From: <geo...@us...> - 2008-07-21 19:56:23
|
Revision: 2645 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=2645&view=rev Author: geoffthemedio Date: 2008-07-21 19:56:32 +0000 (Mon, 21 Jul 2008) Log Message: ----------- Removed some unused strings from english stringtable Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2008-07-21 18:33:12 UTC (rev 2644) +++ trunk/FreeOrion/default/eng_stringtable.txt 2008-07-21 19:56:32 UTC (rev 2645) @@ -367,36 +367,6 @@ OPTIONS_DB_UI_SYSTEM_SELECTION_INDICATOR_SIZE Sets size of system selection indicator (relative to system icon). -OPTIONS_DB_UI_TECH_CATEGORY_1 -Sets color of the first category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_2 -Sets color of the second category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_3 -Sets color of the third category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_4 -Sets color of the fourth category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_5 -Sets color of the fifth category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_6 -Sets color of the sixth category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_7 -Sets color of the seventh category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_8 -Sets color of the eighth category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_9 -Sets color of the ninth category of techs defined in techs.xml. - -OPTIONS_DB_UI_TECH_CATEGORY_10 -Sets color of the tenth category of techs defined in techs.xml. - OPTIONS_DB_UI_TOOLTIP_DELAY Sets UI tooltip popup delay, in ms. |
From: <on...@us...> - 2009-09-20 14:51:27
|
Revision: 3179 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=3179&view=rev Author: ondrejr Date: 2009-09-20 14:51:19 +0000 (Sun, 20 Sep 2009) Log Message: ----------- missing file from previous commit Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2009-09-20 14:49:42 UTC (rev 3178) +++ trunk/FreeOrion/default/eng_stringtable.txt 2009-09-20 14:51:19 UTC (rev 3179) @@ -1578,7 +1578,7 @@ %2% Turns @ %1% RP / Turn TECH_TURN_COST_STR -%2% Turns @ %1% RP / Turn ++%1% RP TECH_TURNS_LEFT_STR %1% Turns |
From: <geo...@us...> - 2010-05-16 21:29:20
|
Revision: 3593 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=3593&view=rev Author: geoffthemedio Date: 2010-05-16 21:29:14 +0000 (Sun, 16 May 2010) Log Message: ----------- Made meter-related some stringtable entries capitalized for stylistic reasons, and made various meter autogenerated effects strings into references to other strings, to avoid duplicating text. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2010-05-16 20:15:13 UTC (rev 3592) +++ trunk/FreeOrion/default/eng_stringtable.txt 2010-05-16 21:29:14 UTC (rev 3593) @@ -2255,83 +2255,83 @@ # MeterTypes INVALID_METER_TYPE -invalid meter type +Invalid Meter Type METER_TARGET_POPULATION -target population +Target Population METER_TARGET_HEALTH -target health +Target Health METER_TARGET_FARMING -target farming +Target Farming METER_TARGET_INDUSTRY -target industry +Target Industry METER_TARGET_RESEARCH -target research +Target Research METER_TARGET_TRADE -target trade +Target Trade METER_TARGET_MINING -target mining +Target Mining METER_TARGET_CONSTRUCTION -target construction +Target Construction METER_MAX_FUEL -max fuel +Max Fuel METER_MAX_SHIELD -max shield +Max Shield METER_MAX_STRUCTURE -max structure +Max Structure METER_MAX_DEFENSE -max defense +Max Defense METER_POPULATION -population +Population METER_HEALTH -health +Health METER_FARMING -farming +Farming METER_INDUSTRY -industry +Industry METER_RESEARCH -research +Research METER_TRADE -trade +Trade METER_MINING -mining +Mining METER_CONSTRUCTION -construction +Construction METER_FUEL -fuel +Fuel METER_SHIELD -shield +Shield METER_STRUCTURE -structure +Structure METER_DEFENSE -defense +Defense METER_SUPPLY -supply +Supply METER_STEALTH -stealth +Stealth METER_DETECTION -detection +Detection METER_BATTLE_SPEED -battle speed +Battle Speed METER_STARLANE_SPEED -starlane speed +Starlane Speed METER_DAMAGE -damage +Damage METER_ROF -rate of fire +Rate of Fire METER_RANGE -range +Range METER_SPEED -speed +Speed METER_CAPACITY -capacity +Capacity METER_ANTI_SHIP_DAMAGE -anti-ship damage +Anti-Ship Damage METER_ANTI_FIGHTER_DAMAGE -anti-fighter damage +Anti-Fighter Damage METER_LAUNCH_RATE -launch rate +Launch Rate METER_FIGHTER_WEAPON_RANGE -fighter weapon range +Fighter Weapon Range # EmpireAffiliationTypes @@ -2449,81 +2449,81 @@ secondary focus DESC_VAR_TARGETPOPULATION -target population +[[METER_TARGET_POPULATION]] DESC_VAR_TARGETHEALTH -target health +[[METER_TARGET_HEALTH]] DESC_VAR_TARGETFARMING -target farming +[[METER_TARGET_FARMING]] DESC_VAR_TARGETINDUSTRY -target industry +[[METER_TARGET_INDUSTRY]] DESC_VAR_TARGETRESEARCH -target research +[[METER_TARGET_RESEARCH]] DESC_VAR_TARGETTRADE -target trade +[[METER_TARGET_TRADE]] DESC_VAR_TARGETMINING -target mining +[[METER_TARGET_MINING]] DESC_VAR_TARGETCONSTRUCTION -target construction +[[METER_TARGET_CONSTRUCTION]] DESC_VAR_MAXFUEL -max fuel +[[METER_MAX_FUEL]] DESC_VAR_MAXSHIELD -max shield +[[METER_MAX_SHIELD]] DESC_VAR_MAXSTRUCTURE -max structure +[[METER_MAX_STRUCTURE]] DESC_VAR_MAXDEFENSE -max defense +[[METER_MAX_DEFENSE]] DESC_VAR_POPULATION -population +[[METER_POPULATION]] DESC_VAR_HEALTH -health +[[METER_HEALTH]] DESC_VAR_FARMING -farming output +[[METER_FARMING]] DESC_VAR_INDUSTRY -industry output +[[METER_INDUSTRY]] DESC_VAR_RESEARCH -research output +[[METER_RESEARCH]] DESC_VAR_TRADE -trade output +[[METER_TRADE]] DESC_VAR_MINING -mining output +[[METER_MINING]] DESC_VAR_CONSTRUCTION -construction +[[METER_CONSTRUCTION]] DESC_VAR_FUEL -fuel +[[METER_FUEL]] DESC_VAR_SHIELD -shield +[[METER_SHIELD]] DESC_VAR_STRUCTURE -structure +[[METER_STRUCTURE]] DESC_VAR_DEFENSE -defense +[[METER_DEFENSE]] DESC_VAR_SUPPLY -supply +[[METER_SUPPLY]] DESC_VAR_STEALTH -stealth +[[METER_STEALTH]] DESC_VAR_DETECTION -detection +[[METER_DETECTION]] DESC_VAR_BATTLESPEED -battle speed +[[METER_BATTLE_SPEED]] DESC_VAR_STARLANESPEED -starlane speed +[[METER_STARLANE_SPEED]] DESC_VAR_DAMAGE -damage +[[METER_DAMAGE]] DESC_VAR_ROF -rate of fire +[[METER_ROF]] DESC_VAR_RANGE -range +[[METER_RANGE]] DESC_VAR_SPEED -speed +[[METER_SPEED]] DESC_VAR_CAPACITY -capacity +[[METER_CAPACITY]] DESC_VAR_ANTISHIPDAMAGE -anti-ship damage +[[METER_ANTI_SHIP_DAMAGE]] DESC_VAR_ANTIFIGHTERDAMAGE -anti-fighter damage +[[METER_ANTI_FIGHTER_DAMAGE]] DESC_VAR_LAUNCHRATE -launch rate +[[METER_LAUNCH_RATE]] DESC_VAR_FIGHTERWEAPONRANGE -fighter weapon range +[[METER_FIGHTER_WEAPON_RANGE]] DESC_VAR_TRADESTOCKPILE trade stockpile |
From: <geo...@us...> - 2010-07-24 18:27:27
|
Revision: 3702 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=3702&view=rev Author: geoffthemedio Date: 2010-07-24 18:27:20 +0000 (Sat, 24 Jul 2010) Log Message: ----------- Fixed typo in stringtable. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2010-07-24 03:20:10 UTC (rev 3701) +++ trunk/FreeOrion/default/eng_stringtable.txt 2010-07-24 18:27:20 UTC (rev 3702) @@ -3353,7 +3353,7 @@ Market Economics ECO_MARKET_ECON_DESC -The free exchange of goods and services between individuals and groups, whether by simple barter or through a commonly accepted credit currency, can be a effective and dynamic economic system. In the idealized case, the market is fully self-regulating, with supply and demand forces pushing the economy towards optimally efficient resource use and worker employment. As well, the opportunity for personal gain in such systems can be a powerful motivator for innovation and worker effort. Caution must be observed however, as that same motivation can also lead to exploitation and collusion amongst the privileged and successful, which can negate and undo much of the system's proported benefits. +The free exchange of goods and services between individuals and groups, whether by simple barter or through a commonly accepted credit currency, can be an effective and dynamic economic system. In the idealized case, the market is fully self-regulating, with supply and demand forces pushing the economy towards optimally efficient resource use and worker employment. As well, the opportunity for personal gain in such systems can be a powerful motivator for innovation and worker effort. Caution must be observed however, as that same motivation can also lead to exploitation and collusion amongst the privileged and successful, which can negate and undo much of the system's proported benefits. ECO_PLANNED_ECON Planned Economics |
From: <geo...@us...> - 2010-12-18 05:02:33
|
Revision: 3889 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=3889&view=rev Author: geoffthemedio Date: 2010-12-18 05:02:27 +0000 (Sat, 18 Dec 2010) Log Message: ----------- Modified galaxy setup text to stay "Systems" instead of "Stars" as now some systems can have no star in them. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2010-12-18 05:01:48 UTC (rev 3888) +++ trunk/FreeOrion/default/eng_stringtable.txt 2010-12-18 05:02:27 UTC (rev 3889) @@ -614,7 +614,7 @@ Sets whether to show rendered planets / asteroids on the sidepanel. OPTIONS_DB_GAMESETUP_STARS -The number of stars in the galaxy to be generated. +The number of systems in the galaxy to be generated. OPTIONS_DB_GAMESETUP_GALAXY_SHAPE The shape of the galaxy to be generated. @@ -926,7 +926,7 @@ #Drop-down list labels and choices#### GSETUP_STARS -Stars +Systems GSETUP_SHAPE Galaxy Shape GSETUP_AGE |
From: <geo...@us...> - 2010-12-27 22:41:02
|
Revision: 3936 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=3936&view=rev Author: geoffthemedio Date: 2010-12-27 22:40:55 +0000 (Mon, 27 Dec 2010) Log Message: ----------- Stringtable adjustment to go with revision 3935. Revision Links: -------------- http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=3935&view=rev Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2010-12-27 20:56:36 UTC (rev 3935) +++ trunk/FreeOrion/default/eng_stringtable.txt 2010-12-27 22:40:55 UTC (rev 3936) @@ -2562,7 +2562,7 @@ ALIGN_SOCIAL_CONTROL Social Control -ALIGN_SOICAL_CONTROL_DESC +ALIGN_SOCIAL_CONTROL_DESC Degree to which population is monitored, restricted and manipulated ALIGN_ENVIRONMENT_MODIFICATION |
From: <geo...@us...> - 2011-02-12 23:30:43
|
