From: SourceForge.net <no...@so...> - 2008-05-07 11:39:06
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Bugs item #1934728, was opened at 2008-04-04 11:53 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1934728&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: Invalid Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: crash in network code in single player game Initial Comment: hi, tried actual version 0.3.8 on a winxp SP2 system. network card available, no local or internet connection at test time (cables unplugged). after a long single player game, game crashed without noticed reason. especially mysterious because it was a single player game and there was a networking thread running and crashing. logs appended. i also encountered an crash which removes me the top screen menus, rest of games stays working but without menu unplayable (no log available) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-05-07 04:39 Message: Logged In: NO save, load, crash freeoriond.log 2008-05-06 23:47:46,265 DEBUG Server : starting freeorionca.exe 2008-05-06 23:47:46,281 DEBUG Server : done starting freeorionca.exe 2008-05-06 23:47:46,281 DEBUG Server : starting freeorionca.exe 2008-05-06 23:47:46,281 DEBUG Server : done starting freeorionca.exe 2008-05-06 23:47:46,281 DEBUG Server : starting freeorionca.exe 2008-05-06 23:47:46,296 DEBUG Server : done starting freeorionca.exe 2008-05-06 23:47:46,296 DEBUG Server : starting freeorionca.exe 2008-05-06 23:47:46,296 DEBUG Server : done starting freeorionca.exe 2008-05-06 23:47:47,390 DEBUG Server : Creating universe with 100 stars and 1 players. 2008-05-06 23:47:47,734 DEBUG Server : Setting Altais (Planet #609) to be home system for Empire 0 2008-05-06 23:47:47,796 DEBUG Server : Setting Tabul (Planet #610) to be home system for Empire 1 2008-05-06 23:47:47,796 DEBUG Server : Setting Tombaugh (Planet #611) to be home system for Empire 3 2008-05-06 23:47:47,796 DEBUG Server : Setting Asteria (Planet #612) to be home system for Empire 2 2008-05-06 23:47:47,796 DEBUG Server : Setting Mirfak (Planet #613) to be home system for Empire 4 2008-05-06 23:47:50,437 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-05-06 23:47:50,437 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-05-06 23:47:50,453 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-05-06 23:47:50,453 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-05-06 23:48:02,031 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-05-06 23:48:02,031 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-05-06 23:48:03,578 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-05-06 23:48:03,578 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-05-06 23:48:03,578 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-05-06 23:48:03,593 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-05-06 23:48:08,406 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Host player disconnected; server terminating. freeorion.log 2008-05-06 23:47:38,953 DEBUG Client : OpenAL initialized. Version 1.1Renderer SoftwareVendor Creative Labs Inc. Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE 2008-05-06 23:47:39,187 DEBUG Client : SDLInit() complete. 2008-05-06 23:47:39,203 DEBUG Client : GLInit() complete. 2008-05-06 23:47:40,718 DEBUG Client : Limited FPS to 60 2008-05-06 23:48:08,453 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen." 2008-05-06 23:48:09,515 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen." 2008-05-06 23:48:16,515 DEBUG Client : SDLQuit() complete. AI0: 2008-05-06 23:47:46,625 DEBUG AI : AI_1 logger initialized. 2008-05-06 23:47:47,234 DEBUG AI : Python stdout and stderr redirected 2008-05-06 23:47:47,312 DEBUG AI : Traceback (most recent call last): 2008-05-06 23:47:47,312 DEBUG AI : File "E:\Programme\FreeOrion\default\AI\FreeOrionAI.py", line 2, in <module> 2008-05-06 23:47:47,328 DEBUG AI : import pickle # Python object serialization library 2008-05-06 23:47:47,328 DEBUG AI : ImportError: No module named pickle 2008-05-06 23:47:47,656 DEBUG AI : AIClientApp::HandleMessage : Received JOIN_GAME acknowledgement 2008-05-06 23:47:48,171 DEBUG AI : AIClientApp::HandleMessage : Received GAME_START message; starting AI turn... 2008-05-06 23:47:48,484 DEBUG AI : Message::GAME_START loaded_game_data: 0 2008-05-06 23:47:48,484 DEBUG AI : Message::GAME_START Starting New Game! 2008-05-06 23:47:48,531 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'startNewGame' 2008-05-06 23:47:48,671 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:47:48,671 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:47:48,687 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:48,687 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:47:59,062 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:59,062 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:48:03,578 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:48:03,578 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:48:08,578 FATAL AI : Initiating Exit (code 0 - normal termination) AI1: 2008-05-06 23:47:46,625 DEBUG AI : AI_2 logger initialized. 2008-05-06 23:47:47,234 DEBUG AI : Python stdout and stderr redirected 2008-05-06 23:47:47,312 DEBUG AI : Traceback (most recent call last): 2008-05-06 23:47:47,312 DEBUG AI : File "E:\Programme\FreeOrion\default\AI\FreeOrionAI.py", line 2, in <module> 2008-05-06 23:47:47,328 DEBUG AI : import pickle # Python object serialization library 2008-05-06 23:47:47,328 DEBUG AI : ImportError: No module named pickle 2008-05-06 23:47:47,625 DEBUG AI : AIClientApp::HandleMessage : Received JOIN_GAME acknowledgement 2008-05-06 23:47:48,140 DEBUG AI : AIClientApp::HandleMessage : Received GAME_START message; starting AI turn... 2008-05-06 23:47:48,500 DEBUG AI : Message::GAME_START loaded_game_data: 0 2008-05-06 23:47:48,500 DEBUG AI : Message::GAME_START Starting New Game! 2008-05-06 23:47:48,531 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'startNewGame' 2008-05-06 23:47:48,671 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:47:48,671 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:47:48,687 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:48,687 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:47:59,062 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:59,062 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:48:03,578 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:48:03,578 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:48:08,609 FATAL AI : Initiating Exit (code 0 - normal termination) AI3: 2008-05-06 23:47:46,578 DEBUG AI : AI_3 logger initialized. 