From: <geo...@us...> - 2014-07-12 13:56:17
|
Revision: 7236 http://sourceforge.net/p/freeorion/code/7236 Author: geoffthemedio Date: 2014-07-12 13:56:10 +0000 (Sat, 12 Jul 2014) Log Message: ----------- Fixed owner objects list column heading text. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-07-12 08:47:05 UTC (rev 7235) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-07-12 13:56:10 UTC (rev 7236) @@ -3770,7 +3770,7 @@ Name OWNER -%1% ▽ +Owner SPECIES Species @@ -5992,7 +5992,6 @@ #### ValueRef, Effect, & Condition Descriptions #### ############################################################# - # ValueRef DESC_VAR_PLANET @@ -9249,6 +9248,7 @@ SP_KRILL_SPAWNER Krill Spawner + SP_KRILL_SPAWNER_DESC Spawns [[predefinedshipdesign SM_KRILL_1]] in systems with unowned asteroids which do not already contain a krill monster. |
From: <geo...@us...> - 2014-08-06 07:08:05
|
Revision: 7389 http://sourceforge.net/p/freeorion/code/7389 Author: geoffthemedio Date: 2014-08-06 07:07:57 +0000 (Wed, 06 Aug 2014) Log Message: ----------- Small patch by MatGB fixing an extra added linebreak in a stringtable list. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-05 21:33:19 UTC (rev 7388) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-06 07:07:57 UTC (rev 7389) @@ -10203,8 +10203,8 @@ '''Glorious Supreme Eternal -Invincible -''' +Invincible''' + ### End of Capital Names Lists ############################################################# |
From: <ve...@us...> - 2014-08-08 10:24:55
|
Revision: 7413 http://sourceforge.net/p/freeorion/code/7413 Author: vezzra Date: 2014-08-08 10:24:48 +0000 (Fri, 08 Aug 2014) Log Message: ----------- Patch by Foocaux bringing the names in some of the ship name lists in the English stringtable in alphabetical order Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-08 09:10:31 UTC (rev 7412) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-08 10:24:48 UTC (rev 7413) @@ -11981,180 +11981,180 @@ Zebra''' SHIP_NAME_BIRDS -'''Swallow -Osprey +'''Albatross +Canary +Condor +Cormorant +Crow +Dove +Eagle Falcon -Eagle Finch +Flamingo +Goose +Heron +Kiwi +Lark +Osprey +Ostrich Pelican -Stork -Sparrow +Penguin +Pheasant Pidgeon -Ostrich -Albatross -Dove -Canary Quail -Kiwi +Raven Rhea +Sparrow +Stork +Swallow Swan -Goose -Pheasant -Penguin -Cormorant -Heron -Flamingo -Condor -Woodpecker -Lark Thrush -Crow -Raven''' +Woodpecker''' SHIP_NAME_FISH -'''Pike -Sockeye -Eel -Albacore +'''Albacore Anchovy -Lamprey -Herring Barracuda -Mackerel +Bass +Capelin +Char Coelacanth -Stingray -Shark -Minnow +Eel Flounder Gourami -Sculpin +Guppy +Herring Koi +Lamprey +Mackerel Marlin +Minnow +Pike +Piranha Remora -Piranha -Walleye -Bass +Sculpin +Shark +Sockeye +Stingray Trout -Capelin -Char -Guppy''' +Walleye''' SHIP_NAME_FLORA -'''Larch -Cedar -Willow +'''Almond +Apple +Arbutus +Ash Aspen -Pine -Fir -Oak -Birch -Maple -Dogwood -Hickory +Avocado Balsa -Mahogany -Eucalyptus -Ash -Cork -Elm -Palm -Cypress -Sequoia -Juniper -Spruce Bamboo -Mango -Sumac -Apple -Pear -Orange -Rubber +Beech +Birch +Cacao +Cedar Cherry -Lime -Avacado -Holly -Hazel -Persimmon -Arbutus -Beech Chestnut Cinnamon +Cork +Cypress +Dogwood Durian -Cacao +Elm +Eucalyptus Fig +Fir +Hazel +Hickory +Holly +Juniper +Larch +Lime +Mahogany +Mango +Maple +Oak Olive -Almond +Orange +Palm +Pear +Persimmon +Pine Plum -Poplar''' +Poplar +Rubber +Sequoia +Spruce +Sumac +Willow''' SHIP_NAME_STONE -'''Granite -Shale -Slate +'''Amphibolite +Andesite +Basalt Chalk +Clay +Dolomite Flint +Gabbro +Gneiss +Granite +Komatite +Limestone Marble -Limestone -Basalt -Clay -Gneiss Obsidian +Pegmatite Pumice Quartzite Sandstone Schist -Pegmatite -Komatite -Gabbro -Dolomite -Amphibolite -Andesite''' +Shale +Slate''' SHIP_NAME_WEATHER -'''Stormcloud -Thunder -Lightning -Rainfall +'''Autumn +Avalanche +Blizzard +Breeze +Calm Cold -Snap -Blizzard -Whirlwind -Maelstrom -Twister Cyclone -Vortex -Snowfall -Seacurrent -Sunshine +Dawn +Daybreak +Drizzle +Drought +Dusk +Earthquake +Eclipse +Fog Heatwave -Wind -Thermal -Avalanche +Hurricane Lavaflow -Daybreak +Lightning +Maelstrom +Mist +Monsoon Nightfall -Tsunami -Hurricane -Tornado Rainbow -Earthquake +Rainfall +Seacurrent +Sleet +Snap +Snowfall +Solstice +Spring +Stormcloud Summer -Winter -Spring -Autumn -Monsoon -Drought -Eclipse -Solstice -Fog -Drizzle -Sleet -Breeze +Sunshine +Thermal +Thunder Tide -Calm -Dawn -Dusk -Mist''' +Tornado +Tsunami +Twister +Vortex +Whirlwind +Wind +Winter''' SHIP_NAME_CONSTELLATIONS '''Andromeda @@ -13407,9 +13407,9 @@ Renoir Rodin Rubens +Van Gogh Warhol -Whistler -Van Gogh''' +Whistler''' SHIP_NAME_VIRTUES '''Altruism @@ -13495,98 +13495,98 @@ SHIP_NAME_EMOTIONS '''Acceptance +Agony +Ambivalance Anger +Angst Anticipation +Awe Boredom +Confidence +Depression Disgust +Ecstasy Envy Fear +Frustration Guilt Hate Hope +Jealousy Joy -Jealousy +Loneliness Love +Pride +Rage Remorse +Shame +Smugness Sorrow Surprise -Ambivalence -Awe -Rage -Shame -Ecstasy -Smugness -Suspicion -Loneliness -Depression -Agony -Confidence -Pride -Frustration -Angst''' +Suspicion''' SHIP_NAME_ARCHITECTURE -'''Arch +'''Apex +Arch +Barrel Buttress Ceiling Column -Pillar -Wall -Window -Vault -Minaret -Tower -Veranda -Terrace +Cornice Dome -Cornice +Eaves +Facade Foundation -Eaves Frieze -Stucco -Barrel -Truss +Gable Keystone -Apex -Gable -Facade +Minaret Pediment Pier Pilaster +Pillar Rotunda -Spandrel''' +Spandrel +Stucco +Terrace +Tower +Truss +Vault +Veranda +Wall +Window''' SHIP_NAME_MOO2_STARS -'''Lir +'''Akrab Endoria -Tewari -Xanthus +Erigone +Ezra Fixas +Lir +Manzil Muscida -Ezra -Manzil +Tewari +Vox Woz -Akrab +Xanthus Yarak -Erigone -Vox Yekub''' SHIP_NAME_OTHER '''Eternal September''' SHIP_NAME_DEVS -'''Geoff the Medio -Eleazar -Dilvish -Vezzra +'''Adrian Broher +Aquataine Big Joe -Adrian Broher Cami -Aquataine +Dilvish +Eleazar +Geoff the Medio PD +Tyreth Tzlaine -Tyreth''' +Vezzra''' SHIP_NAMES '''[[SHIP_NAME_MAMMALS]] |
From: <geo...@us...> - 2014-08-20 07:13:16
|
Revision: 7516 http://sourceforge.net/p/freeorion/code/7516 Author: geoffthemedio Date: 2014-08-20 07:13:13 +0000 (Wed, 20 Aug 2014) Log Message: ----------- Removed a few unused sound options DB strings. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-19 22:52:58 UTC (rev 7515) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-20 07:13:13 UTC (rev 7516) @@ -988,24 +988,6 @@ OPTIONS_DB_UI_SOUND_SIDEPANEL_OPEN The sound file played when the system side-panel is opened. -OPTIONS_DB_UI_SOUND_FARMING_FOCUS -The sound file played when a farming focus button is clicked. - -OPTIONS_DB_UI_SOUND_INDUSTRY_FOCUS -The sound file played when an industry focus button is clicked. - -OPTIONS_DB_UI_SOUND_RESEARCH_FOCUS -The sound file played when a research focus button is clicked. - -OPTIONS_DB_UI_SOUND_MINING_FOCUS -The sound file played when a mining focus button is clicked. - -OPTIONS_DB_UI_SOUND_TRADE_FOCUS -The sound file played when a trade focus button is clicked. - -OPTIONS_DB_UI_SOUND_BALANCED_FOCUS -The sound file played when a balanced focus button is clicked. - OPTIONS_DB_UI_FONT Sets UI font resource file. |
From: <ve...@us...> - 2014-08-21 17:46:57
