From: <pd...@us...> - 2008-05-13 20:32:48
|
Revision: 2541 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=2541&view=rev Author: pd_ Date: 2008-05-13 13:32:39 -0700 (Tue, 13 May 2008) Log Message: ----------- - Adding 2 ship part icons(Active Radar and Electromagnetic Damper) created by Redcap - Adding Redcap to credits Modified Paths: -------------- trunk/FreeOrion/default/credits.xml trunk/FreeOrion/default/ship_parts.txt Added Paths: ----------- trunk/FreeOrion/default/data/art/icons/ship_parts/active_radar.png trunk/FreeOrion/default/data/art/icons/ship_parts/electromagnetic_damper.png Modified: trunk/FreeOrion/default/credits.xml =================================================================== --- trunk/FreeOrion/default/credits.xml 2008-05-13 04:52:25 UTC (rev 2540) +++ trunk/FreeOrion/default/credits.xml 2008-05-13 20:32:39 UTC (rev 2541) @@ -18,7 +18,7 @@ <PERSON name="Mike Dotterer" nick="maelstrom512" task="Programming"/> <PERSON name="qk-gen" nick="" task="Programming"/> <PERSON name="Adrian Schweizer" nick="LaplaceOperator" task="Programming"/> - <PERSON name="Karl Chen" nick="quarl" task="Programming"/> + <PERSON name="Karl Chen" nick="quarl" task="Programming"/> </GROUP> <GROUP name ="GAMEDESIGN"> <PERSON name="Samuel Knowlton" nick="Aquitaine" task="Game Design"/> @@ -51,6 +51,13 @@ <PERSON name="Karel Kalvoda" nick="Solid Liquid" task="Graphics"/> <PERSON name="J. W. Bjerk" nick="eleazar" task="Graphics, Game Design"/> <PERSON name="Josh Combs" nick="Josh" task="Graphics"/> + <PERSON name="Thomas Meschede" nick="ssalamass" task="Graphics"/> + <PERSON name="Michael T. Young" nick="shrinkshooter" task="Graphics"/> + <PERSON name="Redcap" nick="" task="Graphics"/> + + + + </GROUP> <GROUP name ="AUDIO"> <PERSON name="Kenneth Welch" nick="LithiumMongoose" task="Audio"/> Added: trunk/FreeOrion/default/data/art/icons/ship_parts/active_radar.png =================================================================== (Binary files differ) Property changes on: trunk/FreeOrion/default/data/art/icons/ship_parts/active_radar.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/FreeOrion/default/data/art/icons/ship_parts/electromagnetic_damper.png =================================================================== (Binary files differ) Property changes on: trunk/FreeOrion/default/data/art/icons/ship_parts/electromagnetic_damper.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: trunk/FreeOrion/default/ship_parts.txt =================================================================== --- trunk/FreeOrion/default/ship_parts.txt 2008-05-13 04:52:25 UTC (rev 2540) +++ trunk/FreeOrion/default/ship_parts.txt 2008-05-13 20:32:39 UTC (rev 2541) @@ -78,7 +78,7 @@ scope = Source activation = Source effects = SetMaxDetection Target.MaxDetection + 10 - graphic = "" + graphic = "icons/ship_parts/active_radar.png" Part name = "FU_DEUTERIUM_TANK" @@ -126,7 +126,7 @@ scope = Source activation = Source effects = SetMaxStealth Target.MaxStealth + 5 - graphic = "" + graphic = "icons/ship_parts/electromagnetic_damper.png" Part name = "CO_COLONY_POD" |
From: <pd...@us...> - 2008-05-14 18:04:51
|
Revision: 2544 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=2544&view=rev Author: pd_ Date: 2008-05-14 11:01:47 -0700 (Wed, 14 May 2008) Log Message: ----------- Adding Cryonic Colony Pod icon. Modified Paths: -------------- trunk/FreeOrion/default/ship_parts.txt Added Paths: ----------- trunk/FreeOrion/default/data/art/icons/ship_parts/cryonic_colony_pod.png Added: trunk/FreeOrion/default/data/art/icons/ship_parts/cryonic_colony_pod.png =================================================================== (Binary files differ) Property changes on: trunk/FreeOrion/default/data/art/icons/ship_parts/cryonic_colony_pod.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: trunk/FreeOrion/default/ship_parts.txt =================================================================== --- trunk/FreeOrion/default/ship_parts.txt 2008-05-14 07:06:24 UTC (rev 2543) +++ trunk/FreeOrion/default/ship_parts.txt 2008-05-14 18:01:47 UTC (rev 2544) @@ -150,4 +150,4 @@ mountableSlotTypes = Internal location = And [OwnedBy TheEmpire Source.Owner CurrentPopulation low = 3 high = 999] - graphic = "" + graphic = "icons/ship_parts/cryonic_colony_pod.png" |