Revision: 3971 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=3971&view=rev Author: geoffthemedio Date: 2011-02-12 23:30:36 +0000 (Sat, 12 Feb 2011) Log Message: ----------- Fixed duplicated / misnamed string. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-02-12 08:58:34 UTC (rev 3970) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-02-12 23:30:36 UTC (rev 3971) @@ -3221,10 +3221,10 @@ DESC_CAN_ADD_STARLANE_CONNECTION_NOT that can not have starlanes added connecting to all systems that contain objects%1% -DESC_CAN_ADD_STARLANE_CONNECTION +DESC_CAN_REMOVE_STARLANE_CONNECTION that can have starlanes removed that connect to all systems that contain objects%1% -DESC_CAN_ADD_STARLANE_CONNECTION_NOT +DESC_CAN_REMOVE_STARLANE_CONNECTION_NOT that can not have starlanes removed that connect to all systems that contain objects%1% DESC_EXPLORED_BY_SINGLE_EMPIRE |
From: <geo...@us...> - 2011-07-18 19:58:07
|
Revision: 4058 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4058&view=rev Author: geoffthemedio Date: 2011-07-18 19:58:00 +0000 (Mon, 18 Jul 2011) Log Message: ----------- Monster-related strings Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-07-18 19:38:33 UTC (rev 4057) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-07-18 19:58:00 UTC (rev 4058) @@ -220,7 +220,36 @@ SD_DRAGON_TOOTH_DESC Ancient ship design with advanced weaponry and defensive systems. +SM_KRILL +Krill +SM_KRILL +Small swarm of space-born life forms that feed on gas and dust. + +SM_TREE +Solar Tree + +SM_TREE +Large branching space-born tree with filamentous branches. + +SM_FLOATER +Floater + +SM_FLOATER +Gas-filled bulbous sac drifting through space. + +SM_SQUID +Space Squid + +SM_SQUID +Tentacled agressive hunter. + +SM_DRAGON +Vacuum Dragon + +SM_DRAGON +Terrifying giant monster that prowls space for prey. + ############################## # Predefined Starting Fleets # ############################## @@ -237,6 +266,9 @@ FN_COLONY_FLEET Colony Fleet +MONSTERS +Monsters + ########################## # Status Update Messages # ########################## @@ -5947,3 +5979,21 @@ SH_COLONY_BASE_DESC A hull designed to create a colony on another planet in system. It cannot move between systems or move quickly in-system. + +SH_WEAK_MONSTER_BODY +Weak Body + +SH_WEAK_MONSTER_BODY_DESC +Small frail body that is unable to withstand significant damage. + +SH_IMMOBILE_MONSTER_BODY +Immobile Body + +SH_IMMOBILE_MONSTER_BODY_DESC +Rigid tree-like body that is unable to move between systems. + +SH_STRONG_MONSTER_BODY +Strong Body + +SH_STRONG_MONSTER_BODY_DESC +Large strong body with fearsome natural weapons and strong natural armour. |
From: <ele...@us...> - 2011-08-03 03:52:03
|
Revision: 4093 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4093&view=rev Author: eleazzaar Date: 2011-08-03 03:51:57 +0000 (Wed, 03 Aug 2011) Log Message: ----------- figured out how to do long descriptions, so added Fifty-seven's description. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-08-03 03:47:35 UTC (rev 4092) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-08-03 03:51:57 UTC (rev 4093) @@ -2421,8 +2421,26 @@ Fifty-seven SP_FIFTYSEVEN_DESC -Math-obsessed sky-serpents, singing planet-wide fractal songs. +'''Math-obsessed sky-serpents, singing planet-wide fractal songs. +++ research ++ no ethos +- slow population growth +- cannot produce minerals or PP + +Biology: +Adult Fifty-Seven are between 10 and 20 m long. The main deviation from the tapering serpentine body are the two resonating domes on the forward dorsal side. Various fins provide fine control. Entirely blind, they rely on smell, hearing, an exquisitely honed presure sensitivity, and when the need arises bursts of echolocation. Fifty-Seven are omnivores: eating flocks of small flying creatures with the same relish as the floating phytoplankton. Since they remain aloft their entire lives and have no manipulator limbs, the Fifty-Seven have no material technology. + +Personality: +The Fifty-Seven show little interest in the rest of the galaxy, or indeed in the parts of their planet that they don't use. The bulk of their attention individually, and culturally is focused on math. They do seem eager for new mathematical puzzles, so if research problems can be phrased properly... + +Homeworld: +High g swamp world with a very dense atmosphere. + +Reason for Staying: +The Fifty-Seven are in constant contact with most of the rest of their species, participating in a complex fractal 'song' that may also be a way to test complex mathematical hypotheses and/or some sort of social or artistic expression. Leaving the fractal song is apparently extremely unattractive.''' + + SP_TEST Testing... SP_TEST_DESC |
From: <geo...@us...> - 2011-08-24 22:22:03
|
Revision: 4182 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4182&view=rev Author: geoffthemedio Date: 2011-08-24 22:21:57 +0000 (Wed, 24 Aug 2011) Log Message: ----------- Ground combat sitrep stringtable entry. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-08-24 22:20:50 UTC (rev 4181) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-08-24 22:21:57 UTC (rev 4182) @@ -2304,6 +2304,9 @@ SITREP_BUILDING_DESTROYED_ON_PLANET_AT_SYSTEM The buidling %building% on planet %planet% was destroyed at %system%. +SITREP_GROUND_BATTLE +A ground battle occurred on %planet%. + SITREP_PLANET_CAPTURED %planet% was captured by %empire%. |
From: <geo...@us...> - 2011-08-31 17:41:50
|
Revision: 4206 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4206&view=rev Author: geoffthemedio Date: 2011-08-31 17:41:44 +0000 (Wed, 31 Aug 2011) Log Message: ----------- Stringtable fixes. // does not indicate a comment; # does. Also tweaked a string a future commit will use, which probably broke it temporarily. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-08-31 16:35:01 UTC (rev 4205) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-08-31 17:41:44 UTC (rev 4206) @@ -3399,7 +3399,7 @@ Effect SitRepEntry using int ValueRef! empire: %empire% design: %shipdesign% planet: %planet% EFFECT_ANCIENT_SHIP -Ancient Ruins in %planet% have revealed the ship %text%. +Ancient Ruins in %planet% have revealed a %predefinedshipdesign% ship. EFFECT_ANCIENT_BUILDING Ancient Ruins in %planet% have revealed a %buildingtype% building. @@ -3407,7 +3407,7 @@ EFFECT_ANCIENT_TECH Ancient Ruins in %planet% have revealed the %tech% technology. -//The following is for monster spawning testing. +#The following is for monster spawning testing. EFFECT_MONSTER_SPAWNING A %shiphull% was spawned in %system%! @@ -3543,13 +3543,13 @@ DESC_PREDEFINED_SHIP_DESIGN that is of the design %1% -DESC_PREDEFINED_SHIP_DESIGN +DESC_PREDEFINED_SHIP_DESIGN_NOT that is not of the design %1% DESC_NUMBERED_SHIP_DESIGN that is of the design %1% -DESC_NUMBERED_SHIP_DESIGN +DESC_NUMBERED_SHIP_DESIGN_NOT that is not of the design %1% DESC_CHANCE_PERCENTAGE |
From: <geo...@us...> - 2011-08-31 17:46:44
|
Revision: 4207 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4207&view=rev Author: geoffthemedio Date: 2011-08-31 17:46:38 +0000 (Wed, 31 Aug 2011) Log Message: ----------- Missing line ending? Not sure what I changed, but it seems to fix an error about a malformed stringtable that didn't actually seem to have any in-game effect... Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-08-31 17:41:44 UTC (rev 4206) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-08-31 17:46:38 UTC (rev 4207) @@ -6316,4 +6316,4 @@ SH_IMMOBILE_FACTORY Drone Factory SH_IMMOBILE_FACTORY_DESC -Drone Factory \ No newline at end of file +Drone Factory |
From: <geo...@us...> - 2011-09-10 17:22:20
|
Revision: 4244 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4244&view=rev Author: geoffthemedio Date: 2011-09-10 17:22:14 +0000 (Sat, 10 Sep 2011) Log Message: ----------- Fixed duplicate string (description missing _DESC) and lack of newline at end of stringtable that was causing a (probably) harmless error message in logs. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-09-10 02:19:06 UTC (rev 4243) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-09-10 17:22:14 UTC (rev 4244) @@ -2731,7 +2731,7 @@ ABANDONED_COLONY_SPECIAL Abandoned Colony -ABANDONED_COLONY_SPECIAL +ABANDONED_COLONY_SPECIAL_DESC An old abandoned colony. Some of the infrastructure should still be useful. KRAKEN_NEST_SPECIAL @@ -3482,7 +3482,6 @@ EFFECT_GAIAN_TERRAFORM The Gaian planet %planet% has terraformed itself to better accommodate its inhabitants. - # Conditions DESC_ALL @@ -6444,4 +6443,4 @@ SH_JUGGERNAUT_3 Large Juggernaut Body SH_JUGGERNAUT_3_BODY_DESC -A formidible heavy-weight space monster. \ No newline at end of file +A formidible heavy-weight space monster. |
From: <ele...@us...> - 2011-09-14 03:25:25
|
