    Some comment cleanup

  • Xylemon Xylemon committed [184501] on Code

    monster_scientist: improve attack visuals, make attack trace against player so they can miss, poison is now curable upon healing

  • Xylemon Xylemon committed [b39524] on Code

    implement sh_chainspark

  • Xylemon Xylemon committed [7638eb] on Code

    Chainsaw should now shake player's screen like original

  • Xylemon Xylemon committed [6b97b8] on Code

    Implement sh_announcescinum and sh_allowteamchange

  • Xylemon Xylemon committed [bdafdf] on Code

    Implement sh_announcescideath

  • Xylemon Xylemon committed [f76b3f] on Code

    Updated README to reflect current state

  • Xylemon Xylemon committed [d63776] on Code

    VGUI: my crummy inital implementation

  • Xylemon Xylemon committed [0b1ca1] on Code

    Make parse data respect the newely implemented scimax cvar

  • Xylemon Xylemon committed [a070a0] on Code

    Gamemode constructors

  • Xylemon Xylemon committed [054973] on Code

    Gamemode Standard Hunting: move this out to gamerules.qc

  • Xylemon Xylemon committed [4aca5e] on Code

    Gamemodes:

  • Xylemon Xylemon committed [9c5339] on Code

    restore +sciscore, the name of sciboard was a mistake

  • Xylemon Xylemon committed [dd6d08] on Code

    monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff

  • Xylemon Xylemon committed [d1ad61] on Code

    Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode

  • Xylemon Xylemon committed [0156cc] on Code

    Added map previews, fix #7

  • Xylemon Xylemon committed [e5c263] on Code

    monster_scientist: rebased off latest in FreeHL, should clean up and inherit most of these functions, but this will do for now

  • Xylemon Xylemon committed [181090] on Code

    Insanity is now fully reimplemented

  • Marco Cawthorne committed [677071] on Code

    Include vgui_motd.qc

  • Marco Cawthorne committed [8f5ad8] on Code

    Fix compiler warnings.

  • Marco Cawthorne committed [536890] on Code

    Remove base/src dependency and use valve/src's versions instead.

  • Marco Cawthorne committed [b4e4e9] on Code

    add instructions.txt file

  • Marco Cawthorne committed [c27cd4] on Code

    Removal of Game_Input which has been made obsolete.

  • Marco Cawthorne committed [0c742c] on Code

    Remove obsolete includes.

  • Marco Cawthorne committed [0f6154] on Code

    Add missing player attachment updates.

  • Marco Cawthorne committed [48a974]

    Remove references to client/player.qc

  • Marco Cawthorne committed [1388bc]

    monster_scientist: Fix them not bleeding.

  • Marco Cawthorne committed [d1f24b]

    GameRules: Fix player death

  • Marco Cawthorne committed [870316]

    Set pragma target fte_5768

  • Marco Cawthorne committed [496116]

    player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself

  • Marco Cawthorne committed [6c19e7]

    Clean up our player enumflags.

  • Marco Cawthorne committed [6b4c63]

    monster_scientist: Death check was wrong. oops.

  • Marco Cawthorne committed [f53ed4]

    Fix warning in HLGameRules::PlayerDeath.

  • Marco Cawthorne committed [fefc95]

    monster_scientist: Make use of the new NSMonster APIs

  • Marco Cawthorne committed [18bd13]

    Cleanup: Some CGameRules methods are now of type 'bool'

  • Marco Cawthorne committed [f0c13b]

    Get rid of some old pmove code.

  • Marco Cawthorne committed [873862]

    Server: Restart kill counter for Red/Blue teams whenever the round restarts so we don't mess up our counter.

  • Marco Cawthorne committed [8ba015]

    Server: Move the forceinfokey calls into InitPostEnts() because constructors aren't suited for those at all

  • Marco Cawthorne committed [04ac41]

    monster_scientist: Fix a fuckup of me having shifted code around a couple of times which results in WORLD going insane.

  • Marco Cawthorne committed [fbb2df]

    Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.

  • Marco Cawthorne committed [eda814]

    Server: Add stubs for game-mode seperation

  • Marco Cawthorne committed [08383e]

    monster_scientist fixes.

  • eukara eukara committed [72c9ef]

    Adjust naming against upstream.

  • eukara eukara committed [5d4435]

    Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.

  • eukara eukara committed [82839c]

    Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.

  • eukara eukara committed [0dbc2a]

    Server: unreference player.h

  • eukara eukara committed [ccfd88]

    monster_scientist: Fix the Pain() calling animations post-death

  • eukara eukara committed [bf4ec8]

    Extend FX_GibHuman with a dir (euler) and force parameter.

  • eukara eukara committed [42555d]

    Rebased against the latest Nuclide commit.

  • eukara eukara committed [f8fae5]

    Update copyright information

  • eukara eukara committed [b0313f]

    Remove inclusion of gs-entbase/server/defs.h

  • eukara eukara committed [a005f5]

    Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.

  • eukara eukara committed [b1d47c]

    Client: Include ammo notify routines.

  • eukara eukara committed [bdbdcc]

    Client: Include FreeHL's damage.qc.

  • eukara eukara committed [bd4abc]

    Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.

  • eukara eukara committed [3cd5af]

    monster_scientist: Add FallNoise()

  • eukara eukara committed [271bdd]

    Use GetSpawnX() methods instead of peeking into some attribute that

  • eukara eukara committed [0613f5]

    Remove input_sequence definition.

  • eukara eukara committed [9c735d]

    weapon_cannon: fix reload animation hiccup

  • eukara eukara committed [1000dc]

    Respawn env_shooters as part of the gamerules too...

  • eukara eukara committed [3ddf61]

    monster_scientist: Don't trigger pain sound when we're already dead.

  • eukara eukara committed [d95931]

    Add breakables respawn timer.

  • eukara eukara committed [ac5e2a]

    Update include.src against valve/src

  • eukara eukara committed [92bf96]

    monster_scientist: Call WarnAllies() when death happens and stuff.

  • eukara eukara committed [d49c91]

    Gamerules: Call SHData_GetItems() every 2 minutes.

  • eukara eukara committed [ba2869]

    Inherit valve/src's viewmodel effects

  • eukara eukara committed [b8c988]

    Update skill_scihunt.cfg

  • eukara eukara committed [ff1a7b]

    WEAPON_HAMMER: Adjust primary damage to 50. Get rid of the player specific check.

  • eukara eukara committed [57e5ca]

    Include flashlight.qc from FreeHL

  • eukara eukara committed [aeb72d]

    Add .colormap support to players.

  • eukara eukara committed [3c50f9]

    Don't set view_ofs here.

  • eukara eukara committed [9db153]

    Use Base its damage.qc instead of FreeHL its.

  • eukara eukara committed [227f9a]

    Shared: Inherit weapon_common and input from Nuclide's base game.

  • eukara eukara committed [f1c464]

    Simplify prediction code with the help from upstream SDK changes.

  • eukara eukara committed [629a9c]

    Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon

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