From: <pd...@us...> - 2008-05-16 10:44:28
|
Revision: 2553 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=2553&view=rev Author: pd_ Date: 2008-05-16 03:44:33 -0700 (Fri, 16 May 2008) Log Message: ----------- - Addgin Self-gravitatin Structures tech icons/tech/self-gravitating_structures.png(shrinkshooter) - finally fixing the systems selectors(they should have been like this since the beginng, to suggeste a snapping motion) - replacing the missing icon with the red cross - replacing MarkI Icon Modified Paths: -------------- trunk/FreeOrion/default/data/art/misc/mark1.png trunk/FreeOrion/default/data/art/misc/missing.png trunk/FreeOrion/default/data/art/misc/system_mouseover.png trunk/FreeOrion/default/data/art/misc/system_selection.png trunk/FreeOrion/default/techs.txt Added Paths: ----------- trunk/FreeOrion/default/data/art/icons/tech/self-gravitating_structures.png Added: trunk/FreeOrion/default/data/art/icons/tech/self-gravitating_structures.png =================================================================== (Binary files differ) Property changes on: trunk/FreeOrion/default/data/art/icons/tech/self-gravitating_structures.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: trunk/FreeOrion/default/data/art/misc/mark1.png =================================================================== (Binary files differ) Modified: trunk/FreeOrion/default/data/art/misc/missing.png =================================================================== (Binary files differ) Modified: trunk/FreeOrion/default/data/art/misc/system_mouseover.png =================================================================== (Binary files differ) Modified: trunk/FreeOrion/default/data/art/misc/system_selection.png =================================================================== (Binary files differ) Modified: trunk/FreeOrion/default/techs.txt =================================================================== --- trunk/FreeOrion/default/techs.txt 2008-05-16 04:15:03 UTC (rev 2552) +++ trunk/FreeOrion/default/techs.txt 2008-05-16 10:44:33 UTC (rev 2553) @@ -1378,7 +1378,7 @@ "CON_ORBITAL_CON" ] unlock = [] - graphic = "" + graphic = "icons/tech/self-gravitating_structures.png" Tech name = "CON_ASYMP_MATS" |
From: <pd...@us...> - 2008-05-18 15:05:32
|
Revision: 2560 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=2560&view=rev Author: pd_ Date: 2008-05-18 08:04:51 -0700 (Sun, 18 May 2008) Log Message: ----------- - Added Laser and Ion Cannon Icons - Changed Lead Armor Plating Icon Modified Paths: -------------- trunk/FreeOrion/default/data/art/icons/ship_parts/lead_armor_plating.png trunk/FreeOrion/default/ship_parts.txt Added Paths: ----------- trunk/FreeOrion/default/data/art/icons/ship_parts/ion_cannon.png trunk/FreeOrion/default/data/art/icons/ship_parts/laser.png Added: trunk/FreeOrion/default/data/art/icons/ship_parts/ion_cannon.png =================================================================== (Binary files differ) Property changes on: trunk/FreeOrion/default/data/art/icons/ship_parts/ion_cannon.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/FreeOrion/default/data/art/icons/ship_parts/laser.png =================================================================== (Binary files differ) Property changes on: trunk/FreeOrion/default/data/art/icons/ship_parts/laser.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: trunk/FreeOrion/default/data/art/icons/ship_parts/lead_armor_plating.png =================================================================== (Binary files differ) Modified: trunk/FreeOrion/default/ship_parts.txt =================================================================== --- trunk/FreeOrion/default/ship_parts.txt 2008-05-18 12:28:58 UTC (rev 2559) +++ trunk/FreeOrion/default/ship_parts.txt 2008-05-18 15:04:51 UTC (rev 2560) @@ -7,7 +7,7 @@ buildtime = 1 mountableSlotTypes = External location = OwnedBy TheEmpire Source.Owner - graphic = "" + graphic = "icons/ship_parts/laser.png" Part name = "SR_ION_CANNON" @@ -18,7 +18,7 @@ buildtime = 2 mountableSlotTypes = External location = OwnedBy TheEmpire Source.Owner - graphic = "" + graphic = "icons/ship_parts/ion_cannon.png" Part name = "LR_NUCLEAR_MISSILE" |