Revision: 4261 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4261&view=rev Author: eleazzaar Date: 2011-09-14 03:25:17 +0000 (Wed, 14 Sep 2011) Log Message: ----------- Reordered tech application descriptions so the concrete effect is listed first. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-09-13 18:45:23 UTC (rev 4260) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-09-14 03:25:17 UTC (rev 4261) @@ -4431,17 +4431,17 @@ Orbital Construction CON_ORBITAL_CON_DESC -'''On a planet, there is always a fixed reference direction: "up". Microgravity is effectively isotropic. This single difference has a multitude of consequences for the types of structures that can be built, and which of those forms is the optimal use of space, materials and energy in each environment. As well, the interior configuration of spaces in orbit must be rethought. However, while it is appealing to attempt to completely revolutionize interior design in a paradigm completely independent of the styles used on planet surfaces, the practical use of these spaces will be initial primarily by those who are used to, and adapted for, those planet surfaces. Rather than a complete break from older styles, a gradual transition may be more effective. +'''Increases the resource supply range of all colonies by 1. -Increases the resource supply range of all colonies by 1.''' +On a planet, there is always a fixed reference direction: "up". Microgravity is effectively isotropic. This single difference has a multitude of consequences for the types of structures that can be built, and which of those forms is the optimal use of space, materials and energy in each environment. As well, the interior configuration of spaces in orbit must be rethought. However, while it is appealing to attempt to completely revolutionize interior design in a paradigm completely independent of the styles used on planet surfaces, the practical use of these spaces will be initial primarily by those who are used to, and adapted for, those planet surfaces. Rather than a complete break from older styles, a gradual transition may be more effective.''' CON_SUBTER_CONST Subterranean Construction CON_SUBTER_CONST_DESC -'''When space is at a premium, the ability to build downwards as well as up is an invaluable asset. Entire underground cities and facilities can be constructed and maintained, and trans-planetary subterranean transportation routes can be established. +'''Increases the population that can be sustained by Good planets by 1, 2, 3, 4 and 5 on Tiny, Small, Medium, Large and Huge planets, respectively. -Increases the population that can be sustained by Good planets by 1, 2, 3, 4 and 5 on Tiny, Small, Medium, Large and Huge planets, respectively.''' +When space is at a premium, the ability to build downwards as well as up is an invaluable asset. Entire underground cities and facilities can be constructed and maintained, and trans-planetary subterranean transportation routes can be established.''' CON_SPACE_ELEVATOR Space Elevator @@ -4459,25 +4459,25 @@ Force-Energy Infrastructure CON_FRC_ENRG_INFRA_DESC -'''The flexibility and versatility of force-energy structures permits a colonies buildings to be more easily re-tooled to suit new purposes, increasing the rate at which focus changes can take effect. +'''Increases the growth of resource meters below target value to 3 per turn, and the decay of resource meters above target value to 5 per turn. -Increases the growth of resource meters below target value to 3 per turn, and the decay of resource meters above target value to 5 per turn.''' +The flexibility and versatility of force-energy structures permits a colonies buildings to be more easily re-tooled to suit new purposes, increasing the rate at which focus changes can take effect.''' CON_FRC_ENRG_CAMO Force-Energy Camouflage CON_FRC_ENRG_CAMO_DESC -'''Ordinary physical structures tend to be both opaque and rigid, being constructed from similarly opaque and rigid natural materials. A force field does not, of necessity, possess these features in any permanent sense, and can be turned on and off or changed from one colour to another at will. While most buildings are easily visible from many uus away with a powerful detection apparatus, a force-energy structure - or a regular structure surrounded by a series of camouflage force-fields - would be essentially invisible from great distances. +'''Increases the stealth of all buildings by 20. -Increases the stealth of all buildings by 20.''' +Ordinary physical structures tend to be both opaque and rigid, being constructed from similarly opaque and rigid natural materials. A force field does not, of necessity, possess these features in any permanent sense, and can be turned on and off or changed from one colour to another at will. While most buildings are easily visible from many uus away with a powerful detection apparatus, a force-energy structure - or a regular structure surrounded by a series of camouflage force-fields - would be essentially invisible from great distances.''' CON_TRANSDIM_HOUSE Transdimensional Housing CON_TRANSDIM_HOUSE_DESC -'''The primary limiting factors on a planets population capacity are environmental desirability and space. By phasing basic infrastructure development into multiple dimensions, spatial limitations are all but eliminated, and under ideal environmental conditions, the maximum population of a planet can be greatly increased. +'''Increases the population that can be sustained by Good worlds by 3, 6, 9, 12 and 15 for Tiny, Small, Medium, Large and Huge planets, respectively. -Increases the population that can be sustained by Good worlds by 3, 6, 9, 12 and 15 for Tiny, Small, Medium, Large and Huge planets, respectively.''' +The primary limiting factors on a planets population capacity are environmental desirability and space. By phasing basic infrastructure development into multiple dimensions, spatial limitations are all but eliminated, and under ideal environmental conditions, the maximum population of a planet can be greatly increased.''' CON_PLANET_DRIVE Planetary Starlane Drive @@ -4489,9 +4489,9 @@ Galactic Resource Management CON_GAL_RESOURCE_MAN_DESC -'''The consistent and effective transportation of resources over large interstellar distances requires laborious planning, and is complicated by numerous factors such as the presence of space monsters, enemy empires and dangerous interstellar phenomena. By utilizing integrated galactic infrastructure, the fluid deployment of resources between advanced and developing colonies can be achieved, and solutions can be found to particularly troubling logistical problems. +'''Increases the resource supply range of all colonies by 1. -Increases the resource supply range of all colonies by 1.''' +The consistent and effective transportation of resources over large interstellar distances requires laborious planning, and is complicated by numerous factors such as the presence of space monsters, enemy empires and dangerous interstellar phenomena. By utilizing integrated galactic infrastructure, the fluid deployment of resources between advanced and developing colonies can be achieved, and solutions can be found to particularly troubling logistical problems.''' CON_STARGATE Stargate @@ -4509,9 +4509,9 @@ Controlled gravity wells CON_GRAVITY_WELLS_DESC -'''By installing a massive null gravity generator at a planet's core, it becomes possible to turn a planet's gravity on or off like a light switch, but in a narrow well. The planet's industry then gains all the benefits of low-G and zero-G, but without the drawbacks. Reverse gravity wells can also be created, making space launches cost practically nothing. +'''Increases the resource supply range of all colonies by 1. -Increases the resource supply range of all colonies by 1.''' +By installing a massive null gravity generator at a planet's core, it becomes possible to turn a planet's gravity on or off like a light switch, but in a narrow well. The planet's industry then gains all the benefits of low-G and zero-G, but without the drawbacks. Reverse gravity wells can also be created, making space launches cost practically nothing.''' CON_ART_PLANET Artificial Planet @@ -4541,9 +4541,9 @@ Subspecialized Treatment GRO_SUBSPEC_TREAT_DESC -'''Many diseases and injuries, or manifestations of the same disease or injury, can have very similar causes and symptoms, but very different ideal treatments. By treating each individual's illness according its specific manifestation rather than its general categorization, a general benefit to health can be obtained. +'''Increases health on all planets by 5. -Increases health on all planets by 5.''' +Many diseases and injuries, or manifestations of the same disease or injury, can have very similar causes and symptoms, but very different ideal treatments. By treating each individual's illness according its specific manifestation rather than its general categorization, a general benefit to health can be obtained.''' GRO_INDUSTRY_FARM Industrial Farming @@ -4555,25 +4555,25 @@ Self-Rotating Crops GRO_SELF_ROTATING_CROPS_DESC -'''High-intensity farming output benefits from a thorough understanding of the environment and application of this knowledge in custom-tailoring crops via genetic modification. Self-rotating crops may be grown continually, without the traditional need to alternate to soil rejuvenating - but less productive - plants every few growing seasons. +'''Increases target farming on Good planets with the Farming focus by the planet's population, and on Adequate planets with the Farming focus by one half of the planet's population. -Increases target farming on Good planets with the Farming focus by the planet's population, and on Adequate planets with the Farming focus by one half of the planet's population.''' +High-intensity farming output benefits from a thorough understanding of the environment and application of this knowledge in custom-tailoring crops via genetic modification. Self-rotating crops may be grown continually, without the traditional need to alternate to soil rejuvenating - but less productive - plants every few growing seasons.''' GRO_HABITATION_DOMES Habitation Domes GRO_HABITATION_DOMES_DESC -'''While terraforming efforts can make planets much more useful, the process is expensive and time consuming. Habitation Domes provide a fast, cheap alternative for claiming inhospitable territory, but allow only minimal levels of infrastructure and resource capacity to be developed. +'''Allows one tenth of a population unit to settle on any previously uninhabitable planet type, including Asteroids and Gas Giants. Many building types cannot be constructed on these outposts. -Allows one tenth of a population unit to settle on any previously uninhabitable planet type, including Asteroids and Gas Giants. Many building types cannot be constructed on these outposts.''' +While terraforming efforts can make planets much more useful, the process is expensive and time consuming. Habitation Domes provide a fast, cheap alternative for claiming inhospitable territory, but allow only minimal levels of infrastructure and resource capacity to be developed.''' GRO_SYMBIO_COHAB Symbiotic Cohabitation GRO_SYMBIO_COHAB_DESC -'''Members of different species are often in competition with one another for food and habitat. Predator prey relationships are common, and it can be difficult for sentient beings to remove themselves entirely from competition with other organisms. By impacting a planet in such a way as to benefit the native flora and fauna and in turn take advantage of their effects, it is possible to eliminate the antagonism between sentient and non-sentient life. +'''Increases the population that can be sustained by Adequate planets to 4, 8, 12, 16 and 