2008-05-06 23:47:47,234 DEBUG AI : Python stdout and stderr redirected 2008-05-06 23:47:47,312 DEBUG AI : Traceback (most recent call last): 2008-05-06 23:47:47,312 DEBUG AI : File "E:\Programme\FreeOrion\default\AI\FreeOrionAI.py", line 2, in <module> 2008-05-06 23:47:47,328 DEBUG AI : import pickle # Python object serialization library 2008-05-06 23:47:47,328 DEBUG AI : ImportError: No module named pickle 2008-05-06 23:47:47,625 DEBUG AI : AIClientApp::HandleMessage : Received JOIN_GAME acknowledgement 2008-05-06 23:47:48,171 DEBUG AI : AIClientApp::HandleMessage : Received GAME_START message; starting AI turn... 2008-05-06 23:47:48,500 DEBUG AI : Message::GAME_START loaded_game_data: 0 2008-05-06 23:47:48,500 DEBUG AI : Message::GAME_START Starting New Game! 2008-05-06 23:47:48,531 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'startNewGame' 2008-05-06 23:47:48,671 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:47:48,671 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:47:48,687 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:48,687 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:47:59,062 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:59,062 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:48:03,578 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:48:03,578 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:48:08,578 FATAL AI : Initiating Exit (code 0 - normal termination) AI4: 2008-05-06 23:47:46,671 DEBUG AI : AI_4 logger initialized. 2008-05-06 23:47:47,234 DEBUG AI : Python stdout and stderr redirected 2008-05-06 23:47:47,312 DEBUG AI : Traceback (most recent call last): 2008-05-06 23:47:47,312 DEBUG AI : File "E:\Programme\FreeOrion\default\AI\FreeOrionAI.py", line 2, in <module> 2008-05-06 23:47:47,328 DEBUG AI : import pickle # Python object serialization library 2008-05-06 23:47:47,328 DEBUG AI : ImportError: No module named pickle 2008-05-06 23:47:47,625 DEBUG AI : AIClientApp::HandleMessage : Received JOIN_GAME acknowledgement 2008-05-06 23:47:48,171 DEBUG AI : AIClientApp::HandleMessage : Received GAME_START message; starting AI turn... 2008-05-06 23:47:48,484 DEBUG AI : Message::GAME_START loaded_game_data: 0 2008-05-06 23:47:48,484 DEBUG AI : Message::GAME_START Starting New Game! 2008-05-06 23:47:48,531 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'startNewGame' 2008-05-06 23:47:48,671 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:47:48,671 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:47:48,687 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:48,687 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:47:59,062 DEBUG AI : AIClientApp::HandleMessage Message::SAVE_GAME 2008-05-06 23:47:59,062 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'prepareForSave' 2008-05-06 23:48:03,531 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders' 2008-05-06 23:48:03,531 DEBUG AI : AIInterface::DoneTurn() 2008-05-06 23:48:08,578 FATAL AI : Initiating Exit (code 0 - normal termination) ---------------------------------------------------------------------- Comment By: Geoff Topping (geoffthemedio) Date: 2008-04-27 03:18 Message: Logged In: YES user_id=913462 Originator: NO If anyone sees something like this in the server log... "ServerFSM::HandleNonLobbyDisconnection : Lost connection to player #4, named "AI_3"; server terminating." This is likely due to a crash in the AI. As such, please post the contents of AI_3.log from after this occurs (or whichever AI crashes in your case). ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-04-26 18:59 Message: Logged In: NO Got the same problem here. WinXP SP2, v 0.3.9. Got the same message as the inital reporter (also got a german sys btw.) here the freeoriond.log: 2008-04-27 02:44:17,312 DEBUG Server : starting freeorionca.exe 2008-04-27 02:44:17,328 DEBUG Server : done starting freeorionca.exe 2008-04-27 02:44:17,328 DEBUG Server : starting freeorionca.exe 2008-04-27 02:44:17,343 DEBUG Server : done starting freeorionca.exe 2008-04-27 02:44:17,343 DEBUG Server : starting freeorionca.exe 2008-04-27 02:44:17,343 DEBUG Server : done starting freeorionca.exe 2008-04-27 02:44:17,343 DEBUG Server : starting freeorionca.exe 2008-04-27 02:44:17,359 DEBUG Server : done starting freeorionca.exe 2008-04-27 02:44:18,296 DEBUG Server : Creating universe with 100 stars and 1 players. 2008-04-27 02:44:18,453 DEBUG Server : Setting Hagalaz (Planet #535) to be home system for Empire 0 2008-04-27 02:44:18,468 DEBUG Server : Setting Schmidt (Planet #536) to be home system for Empire 1 2008-04-27 02:44:18,468 DEBUG Server : Setting Al Borak (Planet #537) to be home system for Empire 4 2008-04-27 02:44:18,468 DEBUG Server : Setting Montra (Planet #538) to be home system for Empire 2 2008-04-27 02:44:18,468 DEBUG Server : Setting Bode (Planet #539) to be home system for Empire 3 2008-04-27 02:44:19,703 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 02:44:19,703 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 02:44:19,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 02:44:19,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 02:54:37,671 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 02:54:37,671 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 02:54:39,109 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 02:54:39,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 