From: <pd...@us...> - 2008-05-19 18:32:51
|
Revision: 2562 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=2562&view=rev Author: pd_ Date: 2008-05-19 11:32:56 -0700 (Mon, 19 May 2008) Log Message: ----------- - added Colony Pod Icon - minor tweaks to generic_hull.png and cryonic_colony_pod.png Modified Paths: -------------- trunk/FreeOrion/default/data/art/hulls_design/generic_hull.png trunk/FreeOrion/default/data/art/icons/ship_parts/cryonic_colony_pod.png trunk/FreeOrion/default/ship_parts.txt Added Paths: ----------- trunk/FreeOrion/default/data/art/icons/ship_parts/colony_pod.png Modified: trunk/FreeOrion/default/data/art/hulls_design/generic_hull.png =================================================================== (Binary files differ) Added: trunk/FreeOrion/default/data/art/icons/ship_parts/colony_pod.png =================================================================== (Binary files differ) Property changes on: trunk/FreeOrion/default/data/art/icons/ship_parts/colony_pod.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: trunk/FreeOrion/default/data/art/icons/ship_parts/cryonic_colony_pod.png =================================================================== (Binary files differ) Modified: trunk/FreeOrion/default/ship_parts.txt =================================================================== --- trunk/FreeOrion/default/ship_parts.txt 2008-05-19 07:59:44 UTC (rev 2561) +++ trunk/FreeOrion/default/ship_parts.txt 2008-05-19 18:32:56 UTC (rev 2562) @@ -138,7 +138,7 @@ mountableSlotTypes = Internal location = And [OwnedBy TheEmpire Source.Owner CurrentPopulation low = 3 high = 999] - graphic = "" + graphic = "icons/ship_parts/colony_pod.png" Part name = "CO_SUSPEND_ANIM_POD" |
From: <geo...@us...> - 2008-05-30 17:28:52
|
Revision: 2575 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=2575&view=rev Author: geoffthemedio Date: 2008-05-30 10:29:01 -0700 (Fri, 30 May 2008) Log Message: ----------- Spanish stringtable update from wiki by Synyestro, and credit for this Modified Paths: -------------- trunk/FreeOrion/default/credits.xml trunk/FreeOrion/default/esp_stringtable.txt Modified: trunk/FreeOrion/default/credits.xml =================================================================== --- trunk/FreeOrion/default/credits.xml 2008-05-29 14:22:37 UTC (rev 2574) +++ trunk/FreeOrion/default/credits.xml 2008-05-30 17:29:01 UTC (rev 2575) @@ -68,6 +68,7 @@ <PERSON name="Myckel Habets" nick="Myckel" task="Dutch Translation"/> <PERSON name="Martin Roth" nick="Captain Rage" task="Swedish Translation"/> <PERSON name="Markus Sinner" nick="kroddn" task="German Translation"/> - </GROUP> + <PERSON name="Fran Valenzuela" nick="Synyestro" task="Spanish Translation"/> + </GROUP> </CREDITS> </XMLDoc> Modified: trunk/FreeOrion/default/esp_stringtable.txt =================================================================== --- trunk/FreeOrion/default/esp_stringtable.txt 2008-05-29 14:22:37 UTC (rev 2574) +++ trunk/FreeOrion/default/esp_stringtable.txt 2008-05-30 17:29:01 UTC (rev 2575) @@ -1,15 +1,13 @@ Espa\xF1ol -#Esto es el archivo de lenguaje en espa\xF1ol para FreeOrion. -#Traduce este archivo a otros idiomas. -#Se ha traducido una muy peque\xF1a parte del texto, el resto permanece en ingles, se sigue trabajando en el. -#Traduccion IvanS +#Esto es el archivo de lenguaje en espa\xF1ol para FreeOrion. Se ha traducido una muy peque\xF1a parte del texto, el resto permanece en ingles, se sigue trabajando en el. +#Ultima modificacion: 21-05-2008. Traduccion IvanS, Synyestro. ################# # Common # ################# -#Cualquiera puede utilizar \xE9stos para botones b\xE1sicos. +#Cualquiera puede utilizar estos para botones basicos. APPNAME FreeOrion @@ -18,7 +16,7 @@ Examinar... OK -OK +Aceptar CANCEL Cancelar @@ -26,6 +24,9 @@ DONE Hecho +CLOSE +Cerrar + LOAD Cargar @@ -53,14 +54,17 @@ LOADING Cargando ... +SERVER_WONT_START +El servidor no puede ser iniciado.