From: Zach L. <wha...@ho...> - 2004-06-26 22:48:54
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>>Well, even so, the file it generates on 0 starts with "Ô+<", so it >>may be copying the blocks into a normal gzip-formatted file. That is, the >>file is not an exact copy of the source, even though the blocks are >>uncompressed. So if there are no other objections, I'll add back in the >>plain-text mode. > >Here on Linux, the file is a plain textfile, without header. Go ahead and >re-implement the old code, but please only modify the save-code, the >load-code can read uncompressed as well as compressed files, and let the >compression-level be specified by the #define as it is now. Ok, I did just as you said, and sure enough the loading works for binary or text files. Pretty nice. Also, MP loading is FINALLY FINISHED! I hated writing it, which is why it took so damn long, but not it works. The UI for it is a bit klunky, and lacks some basic info, such as the original player that played each empire when the game was started. I plan to improve the UI a quite a bit some time in the near future. For now, I'm going to do a top-down review of what we need to finish up for v0.2. I think we're actually pretty close already. I'll post some kind of list later today or tomorrow. Zach _________________________________________________________________ MSN Movies - Trailers, showtimes, DVD's, and the latest news from Hollywood! http://movies.msn.click-url.com/go/onm00200509ave/direct/01/ |