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From: <no...@t-...> - 2004-02-08 22:29:56
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Am Saturday 31 January 2004 13:58 schrieben Sie: Ok, i'm done with my 600 emails and got to read the important ones :) > Recommend we formulate a schedule of sort, not keyed on time, but on > requirements. Hmm, i'd rather go another way this time. I think one of the reasons our first try died a long slow death was the missing of a timeline. So i propose a schedule on requirements, with estimated time frames. We should regulary revise the schedule and time estimates. I propose we meet weekly on irc to talk about the problems, checking progress etc. > > Where is the game as far as development right now? Development stalled sometime in 2002. This means current code won't compile with current Crystalspace (CS) engine. CS has undergone some very important changes in the meantime (like XML level syntax, support for highend graphic cards through the so called "New Renderer" (NR), which itself is not ready yet, but will replace the old renderer (OR). My guess is, we will see a stabelized CS version 1.0 as soon the NR is ready. Event handling has changed since 2002. Threading support has been added. And much more ...). One problem i see in current CS is the network layer. Too many people cooked the code in there and there are 2 network interfaces right now. I read a proposal on the CS mailing list to drop the CS network layer completely and incorporate another open source project that has specialized on networking. There were quite a few listed in the proposal and no decision was made yet. Maybe CS sticks to its network interface and only drops it's own implementation. So depending on what happens, it could wipe out quite some code of mine, which does not mean it's a bad thing. Also some of the entity layering code in FR is already there in another separate project called Crystal Entity Layer or CEL for short. > What is the next step? So here is what i plan for the next week (still one week on vacation, so i think its feasible). 1) Get FR compile with current CS version. 2) convert current geometry to new XML syntax 3) Get some info on the network issue in CS, maybe i end up incorporating one of the mentioned projects into CS. This would involve me looking at all the candidates, but hopefully someone else did that already. 4) Look at CEL and play with it - goal is to drop FR implementations of standard stuff. Hmm this looks enough already. I think you, Dave, and I should reread the game story and ideas we collected, rethink them and talk about it next week - whatever time you like. > What is the path? Should be part of first irc-meeting. > When code is compiled in LINUX can code be exported to MS OS as well? Code will compile on Linux, Windows and OSX (and some other Unix like flavours). > Question and recommendation is that the server (can it) allow both OS to > port in to play? Yes. > What is the official communication for us? (ICQ, MSN, ect.) I will be > running LINUX so there will not be a problem with COMMS. > When? When do we get together to work out issues and such? I suggest irc channel #freeraider on irc.freenode.net Next week (Feb 9 - Feb 14) we can meet from 7 GMT - 23 GMT. Starting Feb 16 i will be on irc from 7 GMT - 16 GMT, but i'm at work that time so no long talk will be possible. About 18 GMT - 23 GMT i will be at home and in the channel, so i will be freely available. I suggest we post all Freeraider related emails to fre...@li... (to make the sorting easier :) > > Bottom line here, RaiderWars was a quality space shooter upper with many > suprises. FreeRaider was intended to bring this back with more. Amen. > > Dave greetings, Norman |