From: Zach L. <wha...@ho...> - 2003-11-05 14:53:54
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Alright, disregard my previous post. Apparently, KWord reads RTF just fine, but doesn't write it too well. Here's what I have to say (some overlap may exist with what Mark has already said): "Looking ahead: The client and server will be integrated into a single binary in some future release so that players will not need to start two binaries and connect them to play single player or host and play in a multiplayer game." This is probably not necessary, since the client app auto-launches the needed apps for SP or MP. "FreeOrion v0.2 will support a total of eight players. Because of the client/server model, full multiplayer support will be written in from the beginning." We currently support an arbitrary number of players. About planet slots: This is all fine with me, except the empty slots. I don't see any point in displaying empty slots or building starbases in them, and it would require a pretty major rewrite of the current SidePanel code to add them (the other things could be added easily). Am I right in thinking that Defense Bases, Ships, and this Combat section is directly out of v0.1? This is not a criticism, it's just that this will already be implemented before we start working on v0.2. Displays starmap with color-coded star systems. Provides a means to select a star system. Star system view does not require its own screen, but at least requires a sizeable window (discretion of graphics team/UI designers). Provides an interface to move fleets. ... The universe screen will show a visible cue as to the destination of fleets in space. There shall be at least one screen in which the entire galaxy is visible; this can be through either a separate screen, or the ability to zoom in and out of the galaxy screen. Every effort shall be made to keep the names of discovered star systems visible and readable as the player zooms out, within the boundaries of the interface. At the beginning of each turn, all ships in any given system will be grouped into a single fleet. When the player clicks on the fleet icon, a popup will display the contents of the fleet, and buttons to either move or split the fleet. If the move option is selected, a line will be shown from the system to any system to any system the player points the mouse at, as well as the movement time needed to arrive there. If the split button is selected, the player is presented an interface to select which ships to move into a second fleet. The fleet popup will then show both fleets, with one being highlighted as selected. The player can click on the other fleet to select it. Whichever fleet is selected, the player will still be presented with the same move and split options. In this manner the player can create an arbitrary number of fleets at a system. This interface shall reflect whether or not a fleet has a destination, and what that destination is. Once a fleet has entered deep space its destination cannot be changed. New movement orders can only be assigned once it has arrived at its destination. All this (but not the part ellipsed out) is already implemented, except that fleets have names and remain designated from turn to turn. I want to keep this, since it allows one to group and organize one's ships. The player will not know any more than the name of a system until some ship from his empire has visited that system. After that, the player will have full access to any information regarding that system including fleets present there. Enemy fleets in deep space will only be visible to the player if the player controls a planet at the destination system for that fleet. Also, there are several features already implemented, or partially implemented, that are not mentioned here. For instance, there is a Situation Report at the beginning of each turn that allows hypertext-style links to planets, techs, etc., in each report entry. I'll let you find these other features for yourself when you get v0.1, instead of trying to list them all here, and risk leaving some out. As another general note, I wonder whether we should have just the things that are changing from one version to the next, rather than all the features of the new version. There are certainly advantages to both approaches. Finally, it would be nice if there was more specificity about what screens should be available, how the interface should support ease of use, etc. For instance, currently there is a SidePanel which allows all the interface necessary for viewing and configuring planets. But it might be nice to have an actual system-view. But is this necessary? Things like this should be addressed in a document like this, though it may be premature for many features to be treated in such detail in v0.2. My criticisms aside, the v0.2 document is as specific and easy-to-read as the one for v0.1. Great job! Zach _________________________________________________________________ Frustrated with dial-up? Get high-speed for as low as $26.95. https://broadband.msn.com (Prices may vary by service area.) |
From: Zach L. <wha...@ho...> - 2003-12-02 13:14:35
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Just FYI, I'm not going to be very much use for a little while. I'm still reading my email and the forums, but only every other day or so. In case no one noticed, I haven't done a lick of work on FO in about 2 or 3 weeks. I have been very busy with the recent American holiday, and with some work-related heavy loads. I'm telling you guys this to indicate that my lack of contribution is not permanent, but may persist for a while more. This will probably push v0.1 back a bit, even though right now most of it is complete. Zach >From: "Andrew And Tracy Emmons" <an...@em...> >To: <fre...@li...> >Subject: [Freeorion-programmers] Status Report >Date: Mon, 1 Dec 2003 20:02:53 -0500 > > >After just finishing techs, I am about to work on planet colonization... > >Andrew > > > >------------------------------------------------------- >This SF.net email is sponsored by: SF.net Giveback Program. >Does SourceForge.net help you be more productive? Does it >help you create better code? SHARE THE LOVE, and help us help >YOU! Click Here: http://sourceforge.net/donate/ >_______________________________________________ >Freeorion-programmers mailing list >Fre...@li... >https://lists.sourceforge.net/lists/listinfo/freeorion-programmers _________________________________________________________________ Gift-shop online from the comfort of home at MSN Shopping! No crowds, free parking. http://shopping.msn.com |