20 for Tiny, Small, Medium, Large and Huge planets, respectively. -Increases the population that can be sustained by Adequate planets to 4, 8, 12, 16 and 20 for Tiny, Small, Medium, Large and Huge planets, respectively.''' +Members of different species are often in competition with one another for food and habitat. Predator prey relationships are common, and it can be difficult for sentient beings to remove themselves entirely from competition with other organisms. By impacting a planet in such a way as to benefit the native flora and fauna and in turn take advantage of their effects, it is possible to eliminate the antagonism between sentient and non-sentient life.''' GRO_GENOME_BANK Genome Bank @@ -4597,9 +4597,9 @@ Orbital Farming GRO_ORBIT_FARMING_DESC -'''The primary energy source for food production in most societies is solar radiation. Bound to a planet, farms have very limited access to this energy, due to the comparatively small solid angle subtended by the planet's surface and other land uses competing with surface farming. By moving food production to orbital installations, continuous access to solar energy is gained, and any undesired spectral filtration by planetary atmospheres is eliminated. +'''Increases target farming on all planets by 2, regardless of focus and environment. -Increases target farming on all planets by 2, regardless of focus and environment.''' +The primary energy source for food production in most societies is solar radiation. Bound to a planet, farms have very limited access to this energy, due to the comparatively small solid angle subtended by the planet's surface and other land uses competing with surface farming. By moving food production to orbital installations, continuous access to solar energy is gained, and any undesired spectral filtration by planetary atmospheres is eliminated.''' GRO_TERRAFORM Terraforming @@ -4614,17 +4614,17 @@ Xenogenetic Adaptation GRO_XENOGEN_ADAPT_DESC -'''The study of other life forms often exemplifies the weaknesses inherent in one's own species. By studying other life forms and using that knowledge to improve upon one's own genetic code, it is possible to develop many useful adaptations that would be otherwise impossible. +'''Increases the population that can be sustained by Poor planets to 1, 2, 3, 4 and 5, and the population that can be sustained by Adequate planets to 5, 10, 15, 20 and 25 for Tiny, Small, Medium, Large and Huge planets, respectively. Health on Poor and Adequate planets is increased by 5. -Increases the population that can be sustained by Poor planets to 1, 2, 3, 4 and 5, and the population that can be sustained by Adequate planets to 5, 10, 15, 20 and 25 for Tiny, Small, Medium, Large and Huge planets, respectively. Health on Poor and Adequate planets is increased by 5.''' +The study of other life forms often exemplifies the weaknesses inherent in one's own species. By studying other life forms and using that knowledge to improve upon one's own genetic code, it is possible to develop many useful adaptations that would be otherwise impossible.''' GRO_ENDOPHIL_NANOMED Endophiliac Nanomedication GRO_ENDOPHIL_NANOMED_DESC -'''Pathogens, particularly prokaryotes, are vulnerable to disruption of their genetic material from within - that is, if it is possible to permeate the cell membrane or the protein coating, in the case of viral infections. By designing nanorobots capable of identifying and penetrating such pathogens, it would be possible to destroy them by completely deconstructing their genetic material. +'''Increases health on all planets by 10. -Increases health on all planets by 10.''' +Pathogens, particularly prokaryotes, are vulnerable to disruption of their genetic material from within - that is, if it is possible to permeate the cell membrane or the protein coating, in the case of viral infections. By designing nanorobots capable of identifying and penetrating such pathogens, it would be possible to destroy them by completely deconstructing their genetic material.''' GRO_REMOTE_TERRAFORM Remote Terraforming @@ -4636,9 +4636,9 @@ Xenological Symbiogenesis GRO_XENO_SYMBIOGEN_DESC -'''Often, the native fauna of a planet are far better suited to a planet's environment than any colonists who would try to inhabit it. These adverse effects can include anything from weather patterns to the planet's size. Through xenological hybridization, a genetically adapted form of the colonizing species can be developed with the advantageous traits of the native fauna, thus allowing more of the planet to be inhabited. +'''Increases the population that can be sustained by Hostile planets to 1, 2, 3, 4 and 5, by Poor planets to 4, 8, 12, 16 and 20, and by Adequate planets to 5, 10, 15, 20 and 25 for Tiny, Small, Medium, Large and Huge planets, respectively. Health on Hostile, Poor and Adequate planets is increased by 5. -Increases the population that can be sustained by Hostile planets to 1, 2, 3, 4 and 5, by Poor planets to 4, 8, 12, 16 and 20, and by Adequate planets to 5, 10, 15, 20 and 25 for Tiny, Small, Medium, Large and Huge planets, respectively. Health on Hostile, Poor and Adequate planets is increased by 5.''' +Often, the native fauna of a planet are far better suited to a planet's environment than any colonists who would try to inhabit it. These adverse effects can include anything from weather patterns to the planet's size. Through xenological hybridization, a genetically adapted form of the colonizing species can be developed with the advantageous traits of the native fauna, thus allowing more of the planet to be inhabited.''' GRO_BIOTERROR Bioterror Facilites @@ -4653,9 +4653,9 @@ Cyborgs GRO_CYBORG_DESC -'''A highly versatile fusion of organism and machine, capable of adapting to a tremendous variety of circumstances. Spontaneous generation of specialized organs and mechanically enhanced strength permit cyborgs to exist with ease in nearly any environment. +'''Increases the population that can be sustained by Hostile, Poor and Adequate planets to 5, 10, 15, 20 and 25 for Tiny, Small, Medium, Large and Huge planets, respectively. Health on Hostile and Poor planets is increased by 10, and health on Adequate planets is increased by 5. -Increases the population that can be sustained by Hostile, Poor and Adequate planets to 5, 10, 15, 20 and 25 for Tiny, Small, Medium, Large and Huge planets, respectively. Health on Hostile and Poor planets is increased by 10, and health on Adequate planets is increased by 5.''' +A highly versatile fusion of organism and machine, capable of adapting to a tremendous variety of circumstances. Spontaneous generation of specialized organs and mechanically enhanced strength permit cyborgs to exist with ease in nearly any environment.''' GRO_GAIA_TRANS Gaia Transformation @@ -4670,9 +4670,9 @@ Non-Corporeal Manifestation GRO_NONCORP_MAN_DESC -'''While transforming an entire population into beings of pure energy would be impractical, certain tasks are better suited to individuals able to manifest themselves non-corporeally. Ship's crews for example, would no longer have to waste space with crew quarters or rations storage. Beings with greater energy channeling abilities would be able to enhance planetary shields and defense, and resource production would be generally enhanced. +'''Increases max fuel on all ships by 2, max defense on all planets by 5, max shield on all planets by 5, target farming on all planets with the Farming focus by one quarter of the planet's population, target mining on all planets with the Mining focus by 10, target industry on all planets with the Industry focus by one quarter of the planet's population, and target research on all planets with the Research focus by one fifth. -Increases max fuel on all ships by 2, max defense on all planets by 5, max shield on all planets by 5, target farming on all planets with the Farming focus by one quarter of the planet's population, target mining on all planets with the Mining focus by 10, target industry on all planets with the Industry focus by one quarter of the planet's population, and target research on all planets with the Research focus by one fifth.''' +While transforming an entire population into beings of pure energy would be impractical, certain tasks are better suited to individuals able to manifest themselves non-corporeally. Ship's crews for example, would no longer have to waste space with crew quarters or rations storage. Beings with greater energy channeling abilities would be able to enhance planetary shields and defense, and resource production would be generally enhanced.''' LRN_OBSERVATORY_I Observatory @@ -4699,25 +4699,25 @@ Distributed Thought Computing LRN_DISTRIB_THOUGHT_DESC -'''The average citizen literally wastes his mind away, one of the finest computing devices in the universe. By tapping into the idle brain cycles of a sufficiently large population through a network of simple cybernetic transceivers, the research centers of a world can gain access to cheap and plentiful raw computing power. +'''Multiplies target research on all planets with the Research focus by 1.25. -Multiplies target research on all planets with the Research focus by 1.25.''' +The average citizen literally wastes his mind away, one of the finest computing devices in the universe. By tapping into the idle brain cycles of a sufficiently large population through a network of simple cybernetic transceivers, the research centers of a world can gain access to cheap and plentiful raw computing power.''' LRN_AUTOLAB_I Basic Autolabs LRN_AUTOLAB_I_DESC -'''By automatically inputting all data discovered by active researchers into a single automatic data processing network, data can be analyzed and new data obtained by an entirely automated research facility. Each planet can contain such structures regardless of the population's occupations, giving a bonus to research on all worlds. +'''Increases target research on all planets by 5. -Increases target research on all planets by 5.''' +By automatically inputting all data discovered by active researchers into a single automatic data processing network, data can be analyzed and new data obtained by an entirely automated research facility. Each planet can contain such structures