|
Revision: 7546 http://sourceforge.net/p/freeorion/code/7546 Author: vezzra Date: 2014-08-21 17:46:54 +0000 (Thu, 21 Aug 2014) Log Message: ----------- Fixed two occurrences of an odd character in the starname list in the English stringtable ("?\196?\177" instead of "i") Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-21 16:54:30 UTC (rev 7545) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-21 17:46:54 UTC (rev 7546) @@ -10518,7 +10518,7 @@ Barnard Baten Bato -Baxtım +Baxtim Beaivi Beaumonde Becrux @@ -11685,7 +11685,7 @@ Yiminga Yll Yoka -Yoldız +Yoldiz Yonder York Yoyo |
From: <geo...@us...> - 2014-08-23 16:40:15
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Revision: 7574 http://sourceforge.net/p/freeorion/code/7574 Author: geoffthemedio Date: 2014-08-23 16:40:11 +0000 (Sat, 23 Aug 2014) Log Message: ----------- missing word Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-23 15:23:39 UTC (rev 7573) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-23 16:40:11 UTC (rev 7574) @@ -8459,7 +8459,7 @@ Industrial Center BLD_INDUSTRY_CENTER_DESC -'''Initially provides a bonus to [[encyclopedia INDUSTRY_TITLE]] on all [[encyclopedia SUPPLY_TITLE]] line connected planets with Industry by 0.2 per Population. +'''Initially provides a bonus to [[encyclopedia INDUSTRY_TITLE]] on all [[encyclopedia SUPPLY_TITLE]] line connected planets with Industry focus by 0.2 per Population. [[tech PRO_INDUSTRY_CENTER_II]] refinement doubles the bonus. |
From: <geo...@us...> - 2014-08-23 18:58:34
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Revision: 7578 http://sourceforge.net/p/freeorion/code/7578 Author: geoffthemedio Date: 2014-08-23 18:58:29 +0000 (Sat, 23 Aug 2014) Log Message: ----------- tpyo noted by Ouaz Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-23 18:11:04 UTC (rev 7577) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-23 18:58:29 UTC (rev 7578) @@ -4698,7 +4698,7 @@ SP_ETTY_DESC '''Description: -Etty are an unnaturally evolved race of intelligent plants. They can grow up to half a meter in length and have a central brain found in a large bulb. Etty have very strong sent which they can vary at will, this evolutionary adoption allowed them to protect themselves from plant eaters by mimicking the sent of greater predators, they also have a powerful sense of smell. +Etty are an unnaturally evolved race of intelligent plants. They can grow up to half a meter in length and have a central brain found in a large bulb. Etty have very strong scent which they can vary at will, this evolutionary adoption allowed them to protect themselves from plant eaters by mimicking the sent of greater predators, they also have a powerful sense of smell. The robot bodies of the Etty serve as legs, eyes, ears and hands. A socket connects the body with the Etty, allowing them to move from one body to another without needing to painfully uproot themselves. The robot form itself is highly varied based on its function. |
From: <ve...@us...> - 2014-08-24 17:02:36
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Revision: 7608 http://sourceforge.net/p/freeorion/code/7608 Author: vezzra Date: 2014-08-24 17:02:28 +0000 (Sun, 24 Aug 2014) Log Message: ----------- Typo noted by BendingBender Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-24 14:56:36 UTC (rev 7607) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-24 17:02:28 UTC (rev 7608) @@ -4698,7 +4698,7 @@ SP_ETTY_DESC '''Description: -Etty are an unnaturally evolved race of intelligent plants. They can grow up to half a meter in length and have a central brain found in a large bulb. Etty have very strong scent which they can vary at will, this evolutionary adoption allowed them to protect themselves from plant eaters by mimicking the sent of greater predators, they also have a powerful sense of smell. +Etty are an unnaturally evolved race of intelligent plants. They can grow up to half a meter in length and have a central brain found in a large bulb. Etty have very strong scent which they can vary at will, this evolutionary adoption allowed them to protect themselves from plant eaters by mimicking the scent of greater predators, they also have a powerful sense of smell. The robot bodies of the Etty serve as legs, eyes, ears and hands. A socket connects the body with the Etty, allowing them to move from one body to another without needing to painfully uproot themselves. The robot form itself is highly varied based on its function. |
From: <ve...@us...> - 2014-08-28 12:17:15
|
Revision: 7637 http://sourceforge.net/p/freeorion/code/7637 Author: vezzra Date: 2014-08-28 12:17:07 +0000 (Thu, 28 Aug 2014) Log Message: ----------- Removed superfluous statement in N-Dimensional Assembly tech description (suggested by Ouaz) Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-28 12:04:10 UTC (rev 7636) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-28 12:17:07 UTC (rev 7637) @@ -7136,10 +7136,8 @@ N-Dimensional Assembly PRO_NDIM_ASSMB_DESC -''' Unlocks the Hyperspatial Dam +'''Once the greatest fear of N-dimensional physicists, now the noblest goal - to deliberately create a hyperspatial rift between our universe and the next, but inside a dimensional bubble, safely separate from known space-time. Once this is accomplished, it would be a relatively simple matter to tap into the enormous flow of energy that would travel across the rift. -Once the greatest fear of N-dimensional physicists, now the noblest goal. To deliberately create a hyperspatial rift between our universe and the next, but inside a dimensional bubble, safely separate from known space-time. Once this is accomplished, it would be a relatively simple matter to tap into the enormous flow of energy that would travel across the rift. - The geometry of physical space has always been a major impediment to the assembly of objects within that space. Objects cannot be collocated, and volumes cannot be simultaneously enclosed and open if their existence is restricted to a mere three dimensions. Moving beyond this limitation, parts of objects can be folded out of the way in a pocket dimensions, and contiguous lines may be passed around other masses by going "off-axis". Similar mechanisms are also used to assemble lower-dimensional objects in configurations that would be impossible without higher-dimensional pathways.''' PRO_SINGULAR_GEN |
From: <ve...@us...> - 2014-08-28 12:28:13
|
Revision: 7639 http://sourceforge.net/p/freeorion/code/7639 Author: vezzra Date: 2014-08-28 12:28:08 +0000 (Thu, 28 Aug 2014) Log Message: ----------- Patch by Ouaz fixing Transspatial Drive ship part link in Transspatial hull description Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-08-28 12:19:16 UTC (rev 7638) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-08-28 12:28:08 UTC (rev 7639) @@ -9329,7 +9329,7 @@ Trans-Spatial Hull SH_TRANSSPATIAL_DESC -'''This experimental hull is primarily for testing new technologies; it has one external slot and one core slot, and its max structure is extremely low. It was designed alongside the [[encyclopedia FU_TRANSPATIAL_DRIVE]] and if equipped with that can make a very effective infiltrating scout. +'''This experimental hull is primarily for testing new technologies; it has one external slot and one core slot, and its max structure is extremely low. It was designed alongside the [[shippart FU_TRANSPATIAL_DRIVE]] and if equipped with that can make a very effective infiltrating scout. [[encyclopedia STEALTH_TITLE]] is moderate, [[encyclopedia DETECTION_RANGE_TITLE]] is average and starlane speed is average. |
