From: SourceForge.net <no...@so...> - 2009-04-23 02:34:28
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Bugs item #2779144, was opened at 2009-04-22 19:34 Message generated for change (Tracker Item Submitted) made by geoffthemedio You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2779144&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface Group: Latest Subversion Status: Open Resolution: None Priority: 8 Private: No Submitted By: Geoff Topping (geoffthemedio) Assigned to: Nobody/Anonymous (nobody) Summary: Removing Buildings from Production Queue Doesn't Work Initial Comment: Start new game. Open production screen. Enqueue a few buildings. Double click to remove some of them. The number of enqueued buildings doesn't update, and if another new building is enqueued, all the removed ones reappear. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2779144&group_id=75752 |
From: SourceForge.net <no...@so...> - 2009-04-23 02:37:36
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Bugs item #2779144, was opened at 2009-04-22 19:34 Message generated for change (Comment added) made by geoffthemedio You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2779144&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface Group: Latest Subversion Status: Open Resolution: None Priority: 8 Private: No Submitted By: Geoff Topping (geoffthemedio) Assigned to: Nobody/Anonymous (nobody) Summary: Removing Buildings from Production Queue Doesn't Work Initial Comment: Start new game. Open production screen. Enqueue a few buildings. Double click to remove some of them. The number of enqueued buildings doesn't update, and if another new building is enqueued, all the removed ones reappear. ---------------------------------------------------------------------- >Comment By: Geoff Topping (geoffthemedio) Date: 2009-04-22 19:37 Message: The same issue seems to be affecting the research queue. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2779144&group_id=75752 |
From: SourceForge.net <no...@so...> - 2009-04-24 15:24:23
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Bugs item #2779144, was opened at 2009-04-22 19:34 Message generated for change (Comment added) made by geoffthemedio You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2779144&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface Group: Latest Subversion >Status: Closed >Resolution: Fixed Priority: 8 Private: No Submitted By: Geoff Topping (geoffthemedio) Assigned to: Nobody/Anonymous (nobody) Summary: Removing Buildings from Production Queue Doesn't Work Initial Comment: Start new game. Open production screen. Enqueue a few buildings. Double click to remove some of them. The number of enqueued buildings doesn't update, and if another new building is enqueued, all the removed ones reappear. ---------------------------------------------------------------------- Comment By: Geoff Topping (geoffthemedio) Date: 2009-04-24 08:24 Message: Fixed in Subversion. ---------------------------------------------------------------------- Comment By: Geoff Topping (geoffthemedio) Date: 2009-04-22 19:37 Message: The same issue seems to be affecting the research queue. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2779144&group_id=75752 |