regardless of the population's occupations, giving a bonus to research on all worlds.''' LRN_STELLAR_TOMOGRAPHY Stellar Tomography LRN_STELLAR_TOMOGRAPHY_DESC -'''A network of specialized satellites can use tomographic methods to reconstruct the activities occurring deep within a star. These otherwise costly-to-produce conditions are ideal for a variety of research endeavours, with larger benefits for more exotic star types. +'''Multiplies target research on planets with the research focus by 2, 1.75, 1.5, or 1.25 in systems with Black Hole stars, Neutron stars, Blue or white stars, and Yellow, Orange or Red stars, respectively. -Multiplies target research on planets with the research focus by 2, 1.75, 1.5, or 1.25 in systems with Black Hole stars, Neutron stars, Blue or white stars, and Yellow, Orange or Red stars, respectively.''' +A network of specialized satellites can use tomographic methods to reconstruct the activities occurring deep within a star. These otherwise costly-to-produce conditions are ideal for a variety of research endeavours, with larger benefits for more exotic star types.''' LRN_SPATIAL_DISTORT_GEN Spatial Distortion Generator @@ -4743,9 +4743,9 @@ Galactic Data Network LRN_GAL_DATA_NET_DESC -'''A massive, empire-wide data network able to transfer information instantaneously between any two places, rather than via the lengthy and indirect path of starlanes. This advancement greatly facilitates research throughout the empire. +'''Multiplies target research on all planets with the Research focus by 2. -Multiplies target research on all planets with the Research focus by 2.''' +A massive, empire-wide data network able to transfer information instantaneously between any two places, rather than via the lengthy and indirect path of starlanes. This advancement greatly facilitates research throughout the empire.''' LRN_COLLECTIVE_NET Collective Thought Network @@ -4763,9 +4763,9 @@ Psychogenic Domination LRN_PSY_DOM_DESC -'''It is difficult to force a conscious individual to submit to the total mental control of another entity against its will. By manipulating the timeframes involved however, the mental force exerted by a population over a period of hours may be brought to bear on a single individual in the span of a few seconds, creating an almost irresistible compulsion to join the unified mind. +'''Has a 10% chance of taking control of any enemy ship within one starlane jump of a colony owned by the empire, provided that the ship is not owned by an empire who also has this tech. -Has a 10% chance of taking control of any enemy ship within one starlane jump of a colony owned by the empire, provided that the ship is not owned by an empire who also has this tech.''' +It is difficult to force a conscious individual to submit to the total mental control of another entity against its will. By manipulating the timeframes involved however, the mental force exerted by a population over a period of hours may be brought to bear on a single individual in the span of a few seconds, creating an almost irresistible compulsion to join the unified mind.''' LRN_RUINS_MOD Ancient Ruins Modifier @@ -4780,9 +4780,9 @@ Basic Autofactories PRO_AUTOFACTORY_I_DESC -'''By producing automated factories that operate without direct supervision, it is possible to increase industrial output in an entirely automated facility. These factories can be built and maintained on any planet, regardless of focus, providing a bonus to industry on all worlds. +'''Increases target industry on all planets by 5. -Increases target industry on all planets by 5.''' +By producing automated factories that operate without direct supervision, it is possible to increase industrial output in an entirely automated facility. These factories can be built and maintained on any planet, regardless of focus, providing a bonus to industry on all worlds.''' PRO_HEAVY_MINING_I Heavy Mining Processors @@ -4794,17 +4794,17 @@ Asteroid Mining PRO_ASTEROID_MINE_DESC -'''Mineral resource extraction from subplanetoid-sized bodies involves challenges and provides opportunities quite distinct from those of full-fledged planets. Lacking sufficient mass to self-liquify and differentiate, asteroids can provide much easier access to some heavier elements, and lack of a gravity can make extraction for use in space much more efficient. Conversely, the limited size of each source asteroid requires fully portable self-sufficient extraction facilities. As well, the challenges of any microgravity environment must be overcome, requiring redesign of many traditional methods. +'''Permits use of the Mining focus on Asteroids. -Permits use of the Mining focus on Asteroids.''' +Mineral resource extraction from subplanetoid-sized bodies involves challenges and provides opportunities quite distinct from those of full-fledged planets. Lacking sufficient mass to self-liquify and differentiate, asteroids can provide much easier access to some heavier elements, and lack of a gravity can make extraction for use in space much more efficient. Conversely, the limited size of each source asteroid requires fully portable self-sufficient extraction facilities. As well, the challenges of any microgravity environment must be overcome, requiring redesign of many traditional methods.''' PRO_ORBITAL_MINE Orbital Mining PRO_ORBITAL_MINE_DESC -'''On solid, habitable planets, traditional bulk surface mining is effective and relatively efficient. For gas giants and terrestrial planets that are unable to support a sizable population however, the ability to extract usable minerals with space-based facilities is far more practical. A primary challenge to this method is overcoming the planetary gravity well, but once this is accomplished, vast new sources of minerals become available. As well, specialized resources on uninhabitable planets become accessible for the first time. +'''Permits use of the Mining focus on planetary outposts. -Permits use of the Mining focus on planetary outposts.''' +On solid, habitable planets, traditional bulk surface mining is effective and relatively efficient. For gas giants and terrestrial planets that are unable to support a sizable population however, the ability to extract usable minerals with space-based facilities is far more practical. A primary challenge to this method is overcoming the planetary gravity well, but once this is accomplished, vast new sources of minerals become available. As well, specialized resources on uninhabitable planets become accessible for the first time.''' PRO_GAS_GIANT_GEN Gas Giant Generation @@ -4816,17 +4816,17 @@ Deep Core Mining PRO_CORE_MINE_DESC -'''The pressure and temperatures in terrestrial planet mantles and cores create large quantities of crystal and mineral formations that appear on upper crust layers only due to vulcanism. The lower atmospheric layers and core materials of gaseous planets contain even more exotic materials, in greater concentrations. Accessing these regions to extract the materials is difficult and treacherous, but eminently rewarding, compared to traditional surface mining activities. +'''Increases target mining on planets with the Mining focus by 5, 10, 15 and 20 for Large, Medium, Small and Tiny planets, respectively. -Increases target mining on planets with the Mining focus by 5, 10, 15 and 20 for Large, Medium, Small and Tiny planets, respectively.''' +The pressure and temperatures in terrestrial planet mantles and cores create large quantities of crystal and mineral formations that appear on upper crust layers only due to vulcanism. The lower atmospheric layers and core materials of gaseous planets contain even more exotic materials, in greater concentrations. Accessing these regions to extract the materials is difficult and treacherous, but eminently rewarding, compared to traditional surface mining activities.''' PRO_EXOBOTS Exobots PRO_EXOBOTS_DESC -'''Exobots, as they become commonly known, are a marvel of form meets function. They are robots designed to fulfill nearly any manufacturing job, in fields as wide ranging as electronics to large-scale construction. Easily mass produced, they serve best on colonies that place a high priority on industry. Every world focused primarily on industry receives a team of Exobots, greatly increasing industrial production. +'''Increases target industry on all planets with the Industry focus by one fifth of the planet's population, and target mining on all planets with the Mining focus by 10. -Increases target industry on all planets with the Industry focus by one fifth of the planet's population, and target mining on all planets with the Mining focus by 10.''' +Exobots, as they become commonly known, are a marvel of form meets function. They are robots designed to fulfill nearly any manufacturing job, in fields as wide ranging as electronics to large-scale construction. Easily mass produced, they serve best on colonies that place a high priority on industry. Every world focused primarily on industry receives a team of Exobots, greatly increasing industrial production.''' PRO_SOL_ORB_GEN Solar Orbital Generation @@ -4838,9 +4838,9 @@ Fusion Plants PRO_FUSION_PLANTS_DESC -'''Fusion plants, while expensive to produce and maintain, easily pay for themselves on industrialized worlds with ever increasing power demands. Reliance on old fission based nuclear plants will gradually become a thing of the past. +'''Increases target industry on planets with the Industry focus by one half of the planet's population. -Increases target industry on planets with the Industry focus by one half of the planet's population.''' +Fusion plants, while expensive to produce and maintain, easily pay for themselves on industrialized worlds with ever increasing power demands. Reliance on old fission based nuclear plants will gradually become a thing of the past.''' PRO_HYPER_DAM Hyperspatial Dam @@ -4887,9 +4887,9 @@ Planetary Defense Network SHP_DEFENSE_NET_DESC -'''With galactic exploration comes the possibility of meeting new races - and new enemies. By placing several armed defense bases in orbit around a planet, it is possible to give that planet defensive capabilities without the need for ships. +'''Increases max defense on all planets by 5. -Increases max defense on all