\n\nNota para Linux: El servidor se debe ejecutar en el directorio de trabajo. Si FreeOrion se esta ejecutando desde algun lugar que no sea el directorio en el que se encuentran los principales ficheros binarios de FreeOrion, lo mas probable es que tenga que salir y reinicializar desde ese directorio. + SERVER_TIMEOUT -El servidor no responde +El servidor no responde. SERVER_LOST Se ha perdido la conexion con el servidor. SERVER_GAME_END -El servidor envio un mensaje de fin del juego. bve. +El servidor ha dado el juego por finalizado. Hasta otra. PLAYER_DISCONNECTED El jugador %1% se ha desconectado del servidor. @@ -71,8 +75,11 @@ PLAYER_VICTORIOUS Has vencido. +EMPIRE +Imperio + EMPIRE_DEFEATED -El imperio %1% ha acabado. +El imperio %1% ha sido eliminado. ALL Todo @@ -84,7 +91,7 @@ Renombrar ENTER_NEW_NAME -Introduzca el nombre +Introduzca el nuevo nombre UNKNOWN_VALUE_SYMBOL ? @@ -93,8 +100,347 @@ Estacion de defensa DEFENSE_BASE_DESCRIPTION -Una plataforma de defensa orbital que ayuda en la defensa del planeta en el que se encuentra.\n\nAtaque: 1\nDefensa: 3 +Una plataforma orbital armada que tiene como funcion la defensa del planeta en la que se encuentra.\n\nAtaque: 1\nDefensa: 3 +CHAT_WHISPER +whisper + + +###################################### +# Command Line and OptionsDB Options # +###################################### + +COMMAND_LINE_USAGE +Usage: + +COMMAND_LINE_DEFAULT +Default: + +OPTIONS_DB_HELP +Print this help message. + +OPTIONS_DB_GENERATE_CONFIG_XML +Uses all the settings from any existing config.xml file and those given on the command line to generate a config.xml file. This will overwrite the current config.xml file, if it exists. + +OPTIONS_DB_MUSIC_OFF +Disables music in the game. + +OPTIONS_DB_BG_MUSIC +Sets the background track to play. + +OPTIONS_DB_FULLSCREEN +Start the game in fullscreen. + +OPTIONS_DB_UI_CHAT_HIDE_INTERVAL +Time interval, in seconds, after which the multiplayer chat window will disappear if nothing is added to it. A value of 0 indicates that the window should never disappear. + +OPTIONS_DB_UI_CHAT_EDIT_HISTORY +The number of outgoing messages to keep in the chat edit box history. + +OPTIONS_DB_FORCE_EXTERNAL_SERVER +Force the client not to start a server, even when hosting a game on localhost, playing single player, etc. + +OPTIONS_DB_UI_MAIN_MENU_X +Position of the center of the intro screen main menu, as a portion of the application's total width. + +OPTIONS_DB_UI_MAIN_MENU_Y +Position of the center of the intro screen main menu, as a portion of the application's total height. + +OPTIONS_DB_APP_WIDTH +Sets horizontal app resolution. + +OPTIONS_DB_APP_HEIGHT +Sets vertical app resolution. + +OPTIONS_DB_COLOR_DEPTH +Sets screen color depth, in bits per pixel. + +OPTIONS_DB_SHOW_FPS +Toggles FPS display on or off. + +OPTIONS_DB_LIMIT_FPS +Toggles FPS limiting on or off. Limit is set with with max-fps option. + +OPTIONS_DB_MAX_FPS +Toggles FPS limit, if enabled. Limiting is toggled with limit-fps. + +OPTIONS_DB_UI_SOUND_ENABLED +Toggles UI sound effects on or off. + +OPTIONS_DB_UI_SOUND_VOLUME +The volume (0 to 255) at which UI sound effects should be played. + +OPTIONS_DB_UI_SOUND_BUTTON_ROLLOVER +The sound file played when the mouse moves over a button. + +OPTIONS_DB_UI_SOUND_BUTTON_CLICK +The sound file played when a button is clicked. + +OPTIONS_DB_UI_SOUND_TURN_BUTTON_CLICK +The sound file played when the turn button is clicked. + +OPTIONS_DB_UI_SOUND_LIST_SELECT +The sound file played when a listbox or drop-down list item is selected. + +OPTIONS_DB_UI_SOUND_ITEM_DROP +The sound file played when an item is dropped into a listbox. + +OPTIONS_DB_UI_SOUND_LIST_PULLDOWN +The sound file played when the list