02:54:39,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 02:54:39,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 02:59:11,390 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 02:59:11,390 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 02:59:12,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 02:59:12,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 02:59:12,984 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 02:59:12,984 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:04:41,453 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:04:41,453 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:04:42,937 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:04:42,953 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:04:43,093 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:04:43,109 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:07:56,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:07:56,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:07:58,250 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:07:58,250 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:07:58,250 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:07:58,500 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:10:41,750 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:10:41,750 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:10:41,765 DEBUG Server : New Fleet created on turn: 5 2008-04-27 03:10:41,765 DEBUG Server : New Ship created on turn: 5 2008-04-27 03:10:43,187 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:10:44,125 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:10:44,125 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:10:44,125 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:13:03,890 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:13:03,890 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:13:05,781 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:13:05,781 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:13:06,000 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:13:06,093 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:16:43,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:16:43,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:16:44,656 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:16:44,671 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:16:44,875 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:16:45,000 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:19:09,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:19:09,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:19:09,359 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 135 to empire 4 2008-04-27 03:19:09,359 DEBUG Server : Destroying object : 556 : Battle Fleet 2008-04-27 03:19:09,359 DEBUG Server : ..visible to empire: 0 2008-04-27 03:19:09,359 DEBUG Server : ..visible to empire: 4 2008-04-27 03:19:09,359 DEBUG Server : Destroying object : 557 : Antares 2008-04-27 03:19:09,359 DEBUG Server : ..visible to empire: 0 2008-04-27 03:19:12,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:19:12,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:19:12,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:19:12,937 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:20:22,875 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:20:22,875 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:20:24,640 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:20:24,640 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:20:24,671 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:20:24,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:21:06,750 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:21:06,750 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:21:09,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:21:09,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:21:09,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:21:09,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:22:54,531 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:22:54,531 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:22:57,828 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:22:57,828 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:22:57,984 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:22:58,265 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:25:17,125 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:25:17,125 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:25:20,515 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:25:20,515 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:25:20,515 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:25:20,750 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:26:41,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:26:41,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:26:44,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:26:44,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:26:44,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:26:45,234 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:28:12,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:28:12,468 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:28:15,875 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:28:15,875 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:28:15,875 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:28:16,218 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:29:03,781 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:29:03,781 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:29:03,781 DEBUG Server : Destroying object : 576 : Home Fleet 2008-04-27 03:29:03,781 DEBUG Server : ..visible to empire: 1 2008-04-27 03:29:03,781 DEBUG Server : ..visible to empire: 3 2008-04-27 03:29:03,781 DEBUG Server : ..visible to empire: 4 2008-04-27 03:29:03,781 DEBUG Server : Destroying object : 