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From: Norman <no...@ly...> - 2001-06-03 00:22:31
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On Saturday 02 June 2001 17:39, you wrote: > On Sat, 2 Jun 2001, Norman Krämer wrote: > > - spawn a local server > > - distinguish the two cases explicitly in the code > > Currently it's trying to do the later but failing. Although the game's > pretty useless when it's not connected, it's a nice debugging feature for > the moment. Perhaps we should just make it more robust for the moment. agreed > Anyways, I'll be hanging out on IRC for a while. I'd like to get more > familiar with the code base. If I'm not there, or unresponsive, just post > a simple task to the list, and I'll get on it. > > Just a list of annoyances I'm running across: > Crash on missle fire(discussed) > Seemingly all black textures on models around the starting point > The walls of the cube are fine. press SHIFT+L to change to unlit textures .. this will disable lighting for all textures, but at least it will show textures. I think the problem is a bad positioned light so all texture lightmaps become black. > Sound doesn't work right in OpenGL (works fine in software renderer). > I think this may be a speed issue. The laser fires much faster > under openGL. (I'm running at 50fps now, as opposed to 6 under > software renderer) this could also be due to bus locking by the video card. > Closing the options menu(F1) by hitting the destroy button (instead of > Go!) locks further keyboard input fixed > When I connect to a server, I have black squigglies running across my > screen. They don't seem to move at all. Is this because I'm > seeing the model that I'm flying from the inside? What you see are the unlit parts of a model :) again press SHIFT+L Btw, the lighting problem seem to be rooted in some changes in CS some time ago, because it once worked (as they say, it was all much better back then) cheers, norman |