From: <geo...@us...> - 2014-09-29 21:25:15
|
Revision: 7732 http://sourceforge.net/p/freeorion/code/7732 Author: geoffthemedio Date: 2014-09-29 21:25:06 +0000 (Mon, 29 Sep 2014) Log Message: ----------- Fixed stringtable link type. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-09-28 20:44:46 UTC (rev 7731) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-09-29 21:25:06 UTC (rev 7732) @@ -3560,7 +3560,7 @@ FLEET_UPKEEP_TITLE Fleet Upkeep FLEET_UPKEEP_TEXT -'''The cost of a fleet is more than the sum of the cost of its ships due to the operational costs associated with managing multiple ships. When producing new ships, costs increase by 1% for each ship already owned by the empire. The cost of the [[shippart CO_COLONY_POD]], [[shippart CO_SUSPEND_ANIM_POD]] and [[shippart CO_OUTPOST_POD]] as well as [[building BLD_EXOBOT_SHIP]] instead increase by 6% for each planet already owned by the empire.''' +'''The cost of a fleet is more than the sum of the cost of its ships due to the operational costs associated with managing multiple ships. When producing new ships, costs increase by 1% for each ship already owned by the empire. The cost of the [[shippart CO_COLONY_POD]], [[shippart CO_SUSPEND_ANIM_POD]] and [[shippart CO_OUTPOST_POD]] as well as [[buildingtype BLD_EXOBOT_SHIP]] instead increase by 6% for each planet already owned by the empire.''' EVACUATION_TITLE Evacuation |
From: <geo...@us...> - 2014-10-09 18:04:33
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Revision: 7740 http://sourceforge.net/p/freeorion/code/7740 Author: geoffthemedio Date: 2014-10-09 18:04:27 +0000 (Thu, 09 Oct 2014) Log Message: ----------- Copyediting patch by rah. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-10-07 18:20:50 UTC (rev 7739) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-10-09 18:04:27 UTC (rev 7740) @@ -1304,7 +1304,7 @@ FILE_DLG_OVERWRITE_PROMPT '''%1% exists. -Ok to overwrite it?''' +OK to overwrite it?''' FILE_DLG_INVALID_FILENAME '''"%1%" @@ -3466,7 +3466,7 @@ SHIELDS_TITLE Shields SHIELDS_TEXT -'''The term Shields combines all kinds of protective forcefields. They are usually the first barrier incoming attacks have to overcome. There are two distinct types of shields that work very differently: ship shields and planetary barrier shields. +'''The term Shields combines all kinds of protective force-fields. They are usually the first barrier incoming attacks have to overcome. There are two distinct types of shields that work very differently: ship shields and planetary barrier shields. Ship shields: Reduce the damage sustained by each hit by the strength rating of the shield part. A weapon can only penetrate a shield if it's damage value is higher than the shield's strength. @@ -3505,22 +3505,22 @@ ORGANIC_SPECIES_TITLE Organic Metabolism ORGANIC_SPECIES_TEXT -'''Organic species are more or less, 'life as we know it'. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when an Organic Growth Special is colonized, and focused on Growth. Organic Growth specials are marked with a little green 'O' in the corner.''' +'''Organic species are more or less, 'life as we know it'. These species' max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when an Organic Growth Special is colonized, and focused on Growth. Organic Growth specials are marked with a little green 'O' in the corner.''' LITHIC_SPECIES_TITLE Lithic Metabolism LITHIC_SPECIES_TEXT -'''Lithic species are silicon or mineral-based. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Lithic Growth Special is colonized, and focused on Growth. Lithic Growth specials are marked with a little grey 'L' in the corner.''' +'''Lithic species are silicon or mineral-based. These species' max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Lithic Growth Special is colonized, and focused on Growth. Lithic Growth specials are marked with a little grey 'L' in the corner.''' ROBOTIC_SPECIES_TITLE Robotic Metabolism ROBOTIC_SPECIES_TEXT -'''Robotic species are sapient machines. These species max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Robotic Growth Special is colonized, and focused on Growth. Robotic Growth specials are marked with a little red 'R' in the corner.''' +'''Robotic species are sapient machines. These species' max population can be increased when their connected homeworld is set on [[encyclopedia GROWTH_FOCUS_TITLE]], or when a Robotic Growth Special is colonized, and focused on Growth. Robotic Growth specials are marked with a little red 'R' in the corner.''' PHOTOTROPHIC_SPECIES_TITLE Phototrophic Metabolism PHOTOTROPHIC_SPECIES_TEXT -'''Phototrophic species live mainly or entirely on sunlight. These species max population is greatly influenced by the brightness of the local star -- the bigger the better. Growth specials do not benefit them. +'''Phototrophic species live mainly or entirely on sunlight. These species' max population is greatly influenced by the brightness of the local star -- the bigger the better. Growth specials do not benefit them. Population changes: Blue Star: Tiny +3 , Small +6 , Medium +9 , Large +12 , Huge +15. @@ -3974,22 +3974,22 @@ Tech Researched SITREP_TECH_UNLOCKED -%tech% has been unlocked and can now be researched +%tech% has been unlocked and can now be researched. SITREP_TECH_UNLOCKED_LABEL Tech Unlocked SITREP_SHIP_PART_UNLOCKED -%shippart% has been unlocked and can now be produced in ship designs +%shippart% has been unlocked and can now be produced in ship designs. SITREP_SHIP_PART_UNLOCKED_LABEL Ship Part Unlocked SITREP_SHIP_HULL_UNLOCKED -%shiphull% has been unlocked and can now be produced in ship designs +%shiphull% has been unlocked and can now be produced in ship designs. SITREP_SHIP_HULL_UNLOCKED_LABEL Ship Hull Unlocked SITREP_BUILDING_TYPE_UNLOCKED -%buildingtype% has been unlocked and can now be produced +%buildingtype% has been unlocked and can now be produced. SITREP_BUILDING_TYPE_UNLOCKED_LABEL Building Type Unlocked @@ -4402,7 +4402,7 @@ Scyliori are without gender and reproduce in an iteroparous style. The lifespan of a Scylior is roughly 30 years in which they never stop growing, hatching with a shell diameter of only 5cm and experiencing roughly 10 percent growth each year. Society: -The remnant of a once-mighty telepathic hive brain, referred to as the Mind is treated by the Scyliori as a benevolent god. It has instilled in them a mission to journey the stars in hopes of returning to it's former might. Scyliori are highly social and came to love learning things and sharing knowledge with the Mind. +The remnant of a once-mighty telepathic hive brain, referred to as 'the Mind', is treated by the Scyliori as a benevolent