planets by 5.''' +With galactic exploration comes the possibility of meeting new races - and new enemies. By placing several armed defense bases in orbit around a planet, it is possible to give that planet defensive capabilities without the need for ships.''' SHP_HI_ENRG_FOCUS High Energy Focus @@ -4921,9 +4921,9 @@ Reinforced Hull SHP_REINFORCED_HULL_DESC -'''Standard ship hulls are designed and constructed with advanced microgravity architectural techniques and highly resistant materials. However, the limitations of physical matter impose a severe limitation on the strength of hulls. By enhancing the hull with structural integrity fields, a sizeable increase in strength can be obtained. +'''Increases max structure of all ships by 5. -Increases max structure of all ships by 5.''' +Standard ship hulls are designed and constructed with advanced microgravity architectural techniques and highly resistant materials. However, the limitations of physical matter impose a severe limitation on the strength of hulls. By enhancing the hull with structural integrity fields, a sizeable increase in strength can be obtained.''' SHP_BASIC_DAM_CONT Basic Damage Control @@ -5047,17 +5047,17 @@ Active Radar SHP_RADAR_DESC -'''Passively relying on incoming electromagnetic radiation for information about objects in the vicinity is crude and impractical, as this radiation can be masked or dampened. By emitting electromagnetic radiation and detecting returning radiation, it is possible to determine the location and velocity of many objects. +'''Increases the detection of all planets to 40. -Increases the detection of all planets to 40.''' +Passively relying on incoming electromagnetic radiation for information about objects in the vicinity is crude and impractical, as this radiation can be masked or dampened. By emitting electromagnetic radiation and detecting returning radiation, it is possible to determine the location and velocity of many objects.''' SHP_NEUTRON_SCANNER Neutron Scanner SHP_NEUTRON_SCANNER_DESC -'''Electromagnetic radiation has no rest mass and is easily manipulable. Simply by bending waves of light around an object, it is possible to render radar devices virtually useless. By firing waves of neutrons instead of electromagnetic radiation, more effective active scanning can be utilized. +'''Increases the detection of all planets to 60. -Increases the detection of all planets to 60.''' +Electromagnetic radiation has no rest mass and is easily manipulable. Simply by bending waves of light around an object, it is possible to render radar devices virtually useless. By firing waves of neutrons instead of electromagnetic radiation, more effective active scanning can be utilized.''' SHP_SENSORS Sensors @@ -5075,9 +5075,9 @@ Absorption Field SHP_ABSORPTION_FIELD_DESC -'''Simply dampening electromagnetic emissions can make an object completely invisible to passive scans. Active scanning however, can make such methods of hiding an object nearly useless. By absorbing, rather than reflecting the radiation emitted by active scanning devices, the stealth of a ship can be greatly increased. +'''Increases the stealth of all planets, systems and buildings by 30. This bonus is not cumulative with that of other stealth techs. -Increases the stealth of all planets, systems and buildings by 30. This bonus is not cumulative with that of other stealth techs.''' +Simply dampening electromagnetic emissions can make an object completely invisible to passive scans. Active scanning however, can make such methods of hiding an object nearly useless. By absorbing, rather than reflecting the radiation emitted by active scanning devices, the stealth of a ship can be greatly increased.''' SHP_DIM_CLOAK Dimensional Cloak @@ -5089,9 +5089,9 @@ Phasing Cloak SHP_PHASING_CLOAK_DESC -'''Even the most carefully concealed ship emits radiation in the form of force carrier particles. By modulating the wave forms of these particles, it is possible to synchronize them with the background radiation, hampering even very advanced attempts to detect the ship. +'''Increases the stealth of all planets, systems and buildings by 80. This bonus is not cumulative with that of other stealth techs. -Increases the stealth of all planets, systems and buildings by 80. This bonus is not cumulative with that of other stealth techs.''' +Even the most carefully concealed ship emits radiation in the form of force carrier particles. By modulating the wave forms of these particles, it is possible to synchronize them with the background radiation, hampering even very advanced attempts to detect the ship.''' SHP_DEUTERIUM_TANK Deuterium Tank |
From: <geo...@us...> - 2011-09-16 02:31:45
|
Revision: 4272 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4272&view=rev Author: geoffthemedio Date: 2011-09-16 02:31:39 +0000 (Fri, 16 Sep 2011) Log Message: ----------- Stringtable entries for created on turn condition Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-09-16 02:31:00 UTC (rev 4271) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-09-16 02:31:39 UTC (rev 4272) @@ -3585,6 +3585,12 @@ DESC_SPECIAL_TURN_RANGE_NOT that has not had a %1% special since between turns %2% and %3% +DESC_CREATED_ON_TURN + that was created between turns %1% and %2% + +DESC_CREATED_ON_TURN_NOT + that was not created between turns %1% and %2% + DESC_CONTAINS that contains an object%1% |
From: <geo...@us...> - 2011-10-02 09:20:12
|
Revision: 4332 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4332&view=rev Author: geoffthemedio Date: 2011-10-02 09:20:06 +0000 (Sun, 02 Oct 2011) Log Message: ----------- Fixed miscopied strings for local candidate and root candidate condition descriptions, which were showing as target. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-10-02 08:49:11 UTC (rev 4331) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-10-02 09:20:06 UTC (rev 4332) @@ -3165,10 +3165,10 @@ target DESC_VAR_LOCAL_CANDIDATE -target +local condition candidate DESC_VAR_ROOT_CANDIDATE -target +root condition candidate DESC_STATISTIC statistic |
From: <geo...@us...> - 2011-10-17 08:58:45
|
Revision: 4406 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4406&view=rev Author: geoffthemedio Date: 2011-10-17 08:58:39 +0000 (Mon, 17 Oct 2011) Log Message: ----------- Stringtable updates: missing and changed string names. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-10-17 01:03:12 UTC (rev 4405) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-10-17 08:58:39 UTC (rev 4406) @@ -2454,17 +2454,17 @@ UNKNOWN_PLANET Unknown Planet -PLANETBOUND -Planetbound - cannot build ships +CANNOT_PRODUCE_SHIPS +Cannot Produce Ships -SPACEFARING -Spacefaring - can build ships +CAN_PRODUCE_SHIPS +Can Produce Ships -SPACEBOUND -Spacebound - cannot colonize planets +CANNNOT_COLONIZESPACEBOUND +Cannot Colonize Planets CAN_COLONIZE -Can Colonize - can build colony ships +Can Produce Colony Ships OCCUPIED_PLANETS Occupied Planets: @@ -2600,7 +2600,7 @@ SP_TRENCHERS Trenchers SP_TRENCHERS_DESC -Enigmatic wheeled robots devoted to carving up their planet into the most elaborate curves and spirals. +Enigmatic wheeled robots devoted to carving up their planet into the elaborate curves and spirals. SP_BEIGEGOO Beige Goo @@ -3261,7 +3261,7 @@ [[METER_DEFENSE]] DESC_VAR_TROOPS [[METER_TROOPS]] -DESC_VAR_FOOD_CONSUMPTION +DESC_VAR_FOODCONSUMPTION [[METER_FOOD_CONSUMPTION]] DESC_VAR_SUPPLY [[METER_SUPPLY]] @@ -3367,6 +3367,12 @@ DESC_VAR_LASTTURNBATTLEHERE last turn a battle occured here +DESC_VAR_ALLOCATEDFOOD +allocated food + +FoodAllocationForMaxGrowth +food allocation needed for max growth + # this one is intentionally left empty DESC_VALUE_REF_MULTIPART_VARIABLE0 %1% @@ -3545,6 +3551,9 @@ EFFECT_TERRAFORM %planet% has been terraformed. +EFFECT_STARVATION +Famine struck %planet%. + # Conditions DESC_ALL |
From: <ele...@us...> - 2011-10-21 15:58:55
|
Revision: 4428 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4428&view=rev Author: eleazzaar Date: 2011-10-21 15:58:49 +0000 (Fri, 21 Oct 2011) Log Message: ----------- improved descriptions for some space monsters. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-10-21 10:12:59 UTC (rev 4427) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-10-21 15:58:49 UTC (rev 4428) @@ -232,29 +232,34 @@ SM_KRILL_1 Small Krill Swarm SM_KRILL_1_DESC -Space Krill are small vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Though normally not aggressive, their numbers become a hazard for navigation, and block resupply. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply. +'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Though normally not aggressive, their numbers become a hazard for navigation, and block resupply. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' SM_KRILL_2 Medium Krill Swarm SM_KRILL_2_DESC -Space Krill are small vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Though normally not aggressive, their numbers become a hazard for navigation, and block resupply. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply. +'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Though normally not aggressive, their numbers become a hazard for navigation, and block resupply. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' SM_KRILL_3 Large Krill Swarm SM_KRILL_3_DESC -Space Krill are small vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. When in large enough numbers they begin to become agressive towards ships. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply. +'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. When in large enough numbers they begin to become agressive towards ships. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' SM_KRILL_4 Plauge of Krill SM_KRILL_4_DESC -Space Krill are small vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Krill behavior changes radically when a critical population is reached-- somewhere in the 10s of millions. The normally flighty Krill, become aggressive, attacking ships and destroying orbital structures. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply. +'''Space Krill are small, vaguely insectile organisms that feed on the dust and rocks far from any gravity well. Individually simple, Krill communicate via coherent light, allowing the swarm to coordinate and calculate trajectories. Krill behavior changes radically when a critical population is reached-- somewhere in the 10s of millions. The normally flighty Krill, become aggressive, attacking ships and destroying orbital structures. The high quantity of low-G resources found in an asteroid belt, provide Krill with the perfect conditions to rapidly multiply.''' SM_TREE -Solar Tree +Dyson Forest SM_TREE_DESC -Large branching space-born tree with filamentous branches. Solar Trees gradually grow larger and tougher. +'''A Dyson Forest is made up of numerous space-born "trees" with filamentous branches. The trees multiply and align themselves in a bubble at the proper distance around their host star. Dyson Forests are a hazard to navigation, and as time passes, the forest expands and becomes harder to erradicate. At intervals they may send out a seed through the star-lanes to colonize other stars.''' +SM_SEED +Dyson Seed +SM_SEED_DESC +Dyson Forests intermittantly produce a star-lane capable seed, sent away to found a new forest around other stars. + SM_FLOATER Floater @@ -270,7 +275,7 @@ SM_DRONE Drone SM_DRONE_DESC -Tool of a forgotten war, the Drone Fighter still fulfills it's original purpose, mindlessly attacking any ships in range. +'''Tool of a forgotten war, the Drone Fighter still fulfills it's original purpose: mindlessly attacking any ships in range.''' SM_DRONE_FACTORY Drone Factory |