591 : Sheffield 2008-04-27 03:29:03,781 DEBUG Server : ..visible to empire: 4 2008-04-27 03:29:07,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:29:07,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:29:08,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:29:08,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:32:15,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:32:15,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:32:18,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:32:18,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:32:18,984 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:32:19,250 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:32:41,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:32:41,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:32:43,031 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:32:43,046 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:32:43,046 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:32:43,546 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:33:06,484 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:33:06,484 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:33:10,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:33:10,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:33:10,125 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:33:10,359 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:33:56,640 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:33:56,640 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:34:00,281 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:34:00,281 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:34:00,281 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:34:00,671 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:34:56,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:34:56,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:35:00,156 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:35:00,156 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:35:00,156 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:35:01,171 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:35:44,046 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:35:44,046 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:35:44,046 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 159 to empire 4 2008-04-27 03:35:47,750 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:35:47,750 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:35:47,828 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:35:48,093 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:37:34,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:37:34,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:37:37,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:37:37,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:37:37,843 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:37:38,187 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:38:19,000 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:38:19,000 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:38:22,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:38:22,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:38:22,843 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:38:23,296 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:39:26,906 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:39:26,906 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:39:30,703 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:39:30,703 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:39:30,703 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:39:31,125 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:41:19,375 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:41:19,375 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:41:19,812 DEBUG Server : Destroying object : 594 : Home Fleet 2008-04-27 03:41:19,812 DEBUG Server : ..visible to empire: 2 2008-04-27 03:41:19,812 DEBUG Server : ..visible to empire: 3 2008-04-27 03:41:19,812 DEBUG Server : ..visible to empire: 4 2008-04-27 03:41:19,812 DEBUG Server : Destroying object : 609 : Karkataka 2008-04-27 03:41:19,812 DEBUG Server : ..visible to empire: 2 2008-04-27 03:41:23,578 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:41:23,578 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:41:24,656 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:41:24,656 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:41:43,593 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:41:43,593 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:41:47,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:41:47,343 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:41:47,406 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:41:47,875 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:43:33,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:43:33,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:43:33,703 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 135 to empire 3 2008-04-27 03:43:37,593 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:43:37,593 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:43:37,593 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:43:38,015 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:43:38,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:43:38,859 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:43:38,875 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 535 to empire 3 2008-04-27 03:43:38,875 DEBUG Server : Destroying object : 661 : 597 2008-04-27 03:43:38,875 DEBUG Server : ..visible to empire: 0 2008-04-27 03:43:38,875 DEBUG Server : ..visible to empire: 1 2008-04-27 03:43:38,875 DEBUG Server : ..visible to empire: 2 2008-04-27 03:43:38,875 DEBUG Server : ..visible to empire: 3 2008-04-27 03:43:38,875 DEBUG Server : ..visible to empire: 4 2008-04-27 