god. It has instilled in them a mission to journey the stars in hopes of returning to its former might. Scyliori are highly social and came to love learning things and sharing knowledge with the Mind. History: Millennia ago an expedition of the precursors discovered the Mind controlling the whole planet with his telepathic powers. The Mind immediately reached out and began copying the knowledge of the scientists and their ship crew, but the scientists cut out most of the Mind's brain and took it with them as a sample. The rest survived and lusted to recover the memories that had been taken from it. The Mind, however, was immobile, and for the time being, had no nearby intelligent beings to act as it's hands. Enter the Scyliori. @@ -4425,14 +4425,14 @@ ''' SP_GYSACHE_DESC -'''The Gysache are a herbivorous species that has always been the prey. They seek to remove all that threatens them, until every place in the universe is safe. +'''The Gysache are a herbivorous species that has always been prey. They seek to remove all that threatens them, until every place in the universe is safe. Description: The Gysache are bipedal, each leg has two forward knees and one backward knee in between. When they crouch, the leg folds into an efficient 'W' making them only half a meter tall (compared to 2.5 meters when fully erect). Their oblong bodies lack anything resembling a head, instead they have three identical eye stalks that are located at the forward tip of the body. A small mouth is located at the base of them. Personality: -The Gysache are always wary of predators and are easily alarmed. Their natural response is to run away from everything. Their government system is dispersed as each individual is completely independent and forms no bonds with other individuals. They do have a herding tendency though and this keeps them together when faced with danger. +The Gysache are always wary of predators and are easily alarmed. Their natural response is to run away from everything. Their government system is dispersed as each individual is completely independent and forms no bonds with other individuals. However, they do have a herding tendency and this keeps them together when faced with danger. Homeworld: Their homeworld has a thick atmosphere of nitrogen, ammonia and carbon dioxide. Most parts of it are moist but it lacks large oceans, only 5% of its surface is covered in water. The main topographical features are enormous high rocky mesas cut by mile deep canyons the bottoms of which contain the only standing water. @@ -4457,7 +4457,7 @@ SP_CHATO_DESC '''Description: -The Chato'matou'Gormoshk are actually two species together, however it is not entirely clear if the connection between the species should be called symbiosis or parasitism. The master species are the Chato'matou, crystalline life forms about 30 Centimeters in height and 10 Centimeters in width. Their color ranges from a light blue to a deep crimson. They get the energy they need to live from the sun or in exceptional cases from the Gormoshk they are attached to. The Gormoshk are predatory animals formerly living in underground caverns. Their bodies are flat and round and rest on five insect-like legs. The Chato'matou attach themselves to the flat part on top of the Gormoshk's bodies, directly above the brain. Through a crystalline outgrowth they can control the Gormoshk completely. +The Chato'matou'Gormoshk are actually two species together, however it is not entirely clear if the connection between the species should be called symbiosis or parasitism. The master species are the Chato'matou, crystalline life forms about 30 centimeters in height and 10 centimeters in width. Their color ranges from a light blue to a deep crimson. They get the energy they need to live from the sun or in exceptional cases from the Gormoshk they are attached to. The Gormoshk are predatory animals formerly living in underground caverns. Their bodies are flat and round and rest on five insect-like legs. The Chato'matou attach themselves to the flat part on top of the Gormoshk's bodies, directly above the brain. Through a crystalline outgrowth they can control the Gormoshk completely. Social Structure: In Chato'matou society, age is the most important factor as they are nearly immortal. Every command the elders issue is obeyed at once and to disobey an elder is the greatest crime in Chato'matou society. They developed a system to transmit signals without delay throughout an entire colony, enabling them to converse with near the speed of light. This greatly enhanced the species mental capabilities, as all new ideas and theories could be instantly processed throughout the colony. The Gormoshk are valued as mounts and well cared for under normal circumstances, however they are also seen mostly as animals. @@ -4485,10 +4485,10 @@ SP_TRITH_DESC '''Description: -The Trith are a mixture of matter and their enormous psychic energies. Their shape is vaguely humanoid. All Trith are telepathic, and herein lies the reason for the Trith’s rage: While the Trith can learn to keep their own thoughts to themselves, they are unable to tune out the thoughts of others. To the grown up Trith this is merely vexing, but for young Trith it can be fatal. The Trith that gain their ability before their adolescent years are sometimes not ready to cope with the combined minds of all people in the universe screaming at them and go mad or die. +The Trith are a mixture of matter and enormous psychic energies. Their shape is vaguely humanoid. All Trith are telepathic, and herein lies the reason for their rage: while the Trith can learn to keep their own thoughts to themselves, they are unable to tune out the thoughts of others. To mature Trith this is merely vexing, but for young Trith it can be fatal. Sometimes, Trith that gain their telepathic ability before adolescence are not ready to cope with the combined minds of all people in the universe screaming at them and go mad or die. Social Structure: -The Trith are a theocracy led by the priests of Quaran-Dor (The God of the Mind). They are united in the single goal of eliminating all other thinking species to silence the thought noise in the universe. +The Trith are a theocracy led by the priests of Quaran-Dor (The God of the Mind). They are united in the single goal of eliminating all other thinking species to silence the thought-noise in the universe. ''' SP_HHHOH @@ -4510,11 +4510,11 @@ SP_HHHOH_DESC '''Description: -Hhhoh are large, warm blooded creatures measuring over 16 meters in length (including leg/tail), 6 meters in width, stand at 5 and a half meters tall and weigh over 5 tons. They have a very thick layer of white fur. -Hhhoh locomotion is performed by using their two, large front legs, while using their hind leg to balance their large back. They also have four long trunk-like appendages of 8 meters in length, with four sharp fingered claws they use to handle objects. When not in use, Hhhoh’s curl these trunks under their bodies and bury them in large fat pouches to conserve heat. They are omnivorous, but do not actively hunt or farm large domesticated