From: <ele...@us...> - 2011-10-28 00:17:43
|
Revision: 4448 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4448&view=rev Author: eleazzaar Date: 2011-10-28 00:17:37 +0000 (Fri, 28 Oct 2011) Log Message: ----------- fixed broken short description for xenoarchaology. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-10-27 09:25:03 UTC (rev 4447) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-10-28 00:17:37 UTC (rev 4448) @@ -4841,8 +4841,8 @@ LRN_XENOARCH_RESTORE_DESC It is often exceedingly difficult and dangerous to decipher the clues left by ancient civilizations in the form of highly advanced technology. Mistreatment of the technology or accidental activation can cause the technology itself and/or the archaeologists extracting the technology to be lost. By containing the technology safely within a force field and probing its depths via non-local field manipulation, it is possible to safely recover and unlock the mysteries of ancient technology. -XENOARCH_RESTORE_SHORT_DESC -Allows Ultra-Rare Techs +XENOARCH_SHORT_DESC +Allows discoveries from Ruins LRN_DISTRIB_THOUGHT Distributed Thought Computing |
From: <ele...@us...> - 2011-10-29 18:46:51
|
Revision: 4451 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4451&view=rev Author: eleazzaar Date: 2011-10-29 18:46:45 +0000 (Sat, 29 Oct 2011) Log Message: ----------- correcting some shipyard and xenoarchaology and victory descriptions. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-10-29 04:19:02 UTC (rev 4450) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-10-29 18:46:45 UTC (rev 4451) @@ -2704,13 +2704,13 @@ Ancient Ruins ANCIENT_RUINS_DEPLETED_SPECIAL_DESC -This planet holds the ruins of an advanced ancient race, who have been forgotten in the history books, tripling research on the planet and increasing research on Research-focused planets throughout the empire by one twentieth (non-stacking). +This planet holds the ruins of an unknown, advanced ancient race. Research is tripled on the planet and increasing research on Research-focused planets throughout the empire by one twentieth (non-stacking). A valuable discovery has already been made here. ANCIENT_RUINS_SPECIAL Ancient Ruins ANCIENT_RUINS_SPECIAL_DESCRIPTION -This planet holds the ruins of an advanced ancient race, who have been forgotten in the history books, tripling research on the planet and increasing research on Research-focused planets throughout the empire by one twentieth (non-stacking). The first empire with the tech Xenoarchaeological Restoration to possess this planet receives one free ultra-rare tech or uncovers an ultra-rare building or ship. +This planet holds the ruins of an unknown, advanced ancient race. Research is tripled on the planet and increasing research on Research-focused planets throughout the empire by one twentieth (non-stacking). The first empire with the tech Xenoarchaeology to possess this planet receives one free advanced tech or uncovers a powerful building or ship. MINERALS_SPECIAL Mineral Rich @@ -3987,9 +3987,16 @@ LRN_XENOARCH Xenoarchaeology +XENOARCH_SHORT_DESC +Allows discoveries from Ruins + LRN_XENOARCH_DESC +'''Allows discoveries from Ancient Ruins. + The contemporary empires, races and single-star civilizations are not the first or only beings to have lived in this galaxy. Remains, ruins and rumours of the ancients may be found on deserted planets and lifeless asteroids, or drifting in open space. Finding and deciphering such clues holds great potential to reveal secrets, teach lessons, or give warnings of ancient knowledge. +It is often exceedingly difficult and dangerous to decipher the clues left by ancient civilizations in the form of highly advanced technology. Mistreatment of the technology or accidental activation can cause the technology itself and/or the archaeologists extracting the technology to be lost. By containing the technology safely within a force field and probing its depths via non-local field manipulation, it is possible to safely recover and unlock the mysteries of ancient technology.''' + LRN_GRAVITONICS Gravitonics @@ -4587,6 +4594,9 @@ # Tech Application Names & Descriptions # ######################################### +VICTORY_SHORT_DESC +Brings Victory! + DOES_NOTHING_SHORT_DESC Useless: Does Nothing @@ -4835,15 +4845,6 @@ LRN_SOLAR_MAN_DESC Different star types not only have their own distinct attributes and opportunities for exploitation, but also tend to give rise to a particular planet type. Often, a star of a particular type will give a desired bonus, but will almost certainly be devoid of any desirable planets, or will not be present in an opportune location in the galaxy. By manipulating the high-energy reactions within a star's core, it would be possible to either reverse or accelerate the natural processes within the star, allowing it to be changed to an entirely different type at need. -LRN_XENOARCH_RESTORE -Xenoarchaeological Restoration - -LRN_XENOARCH_RESTORE_DESC -It is often exceedingly difficult and dangerous to decipher the clues left by ancient civilizations in the form of highly advanced technology. Mistreatment of the technology or accidental activation can cause the technology itself and/or the archaeologists extracting the technology to be lost. By containing the technology safely within a force field and probing its depths via non-local field manipulation, it is possible to safely recover and unlock the mysteries of ancient technology. - -XENOARCH_SHORT_DESC -Allows discoveries from Ruins - LRN_DISTRIB_THOUGHT Distributed Thought Computing @@ -6389,7 +6390,7 @@ SH_ROBOTIC_DESC '''This hull is completely automated and functions under the principals of Military Robotic Control. Like the standard hull, it has four external slots and one internal slot. It is faster than the standard hull, and will have its structure restored between combats, but has a lower max structure. -In addition to a Basic Shipyard an an orbital Drydock, either a Robotic Processing Unit or a Nanorobotic Processing Unit is required at the planet where it is constructed.''' +In addition to a Basic Shipyard and an orbital Drydock, either a Robotic Processing Unit or a Nanorobotic Processing Unit is required at the planet where it is constructed.''' SH_SPATIAL_FLUX Spatial Flux Hull |
From: <ele...@us...> - 2011-11-08 17:00:36
|
Revision: 4479 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4479&view=rev Author: eleazzaar Date: 2011-11-08 17:00:30 +0000 (Tue, 08 Nov 2011) Log Message: ----------- consolidation of some orphaned tech descriptions from removed techs. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2011-11-07 15:31:45 UTC (rev 4478) +++ trunk/FreeOrion/default/eng_stringtable.txt 2011-11-08 17:00:30 UTC (rev 4479) @@ -3988,8 +3988,12 @@ Artificial Minds LRN_ARTIF_MINDS_DESC -While traditional computers have nearly unfathomable intelligence and computational abilities, they lack the essential qualities of self-awareness, consciousness or sentience. With the development of true artificial minds, these qualities may be synthesized, modified and altered. These investigations open new avenues of research into cognitive sciences and novel metaparadigms. +'''Increases target research on all planets by 5. +By automatically inputting all data discovered by active researchers into a single automatic data processing network, data can be analyzed and new data obtained by an entirely automated research facility. Each planet can contain such structures regardless of the population's occupations, giving a bonus to research on all worlds. + +While traditional computers have nearly unfathomable intelligence and computational abilities, they lack the essential qualities of self-awareness, consciousness or sentience. With the development of true artificial minds, these qualities may be synthesized, modified and altered. These investigations open new avenues of research into cognitive sciences and novel metaparadigms.''' + LRN_XENOARCH Xenoarchaeology @@ -4224,14 +4228,20 @@ Orbital Generation PRO_ORBITAL_GEN_DESC -Low orbit of planetary bodies provides numerous benefits for power generation compared to planetary surfaces. Direct exposure to nearby solar radiation without atmospheric attenuation, and the orders of magnitude larger structures that may be assembled in microgravity to collect it are significant advantages. The resulting power may be used in orbit, or may be beamed to the planet to support surface industry. As well, new mechanisms of energy conversion become available in orbit, including planetary magnetic field coupling, orbital momentum exchange, and frictional heating with planetary atmospheres, which are uniquely beneficial for specialized applications. +'''Once troublesome gravity well problems are overcome, gas giants offer a unique opportunity to harvest usable