is opened in a drop-down list. + +OPTIONS_DB_UI_SOUND_TEXT_TYPING +The sound file played when the user types text. + +OPTIONS_DB_UI_SOUND_WINDOW_MAXIMIZE +The sound file played when a window is maximized. + +OPTIONS_DB_UI_SOUND_WINDOW_MINIMIZE +The sound file played when a window is minimized. + +OPTIONS_DB_UI_SOUND_WINDOW_CLOSE +The sound file played when a window is closed. + +OPTIONS_DB_UI_SOUND_ALERT +The sound file played when an error or illegal action occurs. + +OPTIONS_DB_UI_SOUND_PLANET_BUTTON_CLICK +The sound file played when a planet button is clicked. + +OPTIONS_DB_UI_SOUND_FLEET_BUTTON_ROLLOVER +The sound file played when mouse moves over a fleet button. + +OPTIONS_DB_UI_SOUND_FLEET_BUTTON_CLICK +The sound file played when a fleet button is clicked. + +OPTIONS_DB_UI_SOUND_SYSTEM_ICON_ROLLOVER +The sound file played when mouse moves over a system icon. + +OPTIONS_DB_UI_SOUND_SIDEPANEL_OPEN +The sound file played when the system side-panel is opened. + +OPTIONS_DB_UI_SOUND_FARMING_FOCUS +The sound file played when a farming focus button is clicked. + +OPTIONS_DB_UI_SOUND_INDUSTRY_FOCUS +The sound file played when an industry focus button is clicked. + +OPTIONS_DB_UI_SOUND_RESEARCH_FOCUS +The sound file played when a research focus button is clicked. + +OPTIONS_DB_UI_SOUND_MINING_FOCUS +The sound file played when a mining focus button is clicked. + +OPTIONS_DB_UI_SOUND_TRADE_FOCUS +The sound file played when a trade focus button is clicked. + +OPTIONS_DB_UI_SOUND_BALANCED_FOCUS +The sound file played when a balanced focus button is clicked. + +OPTIONS_DB_UI_FONT +Sets UI font resource file. + +OPTIONS_DB_UI_FONT_BOLD +Sets UI bold font resource file. + +OPTIONS_DB_UI_FONT_ITALIC +Sets UI bold font resource file. + +OPTIONS_DB_UI_FONT_BOLD_ITALIC +Sets UI bold font resource file. + +OPTIONS_DB_UI_FONT_SIZE +Sets UI font size. + +OPTIONS_DB_UI_TITLE_FONT +Sets UI title font resource file. + +OPTIONS_DB_UI_TITLE_FONT_SIZE +Sets UI title font size. + +OPTIONS_DB_UI_WND_COLOR +Sets UI window color. + +OPTIONS_DB_UI_TEXT_COLOR +Sets UI text color. + +OPTIONS_DB_UI_CTRL_COLOR +Sets UI control color. + +OPTIONS_DB_UI_CTRL_BORDER_COLOR +Sets UI control border color. + +OPTIONS_DB_UI_BUTTON_COLOR +Sets UI button color. + +OPTIONS_DB_UI_STATE_BUTTON_COLOR +Sets UI state button color. + +OPTIONS_DB_UI_SCROLL_TAB_COLOR +Sets UI scroll tab color. + +OPTIONS_DB_UI_DROPDOWNLIST_INTERIOR_COLOR +Sets UI drop-down-list interior color. + +OPTIONS_DB_UI_DROPDOWNLIST_ARROW_COLOR +Sets UI drop-down-list arrow color. + +OPTIONS_DB_UI_EDIT_HILITE +Sets color of hilighting in UI edit controls. + +OPTIONS_DB_UI_EDIT_INTERIOR +Sets UI edit controls' interior color. + +OPTIONS_DB_UI_MULTIEDIT_INTERIOR +Sets UI multi-line edit controls' interior color. + +OPTIONS_DB_UI_STAT_INCREASE_COLOR +Sets the color of increased stats in the UI. + +OPTIONS_DB_UI_STAT_DECREASE_COLOR +Sets the color of decreased stats in the UI. + +OPTIONS_DB_UI_SIDEPANEL_COLOR +Sets the color of the side-panel. + +OPTIONS_DB_UI_WND_OUTER_BORDER_COLOR +Sets UI outer border color. + +OPTIONS_DB_UI_WND_BORDER_COLOR +Sets UI border color. + +OPTIONS_DB_UI_WND_INNER_BORDER_COLOR +Sets UI inner border color. + +OPTIONS_DB_UI_KNOWN_TECH +Sets color of known techs in the tech tree. + +OPTIONS_DB_UI_KNOWN_TECH_BORDER +Sets text and border color of known techs in the tech tree. + +OPTIONS_DB_UI_RESEARCHABLE_TECH +Sets color of researchable techs in the tech tree. + +OPTIONS_DB_UI_RESEARCHABLE_TECH_BORDER +Sets text and border color of researchable techs in the tech tree. + +OPTIONS_DB_UI_UNRESEARCHABLE_TECH +Sets color of unresearchable techs in the tech tree. + +OPTIONS_DB_UI_UNRESEARCHABLE_TECH_BORDER +Sets text and border color of unresearchable techs in the tech tree. + +OPTIONS_DB_UI_TECH_PROGRESS_BACKGROUND +Sets background color of progress bars in the tech tree. + +OPTIONS_DB_UI_TECH_PROGRESS +Sets color of progress bars in the tech tree. + +OPTIONS_DB_UI_SCROLL_WIDTH +Sets UI scroll width. + +OPTIONS_DB_UI_SYSTEM_ICON_SIZE +Sets size of system icons. + +OPTIONS_DB_UI_FLEET_BUTTON_SIZE +Sets size of fleet buttons (relative to system icon). + +OPTIONS_DB_UI_SYSTEM_SELECTION_INDICATOR_SIZE +Sets size of system selection indicator (relative to system icon). + +OPTIONS_DB_UI_TECH_CATEGORY_1 +Sets color of the first category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_2 +Sets color of the second category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_3 +Sets color of the third category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_4 +Sets color of the fourth category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_5 +Sets color of the fifth category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_6 +Sets color of the sixth category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_7 +Sets color of the seventh category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_8 +Sets color of the eighth category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_9 +Sets color of the ninth category of techs defined in techs.xml. + +OPTIONS_DB_UI_TECH_CATEGORY_10 +Sets color of the tenth category of techs defined in techs.xml. + +OPTIONS_DB_UI_TOOLTIP_DELAY +Sets UI tooltip popup delay, in ms. + +OPTIONS_DB_UI_MULTIPLE_FLEET_WINDOWS +If true, clicks on multiple fleet buttons will open multiple fleet windows at the same time. Otherwise, opening a fleet window will close any currently-open fleet window. + +OPTIONS_DB_UI_FLEET_AUTOSELECT +Auto-select the top fleet when a fleet window is opened. Consider using this flag if you use UI.multiple-fleet-windows. + +OPTIONS_DB_UI_WINDOW_QUICKCLOSE +Close open windows such as fleet windows and the system-view side panel when you right-click on the main map. + +OPTIONS_DB_GAMESETUP_STARS +The number of stars in the galaxy to be generated. + +OPTIONS_DB_GAMESETUP_GALAXY_SHAPE +The shape of the galaxy to be generated. + +OPTIONS_DB_GAMESETUP_GALAXY_AGE +The age of the galaxy to be generated. + +OPTIONS_DB_GAMESETUP_PLANET_DENSITY +The number of planets per system in the galaxy to be generated. + +OPTIONS_DB_GAMESETUP_STARLANE_FREQUENCY +The number of starlanes in the galaxy to be generated. + +OPTIONS_DB_GAMESETUP_SPECIALS_FREQUENCY +The frequency of specials appearing in the galaxy to be generated. + +OPTIONS_DB_UI_TECH_LAYOUT_HORZ_SPACING +The horizontal spacing to be placed between techs in the tech screen, in multiples of the width of a single theory tech. + +OPTIONS_DB_UI_TECH_LAYOUT_VERT_SPACING +The vertical spacing to be placed between techs in the tech screen, in multiples of the height of a single theory tech. + +OPTIONS_DB_SAVE_DIR +The directory in which saved games are saved and from which they are loaded. Directory names are taken to be relative to the location of the executable. + +OPTIONS_DB_SETTINGS_DIR +Sets the root directory for the game resource files (settings and data files). + +OPTIONS_DB_LOG_LEVEL +Sets the level at or above which log messages will be output (levels in order of decreasing verbosity: DEBUG, INFO, NOTICE, WARN, ERROR, CRIT, ALERT, FATAL, EMERG) + +OPTIONS_DB_STRINGTABLE_FILENAME +Sets the language-specific string table filename. + +OPTIONS_DB_AUTOSAVE_SINGLE_PLAYER +If true, autosaves will occur during single-player games. + +OPTIONS_DB_AUTOSAVE_MULTIPLAYER +If true, autosaves will occur during multiplayer games. + +OPTIONS_DB_AUTOSAVE_TURNS +Sets the number of turns that should elapse between autosaves. + +OPTIONS_DB_AUTOSAVE_SAVES +Sets the number of autosaved games that should be kept. + +OPTIONS_DB_MUSIC_VOLUME +The volume (0 to 255) at which music should be played. + + ################# # File Dialog # ################# @@ -106,13 +452,13 @@ Tipo(s): FILE_DLG_MALFORMED_FILENAME -Nombre no valido. +Nombre de archivo no valido. FILE_DLG_OVERWRITE_PROMPT %1% ya existe.