life. +Hhhoh are large, warm blooded creatures measuring over 16 meters in length (including leg/tail), 6 meters in width, stand at 5 and a half meters tall and weigh over 5 tonnes. They have a very thick layer of white fur. +Hhhoh locomotion is performed by using their two, large front legs, while using their hind leg to balance their large back. They also have four long trunk-like appendages of 8 meters in length, with four sharp fingered claws used to handle objects. When not in use, Hhhohs curl these trunks under their bodies and bury them in large fat pouches to conserve heat. They are omnivorous but do not actively hunt or farm large domesticated life. Personality: -Hhhoh's describe themselves as social pragmatists. Elders are very much revered, some living close to 230 years. Their sloth-like disposition makes them aversive to any fast movements, as well as hasty decisions. +Hhhohs describe themselves as social pragmatists. Elders are very much revered, some living close to 230 years. Their sloth-like disposition makes them aversive to any fast movements, as well as hasty decisions. ''' SP_EAXAW @@ -4535,13 +4535,13 @@ SP_EAXAW_DESC '''Description: -The Eaxaw have 3 body forms. First is the newborn larval form, then the male form and lastly the adult female form. All forms are completely blind and use touch, smell, hearing and a sense for electric currents to explore their world. The female form is a segmented worm approximately 8 meters long. At the front is a 3 beaked mouth that is used to dig extensive tunnel system. The neural network of the female is distributed along chains of neural nodes that run the length of the body. Most of the rest of the Body is musculature, the armored outer body segments provide support. These outer segments have a small overlap much like scales, under which larvae are grown. Eaxaw in their male form are much smaller and rather dim witted. At the end of their tail is a complex grasping claw that comes in very specialized varieties. +The Eaxaw have 3 body forms. First is the newborn larval form, then the male form and lastly the adult female form. All forms are completely blind and use touch, smell, hearing and a sense for electric currents to explore their world. The female form is a segmented worm approximately 8 meters long. At the front is a three-beaked mouth that is used to dig extensive tunnel systems. The neural network of the female is distributed along chains of neural nodes that run the length of the body. Most of the rest of the body is musculature and the armored outer body segments provide support. These outer segments have a small overlap much like scales, under which larvae are grown. Eaxaw in their male form are much smaller and rather dim witted. At the end of their tail is a complex grasping claw that comes in very specialized varieties. Social Structure: Eaxaw are organized into matriarchal breeding groups. A female keeps a "harem" of approximately 200 males which protect, feed and mate with her. Any new males that the female births are added to the harem but are frequently traded with other females like a currency. This ensures genetic diversity and promotes a wide variety of males to perform specialized tasks. The highest ranking females (having the largest and most diverse Harems) form the Great Matriarchal Council which sets the global agenda for the Eaxaw. History: -A long time ago a derelict ship of the Precursors crashed on the Eaxaw homeworld. As they learned some of its secrets they deduced that there were other intelligent species besides them. Their great matriarchal council soon issued its greatest proclamation: "All of this must go!". +A long time ago a derelict ship of the Precursors crashed on the Eaxaw homeworld. As the Eaxaw learned some of the ship's secrets they deduced that there were other intelligent species. Their great matriarchal council soon issued its greatest proclamation: "All of this must go!" ''' SP_DERTHREAN @@ -4563,10 +4563,10 @@ SP_DERTHREAN_DESC '''Description: -The Derthrean consciousness represents a half parasitic, half symbiotic relationship of viruses living in the bodies of plants. The virus has no intelligence and the plant without it is but an empty shell, yet somehow together, their neural synapses are compatible to create a reasonable being. Although the virus brings awareness to the plant, it is also toxic to its nervous system, inflicting great amounts of pain to the host, slowly murdering it the greater it spawns, and in the end, killing the plant itself, effectively meaning that the greater the intelligence of a Derthrean, the more pain he endures. +The Derthrean consciousness represents a half parasitic, half symbiotic relationship of viruses living in the bodies of plants. The virus has no intelligence and without the virus, the plant is but an empty shell yet together, their neural synapses are compatible and form a reasonable being. Although the virus brings awareness to the plant, the virus is also toxic to its nervous system, inflicting great amounts of pain, slowly destroying the plant as the virus spawns and in the end, killing it. This means that the greater the intelligence of a Derthrean, the more pain he endures. Social Structure: -The Derthrean are a sharply divided race, split by the legacy of their forebears into castes. They are born into a caste, they mate in their caste, and they die as a member of a caste. Because the breeding has been so isolated throughout the millennia, there are even physical varieties in different castes. The castes are divided as follows: the most benevolent Priest caste, the Worker caste, the Grower caste, the Provider caste, the Scholar caste and the most despised of all, the Warrior caste. Religion plays the fundamental role in their society. Each Derthrean is a pacifist and lives to please their Goddess, in hopes of relieving the terrible burden of pain and earning forgiveness for the betrayal and bloodlust of their ancestors. +The Derthrean are a sharply divided race, split by the legacy of their forebears into castes. They are born into a caste, they mate in their caste, and they die as a member of a caste. Because the breeding has been so isolated throughout the millennia, there are even physical varieties in different castes. The castes are divided as follows: the most benevolent Priest caste, the Worker caste, the Grower caste, the Provider caste, the Scholar caste and the most despised of all, the Warrior caste. Religion plays a fundamental role in their society. Each Derthrean is a pacifist and lives to please their Goddess, in hopes of relieving the terrible burden of pain and earning forgiveness for the betrayal and bloodlust of their ancestors. ''' SP_LAENFA @@ -4589,10 +4589,10 @@ SP_LAENFA_DESC '''Description: -The Laenfa are long and vine-like, able to attach and detach into any number of larger or smaller vines at will. Each leaf has its own consciousness, separate from the others and has direct control over the small length of vine to which it is attached. Laenfa have high underwater mobility and reasonable ground mobility , as they are able to swim