03:43:38,875 DEBUG Server : Destroying object : 597 : Marmoset 2008-04-27 03:43:38,875 DEBUG Server : ..visible to empire: 2 2008-04-27 03:43:42,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:43:42,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:43:42,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:43:43,156 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:44:19,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:44:19,718 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:44:23,687 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:44:23,687 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:44:23,687 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:44:24,312 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:45:44,765 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:45:44,765 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:45:44,765 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 478 to empire 3 2008-04-27 03:45:48,687 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:45:48,687 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:45:49,890 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:45:49,890 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:45:50,671 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:45:50,671 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:45:50,687 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 197 to empire 4 2008-04-27 03:45:50,687 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 199 to empire 4 2008-04-27 03:45:54,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:45:54,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:45:54,625 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:45:54,781 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:45:55,171 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:45:55,171 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:45:55,187 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 264 to empire 4 2008-04-27 03:45:55,187 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 539 to empire 4 2008-04-27 03:45:59,203 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:45:59,203 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:45:59,203 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:45:59,843 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:47:02,328 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:47:02,328 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:47:02,343 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 537 to empire 3 2008-04-27 03:47:02,343 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 374 to empire 1 2008-04-27 03:47:02,343 DEBUG Server : BuildingType::GetCaptureResult: returning CR_CAPTURE for production item 2008-04-27 03:47:02,343 DEBUG Server : Destroying object : 541 : Greeley 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 0 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 1 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 2 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 3 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 4 2008-04-27 03:47:02,343 DEBUG Server : Destroying object : 543 : Naga 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 0 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 1 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 2 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 3 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 4 2008-04-27 03:47:02,343 DEBUG Server : Destroying object : 545 : Herschel 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 0 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 1 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 2 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 3 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 4 2008-04-27 03:47:02,343 DEBUG Server : Destroying object : 555 : Ulysses 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 0 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 1 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 2 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 3 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 4 2008-04-27 03:47:02,343 DEBUG Server : Destroying object : 542 : Nusakan 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 0 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 1 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 2 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 3 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 4 2008-04-27 03:47:02,343 DEBUG Server : Destroying object : 551 : Dorado 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 0 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 1 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 2 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 3 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 4 2008-04-27 03:47:02,343 DEBUG Server : Destroying object : 544 : Ke 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 0 2008-04-27 03:47:02,343 DEBUG Server : ..visible to empire: 1 2008-04-27 03:47:02,359 DEBUG Server : ..visible to empire: 2 2008-04-27 03:47:02,359 DEBUG Server : ..visible to empire: 3 2008-04-27 03:47:02,359 DEBUG Server : ..visible to empire: 4 2008-04-27 03:47:06,421 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:47:06,421 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:47:06,421 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:47:07,062 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:48:05,234 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:48:05,234 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:48:05,234 DEBUG Server : Empire::ConquerBuildsAtLocationFromEmpire: conquering items located at 159 to empire 1 2008-04-27 03:48:09,359 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:48:09,359 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-27 03:48:09,359 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:48:09,828 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-27 03:49:38,546 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-27 03:49:38,546 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-27 03:49:42,640 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-27 03:49:42,640 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-27 03:49:47,343 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Lost connection to player #4, named "AI_3"; server terminating. 