From: SourceForge.net <no...@so...> - 2010-07-24 18:26:34
|
Bugs item #3034109, was opened at 2010-07-24 11:24 Message generated for change (Comment added) made by geoffthemedio You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=3034109&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Deleted >Resolution: Invalid Priority: 5 Private: No Submitted By: Nicholas Shanks (nickshanks) Assigned to: Nobody/Anonymous (nobody) Summary: Turns @ RP/turn is illogical Initial Comment: The tech tree says things like "1 turn @ 2560 RP/turn" when I am only producing 10 RP/turn. In fact, everything seems to say "1 turn @ X RP/turn" where X is the only variable. It would make more sense to put "X RP" (for techs I cannot yet research), and "X RP \n Y turns at Z RP/turn" (for techs that I can research) where Z is the current production, X is the constant number of RP for that tech, and Y is calculated by dividing one by the other and rounding up. ---------------------------------------------------------------------- >Comment By: Geoff Topping (geoffthemedio) Date: 2010-07-24 11:26 Message: "1 turns @ 2560 RP/turn" means it would take 1 turn if you put 2560 RP/turn towards the tech. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=3034109&group_id=75752 |