and slither like a serpent. The increased effectiveness of attached Laenfa's telepathic communication allows them to synchronize the motions of a single vine for more effective transportation. +The Laenfa are long and vine-like, able to attach and detach into any number of larger or smaller vines at will. Each leaf has its own consciousness, separate from the others. A leaf has direct control over the small length of vine to which it is attached. Laenfa have high underwater mobility and reasonable ground mobility as they are able to swim and slither like a serpent. When Laenfa are attached, the effectiveness of their telepathic communication increases, allowing them to synchronize the motions of a single vine for more effective transportation. Social Structure: -The Laenfa have a unified culture due to their telepathy, but as their ability to communicate telepathically weakens with distance, there is a large central vine that decides on most important decisions. This vine carries out its debates in secret, but takes into account the voices of all Laenfa they are able to detect. The Laenfa carry out their duties with hive-like efficiency with each individual working for the collective goal of gaining knowledge of other species and protecting knowledge of themselves. +The Laenfa have a unified culture due to their telepathy but because their telepathic communication weakens with distance, there is a large central vine that decides on most important decisions. This vine carries out its debates in secret but takes into account the voices of all Laenfa it is able to detect. The Laenfa carry out their duties with hive-like efficiency with each individual working for the collective goals of gaining knowledge of other species and protecting knowledge of themselves. ''' SP_TAEGHIRUS @@ -4661,7 +4661,7 @@ '''George is a single telepathic entity that consists of multiple mobile telepathic units. Description: -The units that make up George look like 2.5 m long, 0.5 m tall centipedes except with a far smoother skin and a cluster of about 6 tentacle/antennae at the front for manipulation. The units can't act or even think on their own, the mind of George is the sum of all the units communicating telepathically (over any distance). +The units that make up George look like 2.5 meter long, 0.5 meter tall centipedes except with a far smoother skin and a cluster of about 6 tentacle/antennae at the front for manipulation. The units can't act or even think on their own. The mind of George is the sum of all the units communicating telepathically, over any distance. ''' @@ -4684,11 +4684,11 @@ SP_CRAY_DESC '''Description: -The Cray resemble a large black box of smooth shiny plastic with rounded corners which measure six meters in all directions. A large mechanical tentacle extends from the center of four of the faces (the other two being top and bottom) these serve primary for locomotion and heavy lifting. The Cray's language is done by wireless radio. They are impressively parallelized and can hold an average of four trains of thought at once, frequently having more than one conversation at a time, often several with the same person. +The Cray resemble a large black box of smooth shiny plastic with rounded corners which measure six meters in all directions. A large mechanical tentacle extends from the center of four of the faces (the other two being top and bottom) these serve primary for locomotion and heavy lifting. The Cray communicate by wireless radio. They are impressively parallelized and can hold an average of four trains of thought at once, frequently having more than one conversation at a time, often several with the same person. Social Structure: -The Cray are a tribal society. Each tribe is formed around a single Cray known as a Master Craftsman who has the skills to build and maintain Cray. Because the Cray are so badly designed even the Master Craftsman rarely get them perfect and each tribe gets its own “racial characteristics” based on the idiosyncrasies of its Master Craftsman's work. -Day to day decisions run on an extremely complex web of favors, all Cray will happily help their kin if asked and afterwards both will remember exactly what the debt is. While not the most efficient way of running an economy this system means that within a tribe the Cray will owe or be owed favors by a good portion of the community fostering exceptionally strong social bonds and that is just the way they like it. +The Cray are a tribal society. Each tribe is formed around a single Cray known as a Master Craftsman who has the skills to build and maintain Cray. Because the Cray are so badly designed even the Master Craftsmen rarely get them perfect and each tribe gets its own “racial characteristics” based on the idiosyncrasies of its Master Craftsman's work. +Day to day decisions run on an extremely complex web of favors. All Cray will happily help their kin if asked and afterwards both will remember exactly what the debt is. While not the most efficient way of running an economy this system means that within a tribe the Cray will owe or be owed favors by a good portion of the community fostering exceptionally strong social bonds and that is just the way they like it. ''' @@ -4714,7 +4714,7 @@ SP_ETTY_DESC '''Description: -Etty are an unnaturally evolved race of intelligent plants. They can grow up to half a meter in length and have a central brain found in a large bulb. Etty have very strong scent which they can vary at will, this evolutionary adoption allowed them to protect themselves from plant eaters by mimicking the scent of greater predators, they also have a powerful sense of smell. +Etty are an unnaturally evolved race of intelligent plants. They can grow up to half a meter in length and have a central brain found in a large bulb. Etty have very strong scent which they can vary at will, this evolutionary adoption allowed them to protect themselves from plant eaters by mimicking the scent of greater predators. They also have a powerful sense of smell. The robot bodies of the Etty serve as legs, eyes, ears and hands. A socket connects the body with the Etty, allowing them to move from one body to another without needing to painfully uproot themselves. The robot form itself is highly varied based on its function. @@ -4740,7 +4740,7 @@ SP_CYNOS_DESC '''Description: -The Cynos are part of a mother plant which resembles a 90 meters high agave plant. Its huge fronds are a bluish aquamarine color radiating from a central bulb that forms the core of the plant. The extensive but rather shallow root system sprouts offshoots to grow adjacent to the central plant. A single plant can live near 5000 years. There are numerous "brood chambers" inside the fronds in which the Cynos are "born" and regenerate. +The Cynos are part of a mother plant which resembles a 90-meter high agave plant. Its huge fronds are a bluish aquamarine color radiating from a central bulb that forms the core of the plant. The extensive but rather shallow root system sprouts offshoots to grow adjacent to the central plant. A single plant can live up to 5000 years. There are