2008-04-27 03:49:47,343 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : All human players disconnected; server terminating. freeorion.log 2008-04-27 03:50:08,500 DEBUG Client : OpenAL initialized. Version 1.1Renderer SoftwareVendor Creative Labs Inc. Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE 2008-04-27 03:50:08,703 DEBUG Client : SDLInit() complete. 2008-04-27 03:50:08,812 DEBUG Client : GLInit() complete. 2008-04-27 03:50:09,218 DEBUG Client : Limited FPS to 60 2008-04-27 03:50:31,359 DEBUG Client : SDLQuit() complete. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-04-25 13:31 Message: Logged In: NO thanks for that advice of deletting the config.xml, fixed the installation problem for me. so, i tested the former situation with 0.3.9 and was able to reproduce the error again (save, load, crash), but this time i had an freeoriond.log. freeoriond.log: 2008-04-25 01:47:04,093 DEBUG Server : starting freeorionca.exe 2008-04-25 01:47:04,109 DEBUG Server : done starting freeorionca.exe 2008-04-25 01:47:04,109 DEBUG Server : starting freeorionca.exe 2008-04-25 01:47:04,109 DEBUG Server : done starting freeorionca.exe 2008-04-25 01:47:04,109 DEBUG Server : starting freeorionca.exe 2008-04-25 01:47:04,125 DEBUG Server : done starting freeorionca.exe 2008-04-25 01:47:04,125 DEBUG Server : starting freeorionca.exe 2008-04-25 01:47:04,125 DEBUG Server : done starting freeorionca.exe 2008-04-25 01:47:05,078 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-25 01:47:05,171 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-25 01:47:05,218 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-25 01:47:05,218 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-25 01:47:07,687 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 0 2008-04-25 01:47:07,687 DEBUG Server : WaitingForTurnEnd.TurnOrders : All orders received. Processing turn.... 2008-04-25 01:47:08,984 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 1 2008-04-25 01:47:09,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2008-04-25 01:47:09,140 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2008-04-25 01:47:09,281 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2008-04-25 01:47:15,437 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Host player disconnected; server terminating. freeorion.log: 2008-04-25 01:41:06,359 DEBUG Client : OpenAL initialized. Version 1.1Renderer SoftwareVendor Creative Labs Inc. Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE 2008-04-25 01:41:07,187 DEBUG Client : SDLInit() complete. 2008-04-25 01:41:07,312 DEBUG Client : GLInit() complete. 2008-04-25 01:41:08,890 DEBUG Client : Limited FPS to 60 2008-04-25 01:42:51,312 DEBUG Client : PopulateList start 2008-04-25 01:42:51,328 DEBUG Client : Adding Buildings 2008-04-25 01:42:51,390 DEBUG Client : Adding ship designs 2008-04-25 01:42:51,484 DEBUG Client : Adding Orbitals 2008-04-25 01:42:51,515 DEBUG Client : Selecting Row 2008-04-25 01:42:51,515 DEBUG Client : Done 2008-04-25 01:42:51,515 DEBUG Client : PopulateList start 2008-04-25 01:42:51,515 DEBUG Client : Adding Buildings 2008-04-25 01:42:51,546 DEBUG Client : Adding ship designs 2008-04-25 01:42:51,593 DEBUG Client : Adding Orbitals 2008-04-25 01:42:51,625 DEBUG Client : Selecting Row 2008-04-25 01:42:51,625 DEBUG Client : Done 2008-04-25 01:42:59,187 ERROR Client : BuildDesignatorWnd::HideType(BT_SHIP) 2008-04-25 01:42:59,187 DEBUG Client : PopulateList start 2008-04-25 01:42:59,187 DEBUG Client : Adding Buildings 2008-04-25 01:42:59,218 DEBUG Client : Adding ship designs 2008-04-25 01:42:59,218 DEBUG Client : Adding Orbitals 2008-04-25 01:42:59,250 DEBUG Client : Selecting Row 2008-04-25 01:42:59,250 DEBUG Client : Done 2008-04-25 01:42:59,671 ERROR Client : BuildDesignatorWnd::ShowType(BT_SHIP) 2008-04-25 01:42:59,671 DEBUG Client : PopulateList start 2008-04-25 01:42:59,671 DEBUG Client : Adding Buildings 2008-04-25 01:42:59,703 DEBUG Client : Adding ship designs 2008-04-25 01:42:59,734 DEBUG Client : Adding Orbitals 2008-04-25 01:42:59,765 DEBUG Client : Selecting Row 2008-04-25 01:42:59,765 DEBUG Client : Done 2008-04-25 01:43:00,953 ERROR Client : BuildDesignatorWnd::HideType(BT_ORBITAL) 2008-04-25 01:43:00,953 DEBUG Client : PopulateList start 2008-04-25 01:43:00,953 DEBUG Client : Adding Buildings 2008-04-25 01:43:00,984 DEBUG Client : Adding ship designs 2008-04-25 01:43:01,031 DEBUG Client : Adding Orbitals 2008-04-25 01:43:01,031 DEBUG Client : Selecting Row 2008-04-25 01:43:01,031 DEBUG Client : Done 2008-04-25 01:43:01,437 ERROR Client : BuildDesignatorWnd::ShowType(BT_ORBITAL) 2008-04-25 01:43:01,437 DEBUG Client : PopulateList start 2008-04-25 01:43:01,437 DEBUG Client : Adding Buildings 2008-04-25 01:43:01,468 DEBUG Client : Adding ship designs 2008-04-25 01:43:01,515 DEBUG Client : Adding Orbitals 2008-04-25 01:43:01,546 DEBUG Client : Selecting Row 2008-04-25 01:43:01,546 DEBUG Client : Done 2008-04-25 01:43:02,296 ERROR Client : BuildDesignatorWnd::HideType(BT_BUILDING) 2008-04-25 01:43:02,296 DEBUG Client : PopulateList start 2008-04-25 01:43:02,296 DEBUG Client : Adding Buildings 2008-04-25 01:43:02,296 DEBUG Client : Adding ship designs 2008-04-25 01:43:02,343 DEBUG Client : Adding Orbitals 2008-04-25 01:43:02,375 DEBUG Client : Selecting Row 2008-04-25 01:43:02,375 DEBUG Client : Done 2008-04-25 01:43:03,062 ERROR Client : BuildDesignatorWnd::ShowType(BT_BUILDING) 2008-04-25 01:43:03,062 DEBUG Client : PopulateList start 2008-04-25 01:43:03,062 DEBUG Client : Adding Buildings 2008-04-25 01:43:03,093 DEBUG Client : Adding ship designs 