energy quickly and efficiently. Methods which take advantage of the high density atmosphere and belt-zone circulation allow a significant amount of energy to be easily accrued and transported for use in nearby planets. +Low orbit of planetary bodies provides numerous benefits for power generation compared to planetary surfaces. Direct exposure to nearby solar radiation without atmospheric attenuation, and the orders of magnitude larger structures that may be assembled in microgravity to collect it are significant advantages. The resulting power may be used in orbit, or may be beamed to the planet to support surface industry. As well, new mechanisms of energy conversion become available in orbit, including planetary magnetic field coupling, orbital momentum exchange, and frictional heating with planetary atmospheres, which are uniquely beneficial for specialized applications.''' + PRO_SENTIENT_AUTOMATION Sentient Automation PRO_SENTIENT_AUTOMATION_DESC -As equipment becomes increasingly automated, it becomes capable of fully replicating and maintaining itself without outside support, other than its required raw materials and a requested, or suggested, final product to produce. When controlled by an artificial mind, the entire system can learn, plan, react, and adapt autonomously, and can do so without the cumbersome inefficiencies traditionally required to house and employ workers. +'''Increases target industry on all planets by 5. +By producing automated factories that operate without direct supervision, it is possible to increase industrial output in an entirely automated facility. These factories can be built and maintained on any planet, regardless of focus, providing a bonus to industry on all worlds. + +As equipment becomes increasingly automated, it becomes capable of fully replicating and maintaining itself without outside support, other than its required raw materials and a requested, or suggested, final product to produce. When controlled by an artificial mind, the entire system can learn, plan, react, and adapt autonomously, and can do so without the cumbersome inefficiencies traditionally required to house and employ workers.''' + PRO_INTSTEL_COPRO Interstellar Co-Production @@ -4252,8 +4262,10 @@ Singularity Generation PRO_SINGULAR_GEN_DESC -As matter is drawn towards a singularity by the intense spacetime curvature, or gravitational field, the matter forms an accretion disk and is greatly compressed and heated. High energy radiation emitted from the disk may be captured and harnessed for power generation. The event horizon of the singularity itself also emits radiation due to the annihilation of virtual particle-antiparticle pairs that form in its vicinity. This method of power generation is significantly more delicate and unstable than the accretion disk method, but can produce an even greater output. +'''Harnessing energy from a black hole is significantly more dangerous than harnessing energy from a regular star, but also has potential for significantly greater gains. By building a generator designed to tap into the energy of particle-antiparticle collisions on the event horizon of a singularity, tremendous benefits to industry may be obtained. +As matter is drawn towards a singularity by the intense spacetime curvature, or gravitational field, the matter forms an accretion disk and is greatly compressed and heated. High energy radiation emitted from the disk may be captured and harnessed for power generation. The event horizon of the singularity itself also emits radiation due to the annihilation of virtual particle-antiparticle pairs that form in its vicinity. This method of power generation is significantly more delicate and unstable than the accretion disk method, but can produce an even greater output.''' + PRO_ENERGY_CONV Energy Conversion @@ -4843,14 +4855,6 @@ The average citizen literally wastes his mind away, one of the finest computing devices in the universe. By tapping into the idle brain cycles of a sufficiently large population through a network of simple cybernetic transceivers, the research centers of a world can gain access to cheap and plentiful raw computing power.''' -LRN_AUTOLAB_I -Basic Autolabs - -LRN_AUTOLAB_I_DESC -'''Increases target research on all planets by 5. - -By automatically inputting all data discovered by active researchers into a single automatic data processing network, data can be analyzed and new data obtained by an entirely automated research facility. Each planet can contain such structures regardless of the population's occupations, giving a bonus to research on all worlds.''' - LRN_STELLAR_TOMOGRAPHY Stellar Tomography @@ -4902,14 +4906,6 @@ MIND_CONTROL_SHORT_DESC Allows Mind Control -PRO_AUTOFACTORY_I -Basic Autofactories - -PRO_AUTOFACTORY_I_DESC -'''Increases target industry on all planets by 5. - -By producing automated factories that operate without direct supervision, it is possible to increase industrial output in an entirely automated facility. These factories can be built and maintained on any planet, regardless of focus, providing a bonus to industry on all worlds.''' - PRO_HEAVY_MINING_I Heavy Mining Processors @@ -4932,12 +4928,6 @@ On solid, habitable planets, traditional bulk surface mining is effective and relatively efficient. For gas giants and terrestrial planets that are unable to support a sizable population however, the ability to extract usable minerals with space-based facilities is far more practical. A primary challenge to this method is overcoming the planetary gravity well, but once this is accomplished, vast new sources of minerals become available. As well, specialized resources on uninhabitable planets become accessible for the first time.''' -PRO_GAS_GIANT_GEN -Gas Giant Generation - -PRO_GAS_GIANT_GEN_DESC -Once troublesome gravity well problems are overcome, gas giants offer a unique opportunity to harvest usable energy quickly and efficiently. Methods which take advantage of the high density atmosphere and belt-zone circulation allow a significant amount of energy to be easily accrued and transported for use in nearby planets. - PRO_SOL_ORB_GEN Solar Orbital Generation @@ -4958,12 +4948,6 @@ PRO_MATENG_REPLIC_DESC Previous production techniques were essentially ways to avoid or remove particularly vexing problems with manipulation of matter. None of these techniques fundamentally changed the basic method however, which was to assemble larger objects out of supplied materials, be they prefabricated subsections, or raw minerals. By converting pure energy directly into the desired material object, the need for supplied materials such as minerals or food can become greatly reduced in times of necessity. -PRO_BLACK_HOLE_POW_GEN -Black Hole Power Generator - -PRO_BLACK_HOLE_POW_GEN_DESC -Harnessing energy from a black hole is significantly more dangerous than harnessing energy from a regular star, but also has potential for significantly greater gains. By building a generator designed to tap into the energy of particle-antiparticle collisions on the event horizon of a singularity, tremendous benefits to industry may be obtained. - PRO_NEUTRONIUM_FAC Neutronium Facilities |
From: <ele...@us...> - 2012-01-14 22:49:30
|
Revision: 4588 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4588&view=rev Author: eleazzaar Date: 2012-01-14 22:49:24 +0000 (Sat, 14 Jan 2012) Log Message: ----------- reworded ship production message to: A %shipdesign%,'%ship%' has been produced at %system%. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2012-01-14 22:38:20 UTC (rev 4587) +++ trunk/FreeOrion/default/eng_stringtable.txt 2012-01-14 22:49:24 UTC (rev 4588) @@ -2432,7 +2432,7 @@ An unknown event occurred. SITREP_SHIP_BUILT -A %shipdesign% has been produced at %system%. It is named %ship%. +'''A %shipdesign%,'%ship%' has been produced at %system%.''' SITREP_BUILDING_BUILT %building% has been produced on %planet%. |
From: <ele...@us...> - 2012-01-20 20:26:50
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Revision: 4594 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4594&view=rev Author: eleazzaar Date: 2012-01-20 20:26:44 +0000 (Fri, 20 Jan 2012) Log Message: ----------- fixed broken 'cannot colonize planets' string in 'pedia. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2012-01-16 20:25:10 UTC (rev 4593) +++ trunk/FreeOrion/default/eng_stringtable.txt 2012-01-20 20:26:44 UTC (rev 4594) @@ -2510,7 +2510,7 @@ CAN_PRODUCE_SHIPS Can Produce Ships -CANNNOT_COLONIZESPACEBOUND +CANNNOT_COLONIZE Cannot Colonize Planets CAN_COLONIZE |
From: <ele...@us...> - 2012-01-20 21:07:48
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Revision: 4595 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4595&view=rev Author: eleazzaar Date: 2012-01-20 21:07:38 +0000 (Fri, 20 Jan 2012) Log Message: ----------- added missing space to ship built message. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2012-01-20 20:26:44 UTC (rev 4594) +++ trunk/FreeOrion/default/eng_stringtable.txt 2012-01-20 21:07:38 UTC (rev 4595) @@ -2432,7 +2432,7 @@ An unknown event occurred. SITREP_SHIP_BUILT -'''A %shipdesign%,'%ship%' has been produced at %system%.''' +'''A %shipdesign%, '%ship%' has been produced at %system%.''' SITREP_BUILDING_BUILT %building% has been produced on %planet%. |
From: <ele...@us...> - 2012-01-21 00:13:38
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Revision: 4596 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=4596&view=rev Author: eleazzaar Date: 2012-01-21 00:13:32 +0000 (Sat, 21 Jan 2012) Log Message: ----------- fixed broken Juggernaut hull string. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2012-01-20 21:07:38 UTC (rev 4595) +++ trunk/FreeOrion/default/eng_stringtable.txt 2012-01-21 00:13:32 UTC (rev 4596) @@ -2432,7 +2432,7 @@ An unknown event occurred. SITREP_SHIP_BUILT -'''A %shipdesign%, '%ship%' has been produced at %system%.''' +'''The %shipdesign%, '%ship%' has been produced at %system%.''' SITREP_BUILDING_BUILT %building% has been produced on %planet%. @@ -6691,7 +6691,7 @@ SH_JUGGERNAUT_2_BODY_DESC A formidible heavy-weight space monster. -SH_JUGGERNAUT_3 +SH_JUGGERNAUT_3_BODY Large Juggernaut Body SH_JUGGERNAUT_3_BODY_DESC A formidible heavy-weight space monster. |