numerous "brood chambers" inside the fronds in which the Cynos are "born" and regenerate. A Cyno starts as a small bulb inside the brood chamber, grows into a full sized individual within a few days and detaches itself. It is 3.5 meters long and roughly rectangular shaped with a tapering vine at each corner. These limbs are used for movement, feeding and fighting alike. A Cyno is capable of approximately 30 hours of independent activity before it has to feed at a mother plant—artificial substitutes for this feed are possible, but result in the infertility of the Cyno, thus all Cyno leaving their homeworld become infertile. @@ -4748,7 +4748,7 @@ Cynos are highly cooperative and altruistic in protecting the mother plants. They have a consensus government strongly influenced by the mother plants, which are mindless but still communicate through the Cynos on a chemical level and manipulate their moods. Reason for Staying: -Neither can the Cynos reproduce without their mother plants, nor can they bring themselves to plant a seed anywhere but their homeworld. +The Cynos cannot reproduce without their mother plants, nor can they bring themselves to plant a seed anywhere but their homeworld. ''' SP_PHINNERT |
From: <dil...@us...> - 2014-11-19 20:09:14
|
Revision: 7769 http://sourceforge.net/p/freeorion/code/7769 Author: dilvish-fo Date: 2014-11-19 20:09:06 +0000 (Wed, 19 Nov 2014) Log Message: ----------- fixed pedia hotlinks in entry for Transformer building Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-11-14 17:22:33 UTC (rev 7768) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-11-19 20:09:06 UTC (rev 7769) @@ -8696,7 +8696,7 @@ BLD_TRANSFORMER_DESC '''An versatile and extremely expensive building capable of having the effects many other buildings, currently activated using the focus settings of the planet on which it is built, provided the owner has unlocked the building which the Transformer is mimicking. -This building can be given the effects of a [[building BLD_PLANET_CLOAK]], a [[building BLD_BIOTERROR_PROJECTOR]], a [[building BLD_STARGATE]], a [[building BLD_PLANET_DRIVE]], or a [[building BLD_SPATIAL_DISTORT_GEN]], provided the owner has the appropriate technology.''' +This building can be given the effects of a [[buildingtype BLD_PLANET_CLOAK]], a [[buildingtype BLD_BIOTERROR_PROJECTOR]], a [[buildingtype BLD_STARGATE]], a [[buildingtype BLD_PLANET_DRIVE]], or a [[buildingtype BLD_SPATIAL_DISTORT_GEN]], provided the owner has the appropriate technology.''' BLD_PLANET_CLOAK Planetary Cloaking Device |
From: <dil...@us...> - 2014-11-20 22:25:35
|
Revision: 7771 http://sourceforge.net/p/freeorion/code/7771 Author: dilvish-fo Date: 2014-11-20 22:25:32 +0000 (Thu, 20 Nov 2014) Log Message: ----------- correction by Cjkjvfnby to a Design Wnd warning message re empty name Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-11-20 22:16:37 UTC (rev 7770) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-11-20 22:25:32 UTC (rev 7771) @@ -2999,7 +2999,7 @@ Begin a ship design by selecting its hull. DESIGN_INV_NO_NAME -Each ship design must have a unique name. +Design name cannot be empty. DESIGN_KNOWN Duplicates Existing Design |
From: <ve...@us...> - 2014-12-23 15:46:21
|
Revision: 7803 http://sourceforge.net/p/freeorion/code/7803 Author: vezzra Date: 2014-12-23 15:46:19 +0000 (Tue, 23 Dec 2014) Log Message: ----------- Patch by Ouaz giving the pedia top index a cleaner and more sensible structure Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2014-12-23 13:48:32 UTC (rev 7802) +++ trunk/FreeOrion/default/stringtables/en.txt 2014-12-23 15:46:19 UTC (rev 7803) @@ -3094,10 +3094,10 @@ Test ENC_GRAPH -Graph +[Game - Graphs] ENC_GALAXY_SETUP -Galaxy Generation Settings +[Game - Galaxy] ENC_GALAXY_SETUP_SETTINGS '''Seed: %1% @@ -3149,7 +3149,7 @@ Incomplete Ship Design ENC_EMPIRE -Empire +[Game - Empires] EMPIRE_CAPITAL Capital: @@ -3218,7 +3218,7 @@ Building Types Scrapped ENC_SHIP -Ship +[Game - Ships] ENC_MONSTER Monster @@ -3236,19 +3236,19 @@ No Known Monsters ENC_FLEET -Fleet +[Game - Fleets] ENC_PLANET -Planet +[Game - Planets] ENC_BUILDING -Building +[Game - Buildings] ENC_SYSTEM -System +[Game - Systems] ENC_FIELD -Field +[Game - Fields] ENC_INDEX Encyclopedia Index @@ -3377,7 +3377,7 @@ ########################################### CATEGORY_GAME_CONCEPTS -Game Concepts +*Game Concepts* GROWTH_ARTICLE_SHORT_DESC Growth |
From: <ve...@us...> - 2015-01-07 11:33:34
|
Revision: 7820 http://sourceforge.net/p/freeorion/code/7820 Author: vezzra Date: 2015-01-07 11:33:25 +0000 (Wed, 07 Jan 2015) Log Message: ----------- Patch by shivu expanding description of death spores ship part in English stringtable Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-01-06 16:02:23 UTC (rev 7819) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-01-07 11:33:25 UTC (rev 7820) @@ -8281,7 +8281,7 @@ Death Spores SHP_DEATH_SPORE_DESC -Unlocks the Death Spores ship part, which allows ships to somewhat reduce the population of planets. +Unlocks the Death Spores ship part, which allows ships to somewhat reduce the population of planets. Death Spores only work against Organic species. SHP_BIOTERM Bio-Terminators |
From: <dil...@us...> - 2015-01-25 18:01:17
|
Revision: 7866 http://sourceforge.net/p/freeorion/code/7866 Author: dilvish-fo Date: 2015-01-25 18:01:03 +0000 (Sun, 25 Jan 2015) Log Message: ----------- clarified the PL_APPARENT_STEALTH_DOES_NOT_EXCEED_DETECTION tooltip Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-01-25 14:01:14 UTC (rev 7865) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-01-25 18:01:03 UTC (rev 7866) @@ -2400,7 +2400,7 @@ PL_APPARENT_STEALTH_EXCEEDS_DETECTION Latest known stealth (%1%) exceeds [[DETECTION_TITLE]] (%2%). PL_APPARENT_STEALTH_DOES_NOT_EXCEED_DETECTION -Latest known stealth is out of date. Actual stealth exceeds [[DETECTION_TITLE]]. +Latest known stealth is out of date. Actual stealth exceeds [[DETECTION_TITLE]] or local [[DETECTION_RANGE_TITLE]] is excessively impaired. ## Resources Panel ########## |
From: <dil...@us...> - 2015-01-26 10:21:09
|
Revision: 7873 http://sourceforge.net/p/freeorion/code/7873 Author: dilvish-fo Date: 2015-01-26 10:21:05 +0000 (Mon, 26 Jan 2015) Log Message: ----------- update by Cjkjvfnby to Death Spores description and Bioterminators description Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-01-26 10:15:23 UTC (rev 7872) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-01-26 10:21:05 UTC (rev 7873) @@ -8287,13 +8287,13 @@ Death Spores SHP_DEATH_SPORE_DESC -Unlocks the Death Spores ship part, which allows ships to somewhat reduce the population of planets. Death Spores only work against Organic species. +Unlocks the [[shippart SP_DEATH_SPORE]] which allows ships to reduce the population of planets with [[encyclopedia ORGANIC_SPECIES_TITLE]]. SHP_BIOTERM Bio-Terminators SHP_BIOTERM_DESC -Unlocks the Bio-Terminators ship part, which allows ships to greatly reduce the population of planets. +Unlocks the [[shippart SP_BIOTERM]], which allows ships to greatly reduce the population of planets with [[encyclopedia ORGANIC_SPECIES_TITLE]]. SPY_PLANET_STEALTH_MOD Planet Stealth Modifier @@ -9270,13 +9270,13 @@ Death Spores SP_DEATH_SPORE_DESC -A biological weapon which gradually reduces the population of a planet. +A biological weapon which reduces the population of a planet with [[encyclopedia ORGANIC_SPECIES_TITLE]]. SP_BIOTERM Bio-Terminators SP_BIOTERM_DESC -A powerful biological weapon which quickly reduces the population of a planet. +A powerful biological weapon which quickly reduces the population of a planet with [[encyclopedia ORGANIC_SPECIES_TITLE]]. SP_NOVA_BOMB Nova Bomb |