2008-04-25 01:43:03,140 DEBUG Client : Adding Orbitals 2008-04-25 01:43:03,171 DEBUG Client : Selecting Row 2008-04-25 01:43:03,171 DEBUG Client : Done 2008-04-25 01:43:03,562 ERROR Client : BuildDesignatorWnd::HideType(BT_SHIP) 2008-04-25 01:43:03,562 DEBUG Client : PopulateList start 2008-04-25 01:43:03,562 DEBUG Client : Adding Buildings 2008-04-25 01:43:03,578 DEBUG Client : Adding ship designs 2008-04-25 01:43:03,578 DEBUG Client : Adding Orbitals 2008-04-25 01:43:03,609 DEBUG Client : Selecting Row 2008-04-25 01:43:03,609 DEBUG Client : Done 2008-04-25 01:43:04,156 ERROR Client : BuildDesignatorWnd::ShowType(BT_SHIP) 2008-04-25 01:43:04,156 DEBUG Client : PopulateList start 2008-04-25 01:43:04,156 DEBUG Client : Adding Buildings 2008-04-25 01:43:04,187 DEBUG Client : Adding ship designs 2008-04-25 01:43:04,234 DEBUG Client : Adding Orbitals 2008-04-25 01:43:04,265 DEBUG Client : Selecting Row 2008-04-25 01:43:04,265 DEBUG Client : Done 2008-04-25 01:43:10,468 DEBUG Client : PopulateList start 2008-04-25 01:43:10,468 DEBUG Client : Adding Buildings 2008-04-25 01:43:10,500 DEBUG Client : Adding ship designs 2008-04-25 01:43:10,546 DEBUG Client : Adding Orbitals 2008-04-25 01:43:10,578 DEBUG Client : Selecting Row 2008-04-25 01:43:10,578 DEBUG Client : Done 2008-04-25 01:43:10,578 DEBUG Client : PopulateList start 2008-04-25 01:43:10,578 DEBUG Client : Adding Buildings 2008-04-25 01:43:10,609 DEBUG Client : Adding ship designs 2008-04-25 01:43:10,656 DEBUG Client : Adding Orbitals 2008-04-25 01:43:10,671 DEBUG Client : Selecting Row 2008-04-25 01:43:10,671 DEBUG Client : Done 2008-04-25 01:44:44,656 DEBUG Client : PopulateList start 2008-04-25 01:44:44,656 DEBUG Client : Adding Buildings 2008-04-25 01:44:44,671 DEBUG Client : Adding ship designs 2008-04-25 01:44:44,781 DEBUG Client : Adding Orbitals 2008-04-25 01:44:44,812 DEBUG Client : Selecting Row 2008-04-25 01:44:44,812 DEBUG Client : Done 2008-04-25 01:44:44,812 DEBUG Client : PopulateList start 2008-04-25 01:44:44,812 DEBUG Client : Adding Buildings 2008-04-25 01:44:44,843 DEBUG Client : Adding ship designs 2008-04-25 01:44:44,921 DEBUG Client : Adding Orbitals 2008-04-25 01:44:44,937 DEBUG Client : Selecting Row 2008-04-25 01:44:44,937 DEBUG Client : Done 2008-04-25 01:45:00,875 DEBUG Client : PopulateList start 2008-04-25 01:45:00,875 DEBUG Client : Adding Buildings 2008-04-25 01:45:00,906 DEBUG Client : Adding ship designs 2008-04-25 01:45:00,984 DEBUG Client : Adding Orbitals 2008-04-25 01:45:01,015 DEBUG Client : Selecting Row 2008-04-25 01:45:01,015 DEBUG Client : Done 2008-04-25 01:45:01,015 DEBUG Client : PopulateList start 2008-04-25 01:45:01,015 DEBUG Client : Adding Buildings 2008-04-25 01:45:01,031 DEBUG Client : Adding ship designs 2008-04-25 01:45:01,109 DEBUG Client : Adding Orbitals 2008-04-25 01:45:01,140 DEBUG Client : Selecting Row 2008-04-25 01:45:01,140 DEBUG Client : Done 2008-04-25 01:45:31,625 DEBUG Client : object 517 has meter METER_INDUSTRY discrepancy: -3 and final max: 7 2008-04-25 01:45:31,625 DEBUG Client : object 518 has meter METER_INDUSTRY discrepancy: -3 and final max: 7 2008-04-25 01:45:31,625 DEBUG Client : object 609 has meter METER_INDUSTRY discrepancy: -3 and final max: 12 2008-04-25 01:46:42,437 DEBUG Client : object 517 has meter METER_MINING discrepancy: -1 and final max: 5 2008-04-25 01:46:42,437 DEBUG Client : object 518 has meter METER_MINING discrepancy: -1 and final max: 5 2008-04-25 01:46:42,437 DEBUG Client : object 609 has meter METER_MINING discrepancy: -1 and final max: 5 2008-04-25 01:46:47,390 DEBUG Client : object 517 has meter METER_SUPPLY discrepancy: -2 and final max: 2 2008-04-25 01:46:47,390 DEBUG Client : object 518 has meter METER_SUPPLY discrepancy: -2 and final max: 2 2008-04-25 01:46:47,453 DEBUG Client : object 575 has meter METER_INDUSTRY discrepancy: -3 and final max: 16 2008-04-25 01:46:47,453 DEBUG Client : object 575 has meter METER_RESEARCH discrepancy: -3 and final max: 3 2008-04-25 01:46:47,453 DEBUG Client : object 575 has meter METER_TRADE discrepancy: -3 and final max: 3 2008-04-25 01:46:47,484 DEBUG Client : object 575 has meter METER_MINING discrepancy: -3 and final max: 3 2008-04-25 01:46:47,484 DEBUG Client : object 609 has meter METER_SUPPLY discrepancy: -2 and final max: 4 2008-04-25 01:46:58,562 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen." 2008-04-25 01:47:03,031 ERROR Client : HumanClientFSM : A Disconnection event was passed to the HumanClientFSM. This event is illegal in the FSM's current state. It is being ignored. 2008-04-25 01:47:05,234 DEBUG Client : object 389 has meter METER_FARMING discrepancy: -3 and final max: 3 2008-04-25 01:47:05,234 DEBUG Client : object 389 has meter METER_INDUSTRY discrepancy: -3 and final max: 11 2008-04-25 01:47:05,234 DEBUG Client : object 389 has meter METER_RESEARCH discrepancy: -3 and final max: 3 2008-04-25 01:47:05,234 DEBUG Client : object 389 has meter METER_TRADE discrepancy: -3 and final max: 3 2008-04-25 01:47:05,234 DEBUG Client : object 389 has meter METER_MINING discrepancy: -3 and final max: 3 2008-04-25 01:47:05,234 DEBUG Client : object 517 has meter METER_INDUSTRY discrepancy: -3 and final max: 7 2008-04-25 01:47:05,234 DEBUG Client : object 518 has meter METER_INDUSTRY discrepancy: -3 and final max: 7 2008-04-25 01:47:05,234 DEBUG Client : object 609 has meter METER_INDUSTRY discrepancy: -3 and final max: 12 2008-04-25 01:47:09,187 DEBUG Client : object 341 has meter METER_FARMING discrepancy: -3 and final max: 3 2008-04-25 01:47:09,187 DEBUG Client : object 341 has meter METER_INDUSTRY discrepancy: -3 and final max: 6 2008-04-25 01:47:09,187 DEBUG Client : object 341 has meter METER_RESEARCH discrepancy: -3 and final max: 3 2008-04-25 01:47:09,187 DEBUG Client : object 341 has meter METER_TRADE discrepancy: -3 and final max: 3 2008-04-25 01:47:09,187 DEBUG Client : object 341 has meter METER_MINING discrepancy: -3 and final max: 3 2008-04-25 01:47:09,187 DEBUG Client : object 517 has meter METER_MINING discrepancy: -1 and final max: 5 2008-04-25 01:47:09,187 DEBUG Client : object 518 has meter METER_MINING discrepancy: -1 and final max: 5 2008-04-25 01:47:09,187 DEBUG Client : object 609 has meter METER_MINING discrepancy: -1 and final max: 5 2008-04-25 01:47:15,437 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen." 2008-04-25 01:47:16,531 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen." ---------------------------------------------------------------------- Comment By: Geoff Topping (geoffthemedio) Date: 2008-04-21 10:42 Message: Logged In: YES user_id=913462 Originator: NO Delete C:\Documents and Settings\UserName\Application Data\FreeOrion\config.xml This file exists from a previous installed versions, but contains entries that are incompatible with v0.3.9 FreeOrion does not use the windows registry, as far as I know. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-04-21 10:38 Message: Logged In: NO hmmm... don't know what was going wrong: tried to install 0.3.9 over the old installation to test if the former described bug is gone...but now the installation seems to be damaged. start up of game brings only up one command prompt with paramters for executables and closes instantantly afterwards... :( same behaviour on direct execution of freeorion.exe.... uninstall and new isntall (with inbetween CCleaner to remove remaining registry entries) did not solve this problem... new bug ticket? ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-04-14 04:52 Message: Logged In: NO sorry, as i write in the end of my former post... the freeoriond.log is not 'closed' by some write access and therefore of zero size if i kill freeorion. sorry, unable to provide it! (maybe think of closing your log files more often) ---------------------------------------------------------------------- Comment By: Zach Laine (tzlaine) Date: 2008-04-11 08:30 Message: Logged In: YES user_id=729903 Originator: NO post your freeoriond.log, not your freeorion.log! ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-04-11 01:50 Message: Logged In: NO ok, was now able reproduce it exactly.... and even both effects are the same. checked: no firewall active - new single player game, played one hour, saved game, load game -> instantly the menu top right is away, map is still moveable, animations running. switched to desktop with alt-tab and see the error posted before. - killed freeorionwith taskmanager (nothing else worked) - restart freeorion, all autosave an my save are selectable select one. isntant crash in kernel (no log written) -try again: all saves besides one seems away,select the one available, load that and works. great can play again. saved again. load again. menu is missing. alt-tab. same error: ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen here the last log: 2008-04-11 01:58:57,453 DEBUG Client : OpenAL initialized. Version 1.1Renderer SoftwareVendor Creative Labs Inc. Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE 2008-04-11 01:58:57,890 DEBUG Client : SDLInit() complete. 2008-04-11 01:58:57,890 DEBUG Client : GLInit() complete. 2008-04-11 01:58:57,937 DEBUG Client : TechCategory::TechCategory(LEARNING_CATEGORY, blah, [93, 155, 246, 255]) 2008-04-11 01:58:57,937 DEBUG Client : TechCategory::TechCategory(GROWTH_CATEGORY, blah, [116, 225, 107, 255]) 2008-04-11 01:58:57,937 DEBUG Client : TechCategory::TechCategory(PRODUCTION_CATEGORY, blah, [240, 106, 106, 255]) 2008-04-11 01:58:57,937 DEBUG Client : TechCategory::TechCategory(CONSTRUCTION_CATEGORY, blah, [241, 233, 87, 255]) 2008-04-11 01:58:57,937 DEBUG Client : TechCategory::TechCategory(ECONOMICS_CATEGORY, blah, [255, 112, 247, 255]) 2008-04-11 01:58:57,937 DEBUG Client : TechCategory::TechCategory(SHIPS_CATEGORY, blah, [85, 255, 170, 255]) 2008-04-11 01:58:58,515 DEBUG Client : Limited FPS to 60 2008-04-11 01:59:16,281 DEBUG Client : object 572 has meter METER_FARMING discrepancy: 4 and final max: 8 2008-04-11 01:59:16,281 DEBUG Client : object 572 has meter METER_INDUSTRY discrepancy: 4 and final max: 5 2008-04-11 01:59:16,281 DEBUG Client : object 572 has meter METER_RESEARCH discrepancy: 4 and final max: 0 2008-04-11 01:59:16,281 DEBUG Client : object 572 has meter METER_TRADE discrepancy: 4 and final max: 2 2008-04-11 01:59:16,281 DEBUG Client : object 572 has meter METER_MINING discrepancy: 4 and final max: 0 2008-04-11 01:59:16,281 DEBUG Client : object 574 has meter METER_FARMING discrepancy: 4 and final max: 8 2008-04-11 01:59:16,281 DEBUG Client : object 574 has meter METER_INDUSTRY discrepancy: 4 and final max: 5 2008-04-11 01:59:16,281 DEBUG Client : object 574 has meter METER_RESEARCH discrepancy: 4 and final max: 0 2008-04-11 01:59:16,296 DEBUG Client : object 574 has meter METER_TRADE discrepancy: 4 and final max: 2 2008-04-11 01:59:16,296 DEBUG Client : object 574 has meter METER_MINING discrepancy: 4 and final max: 0 2008-04-11 01:59:16,296 DEBUG Client : object 575 has meter METER_FARMING discrepancy: 4 and final max: 8 2008-04-11 01:59:16,296 DEBUG Client : object 575 has meter METER_INDUSTRY discrepancy: 4 and final max: 5 2008-04-11 01:59:16,296 DEBUG Client : object 575 has meter METER_RESEARCH discrepancy: 4 and final max: 0 2008-04-11 01:59:16,296 DEBUG Client : object 575 has meter METER_TRADE discrepancy: 4 and final max: 2 2008-04-11 01:59:16,296 DEBUG Client : object 575 has meter METER_MINING discrepancy: 4 and final max: 0 2008-04-11 01:59:55,468 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen." 2008-04-11 01:59:56,578 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen." (the other logs seems to be never closed, size is 0 and can't deleted) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-04-10 12:18 Message: Logged In: NO no firewall besides the windows xp one. not sure if disabled the firewall... will test again ---------------------------------------------------------------------- Comment By: Zach Laine (tzlaine) Date: 2008-04-09 11:41 Message: Logged In: YES user_id=729903 Originator: ... [truncated message content] |