From: <dil...@us...> - 2015-01-28 02:24:38
|
Revision: 7884 http://sourceforge.net/p/freeorion/code/7884 Author: dilvish-fo Date: 2015-01-28 02:24:30 +0000 (Wed, 28 Jan 2015) Log Message: ----------- added ref to Narrow EP to Ugmors gameplay description Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-01-27 22:53:19 UTC (rev 7883) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-01-28 02:24:30 UTC (rev 7884) @@ -5065,6 +5065,7 @@ [[AVERAGE_POPULATION]] [[AVERAGE_SUPPLY]] [[GOOD_GROUND_TROOPS]] +[[NARROW_EP]] ''' SP_UGMORS_DESC |
From: <dil...@us...> - 2015-02-17 03:34:33
|
Revision: 7954 http://sourceforge.net/p/freeorion/code/7954 Author: dilvish-fo Date: 2015-02-17 03:34:15 +0000 (Tue, 17 Feb 2015) Log Message: ----------- adjusted description of Supply to decribe the wider core starlanes, and also adjusted the troop pod description to note that ships carrying them are destroyed during an invasion. Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-02-17 00:06:57 UTC (rev 7953) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-02-17 03:34:15 UTC (rev 7954) @@ -3652,7 +3652,7 @@ SUPPLY_TITLE Supply SUPPLY_TEXT -'''Supply lines are shown by coloring star-lanes with an empire's color. Planets connected by supply lines can share physical resources -- production created on one planet, can be used on any connected planet to build ships or structures. Supply lines can also be used to refill the [[encyclopedia FUEL_TITLE]] supply of ships. +'''Supply lines are shown by coloring star-lanes with an empire's color. Planets connected by supply lines can share physical resources -- production created on one planet, can be used on any connected planet to build ships or structures. A set of systems with supply connections between them are called a 'Resource Group'. Supply lines can also be used to refill the [[encyclopedia FUEL_TITLE]] supply of ships. A set of core supply starlanes for an empire (the set of least-jump starlanes connecting the resource-producing systems of each Resource Group) will have greater thickness than the non-core starlanes. If PP is currently being wasted within the Reo The supply meter on a planet represents the number of star-lanes supply can reach.''' @@ -9503,7 +9503,9 @@ Ground Troop Pod GT_TROOP_POD_DESC -Carries 2 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be deployed onto a planet. The troops can only be used for one invasion. +'''Carries 2 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be deployed onto a planet. + * The troops can only be used for one invasion. + * The ships carrying troops during an invation come in for a fast hard landing and are unusable afterwards.''' SP_DISTORTION_MODULATOR Distortion Modulator |
From: <dil...@us...> - 2015-02-17 03:37:29
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Revision: 7955 http://sourceforge.net/p/freeorion/code/7955 Author: dilvish-fo Date: 2015-02-17 03:37:27 +0000 (Tue, 17 Feb 2015) Log Message: ----------- fixed error in just-submitted description of Supply Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-02-17 03:34:15 UTC (rev 7954) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-02-17 03:37:27 UTC (rev 7955) @@ -3652,7 +3652,7 @@ SUPPLY_TITLE Supply SUPPLY_TEXT -'''Supply lines are shown by coloring star-lanes with an empire's color. Planets connected by supply lines can share physical resources -- production created on one planet, can be used on any connected planet to build ships or structures. A set of systems with supply connections between them are called a 'Resource Group'. Supply lines can also be used to refill the [[encyclopedia FUEL_TITLE]] supply of ships. A set of core supply starlanes for an empire (the set of least-jump starlanes connecting the resource-producing systems of each Resource Group) will have greater thickness than the non-core starlanes. If PP is currently being wasted within the Reo +'''Supply lines are shown by coloring star-lanes with an empire's color. Planets connected by supply lines can share physical resources -- production created on one planet, can be used on any connected planet to build ships or structures. A set of systems with supply connections between them are called a 'Resource Group'. Supply lines can also be used to refill the [[encyclopedia FUEL_TITLE]] supply of ships. A set of core supply starlanes for an empire (the set of least-jump starlanes connecting the resource-producing systems of each Resource Group) will have greater thickness than the non-core starlanes. If PP is currently being wasted within the Resource Group the outer bands of the core starlanes will be a contrasting color. The supply meter on a planet represents the number of star-lanes supply can reach.''' |
From: <dil...@us...> - 2015-02-17 08:09:56
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Revision: 7956 http://sourceforge.net/p/freeorion/code/7956 Author: dilvish-fo Date: 2015-02-17 08:09:46 +0000 (Tue, 17 Feb 2015) Log Message: ----------- correction of misspelling from r7954 Revision Links: -------------- http://sourceforge.net/p/freeorion/code/7954 Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-02-17 03:37:27 UTC (rev 7955) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-02-17 08:09:46 UTC (rev 7956) @@ -9505,7 +9505,7 @@ GT_TROOP_POD_DESC '''Carries 2 units of ground [[encyclopedia TROOP_TITLE]] and equipment that can be deployed onto a planet. * The troops can only be used for one invasion. - * The ships carrying troops during an invation come in for a fast hard landing and are unusable afterwards.''' + * The ships carrying troops during an invasion come in for a fast hard landing and are unusable afterwards.''' SP_DISTORTION_MODULATOR Distortion Modulator |
From: <geo...@us...> - 2015-03-04 10:28:52
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Revision: 8011 http://sourceforge.net/p/freeorion/code/8011 Author: geoffthemedio Date: 2015-03-04 10:28:49 +0000 (Wed, 04 Mar 2015) Log Message: ----------- minor tweak to stringtable adjustment in previous commit Modified Paths: -------------- trunk/FreeOrion/default/stringtables/en.txt Modified: trunk/FreeOrion/default/stringtables/en.txt =================================================================== --- trunk/FreeOrion/default/stringtables/en.txt 2015-03-04 10:27:52 UTC (rev 8010) +++ trunk/FreeOrion/default/stringtables/en.txt 2015-03-04 10:28:49 UTC (rev 8011) @@ -4041,7 +4041,7 @@ Original Planet Type NEXT_TOWARDS_ORIGINAL_TYPE -Next Towards Original Type +Next Towards Original Planet Type NEXT_TURN_POP_GROWTH Next Turn Population Growth |