\nDesea sobreescribirlo? FILE_DLG_INVALID_FILENAME -"%1%"\nno es un nombre valido. +"%1%"\nno es un nombre de archivo valido. FILE_DLG_FILENAME_IS_A_DIRECTORY "%1%"\nes un directorio. @@ -163,15 +509,16 @@ #Window title#### INTRO_WINDOW_TITLE -Menu Principal +Menu Principal de FreeOrion + #Button names#### INTRO_BTN_SINGLE_PLAYER -Un Jugador +Un solo Jugador INTRO_BTN_MULTI_PLAYER -Varios Jugadores +Multijugador INTRO_BTN_LOAD_GAME Cargar partida @@ -180,7 +527,7 @@ Opciones INTRO_BTN_ABOUT -Sobre Freeorion +Sobre FreeOrion INTRO_BTN_CREDITS Creditos @@ -207,6 +554,7 @@ SCONNECT_WINDOW_TITLE Conectar al servidor + #Static labels#### LAN_GAME_LABEL @@ -234,11 +582,11 @@ #Window title#### MPLOBBY_WINDOW_TITLE -Configurar Multi jugador +Configurar modo Multijugador #Strings MPLOBBY_HOST_ABORTED_GAME -El servidor ha dejado de crear la partida +El servidor ha terminado de configurar la partida. #Button names#### @@ -251,7 +599,10 @@ START_GAME_BN Iniciar partida +MULTIPLAYER_GAME_START_CONDITIONS +Unique empire names and colours required + ######################## # Galaxy Setup Screen # ######################## @@ -281,11 +632,11 @@ GSETUP_AGE Edad de la galaxia GSETUP_STARLANE_FREQ -Cantidad de Starlanes +Cantidad de Nodos Estelares GSETUP_PLANET_DENSITY Densidad de planetas GSETUP_SPECIALS_FREQ -Sucesos especiales +Frecuencia de sucesos especiales GSETUP_2ARM Espiral, 2-brazos @@ -333,15 +684,15 @@ GSETUP_RARE Raro GSETUP_UNCOMMON -Uncommon +Esporadico GSETUP_COMMON -Comun +Frecuente #Error messages#### GSETUP_ERR_NOEXIST -No existe. +Esto no existe. ########################### @@ -357,7 +708,7 @@ #Static text#### ESELECT_EMPIRE_NAME -Nombre del imperio: +Nombre del Imperio: ########################### # About Dialog # @@ -378,7 +729,7 @@ Vision FREEORION_VISION -FreeOrion, un juego de codigo abierto basado en Master of Orion, es un juego por turnos de estrategia espacial que incluye el clasico modelo 4X' incorporando elementos de construccion de nacionesn de juegos como el Europa Universalis 2 y un motor de combate tactico versatil. Al ser modular, el dise\xF1o de codigo abierto permite un grado significativo de personalizacion del motor del juego y de los elementos de la historia por la comunidad, el equipo de FreeOrion esta dedicado a la construccion de un universo vivo en un modelo de 'gran campa\xF1a'. +FreeOrion, un juego de codigo abierto basado en Master of Orion, es un juego por turnos de estrategia espacial que integra el clasico modelo "4X" incorporando elementos de construccion de imperios presentes en juegos como el Europa Universalis 2 y con un motor de combate tactico versatil. Al ser modular, el dise\xF1o de codigo abierto permite un grado significativo de personalizacion del motor del juego y de los elementos de la historia por la comunidad, el equipo de FreeOrion esta dedicado a la construccion de un universo vivo en un modelo de 'gran campa\xF1a'. ########################### # Game Menu # @@ -394,7 +745,7 @@ Cargar Juego GAME_MENU_RESIGN -Abandonar +Rendirse GAME_MENU_SAVE_FILES Salvar archivos del juego @@ -415,14 +766,14 @@ OPTIONS_QUICK_CLOSE_WNDS Cierre rapido de ventanas -OPTIONS_AUTOSAVE -Salvado automatico +OPTIONS_MISC_UI +Miscellaneous UI Settings OPTIONS_SINGLEPLAYER -Un jugador +Un solo jugador OPTIONS_MULTIPLAYER -Varios jugadores +Multijugador OPTIONS_AUTOSAVE_TO_KEEP Numero de partidas guardadas automaticamente @@ -436,15 +787,15 @@ OPTIONS_FONTS Fuentes +OPTIONS_FONT_SIZES +Tama\xF1o + OPTIONS_FONT_TEXT Texto OPTIONS_FONT_TITLE Titulos de ventanas -OPTIONS_FONT_SIZE -Tama\xF1o - OPTIONS_TECH_SPACING Tech spacing @@ -457,12 +808,39 @@ OPTIONS_TOOLTIP_DELAY Demora de los tooltip (ms) -OPTIONS_RESOLUTION -Resolucion +OPTIONS_VIDEO_MODE +Video Mode (restart for changes to take effect) +OPTIONS_VIDEO_MODE_LIST_DESCRIPTION +Enables fullscreen mode, sets screen resolution, and sets bits per pixel in one step; set this to "Custom" to set width, height, and bits per pixel individually. + +OPTIONS_VIDEO_MODE_LIST_CUSTOM_OPTION +Custom Windowed + +OPTIONS_VIDEO_SETTINGS +Video Settings + +OPTIONS_APP_WIDTH +Width + +OPTIONS_APP_HEIGHT +Height + OPTIONS_COLOR_DEPTH Profundidad del color +OPTIONS_FULLSCREEN +Fullscreen + +OPTIONS_SHOW_FPS +Show FPS + +OPTIONS_LIMIT_FPS +Limit FPS + +OPTIONS_MAX_FPS +Max FPS + OPTIONS_CHAT Chat @@ -481,6 +859,9 @@ OPTIONS_BACKGROUND_MUSIC Musica +OPTIONS_SOUNDS +Sounds + OPTIONS_SOUND_CLOSE Cerrar ventana @@ -496,6 +877,15 @@ OPTIONS_SOUND_ROLLOVER Rollover +OPTIONS_SOUND_FLEET_CLICK +Fleet Button Click + +OPTIONS_SOUND_FLEET_ROLLOVER +Fleet Button Rollover + +OPTIONS_SOUND_SYSTEM_ROLLOVER +System Icon Rollover + OPTIONS_SOUND_WINDOW General @@ -550,96 +940,96 @@ OPTIONS_SOUND_SELECT Seleccionar -OPTIONS_COLOR_GENERAL -Control Colors +OPTIONS_GENERAL_COLORS +General -OPTIONS_COLOR_COLOR -Relleno +OPTIONS_CONTROL_COLORS +UI Controls -OPTIONS_COLOR_BORDER -Borde +OPTIONS_FILL_COLOR +Fill -OPTIONS_COLOR_TEXT -Texto +OPTIONS_BORDER_COLOR +Border -OPTIONS_COLOR_EDIT +OPTIONS_TEXT_COLOR +Text + +OPTIONS_EDIT_COLORS Edit Controls -OPTIONS_COLOR_HIGHLIGHT +OPTIONS_HIGHLIGHT_COLOR Selection highlighting -OPTIONS_COLOR_INTERIOR +OPTIONS_INTERIOR_COLOR Interior -OPTIONS_COLOR_WINDOW -Window colors +OPTIONS_WINDOW_COLORS +Windows -OPTIONS_COLOR_INNER_BORDER -Borde interior +OPTIONS_INNER_BORDER_COLOR +Inner border -OPTIONS_COLOR_OUTER_BORDER -Borde exterior +OPTIONS_OUTER_BORDER_COLOR +Outer border -OPTIONS_PAGE_CONTROL -General +OPTIONS_PAGE_VIDEO +Video +OPTIONS_PAGE_AUDIO +Audio + +OPTIONS_PAGE_AUTOSAVE +Autosave + OPTIONS_PAGE_UI Apariencia UI -OPTIONS_PAGE_SOUND -Sonidos +OPTIONS_PAGE_COLORS +Colors -OPTIONS_PAGE_SOUND_2 -Mas sonidos +OPTIONS_PAGE_DIRECTORIES +Directories -OPTIONS_PAGE_COLOR_CONTROLS -Colores +OPTIONS_TECH_COLORS +Techs -OPTIONS_PAGE_COLOR_GAME -Colores en la pantalla de investigacion +OPTIONS_TEXT_AND_BORDER_COLOR +Text and Border -OPTIONS_COLOR_TECH_KNOWN +OPTIONS_KNOWN_TECH_COLORS Tecnologias decubiertas -OPTIONS_COLOR_TECH_RESEARCHABLE +OPTIONS_RESEARCHABLE_TECH_COLORS Tecnologias accesibles -OPTIONS_COLOR_TECH_UNRESEARCHABLE +OPTIONS_UNRESEARCHABLE_TECH_COLORS Tecnologias bloqueadas -OPTIONS_COLOR_TECH_PROGRESS +OPTIONS_TECH_PROGRESS_COLORS Barra de progreso de la investigacion -OPTIONS_COLOR_PROGRESS -Progreso +OPTIONS_PROGRESS_BAR_COLOR +Bar -OPTIONS_COLOR_PROGRESS_BACKGROUND +OPTIONS_PROGRESS_BACKGROUND_COLOR Fondo OPTIONS_ANY_FILE Todos los archivos -OPTIONS_PAGE_FOLDERS -Directorios - OPTIONS_FOLDER_SETTINGS -Configuracion +Resource Files -OPTIONS_FOLDER_ART -Art - OPTIONS_FOLDER_SAVE Salvar archivos -OPTIONS_FOLDER_FONTS -Fuente - -OPTIONS_FOLDER_SOUNDS -Sonido y musica - OPTIONS_LANGUAGE_FILE Archivos de lenguaje +OPTIONS_VOLUME_AND_MUSIC +Volume And Music + OPTIONS_MUSIC_FILE Archivos de musica @@ -654,6 +1044,9 @@ MAP_BTN_TURN_UPDATE Turno +MAP_INDICATOR_FPS +%1% FPS + MAP_BTN_MENU Menu @@ -666,6 +1059,9 @@ MAP_BTN_PRODUCTION Produccion +MAP_BTN_DESIGN +Dise\xF1o + ################# # SidePanel # ################# @@ -678,23 +1074,93 @@ ##Planet Panel############# PLANET_PANEL -Panel del planete +Panel del planeta +PL_ASTEROID_BELT +Asteroid belt + PL_UNINHABITED Deshabitado PL_SIZE Tama\xF1o -PL_PRIMARY_FOCUS -Primario - -PL_SECONDARY_FOCUS -Secundario - PL_COLONIZE Colonizar +##Population Panel######### + +PP_POPULATION +Population + +PP_HEALTH +Health + +##Resources Panel########## + +RP_PRIMARY_FOCUS_TOOLTIP +Primary Focus: %1% + +RP_SECONDARY_FOCUS_TOOLTIP +Secondary Focus: %1% + +RP_FOOD +Food Production + +RP_MINERALS +Minerals Production + +RP_INDUSTRY +Industrial Output + +RP_RESEARCH +Research Output + +RP_TRADE +Trade Level + +RP_CONSTRUCTION +Construction Infrastructure + +## Buildings Panel########## + +BP_INCOMPLETE_BUILDING_TOOLTIP +%1% (Incomplete)\n\n%2% + +BP_COMPLETE_BUILDING_TOOLTIP +%1%\n\n%2% + +## General Tooltips######### + +TT_CURRENT +Current + +TT_NEXT +Next Turn + +TT_CHANGE +Change + +TT_MAX_METER +Max Meter: %1% + +TT_BASIC_FOCUS_AND_UNIVERSE +Basic Focus and Universe + +TT_TECH +%1% Tech <i>%2%</i> + +TT_BUILDING +%1% Building <i>%2%</i> + +TT_SPECIAL +Special <i>%1%</i> + +TT_UNKNOWN +Unknown + +## Misc. Sidepanel########## + SP_UNKNOWN_SYSTEM sistema desconocido @@ -708,7 +1174,7 @@ Introducir nombre del planeta SP_USE_DEPARTING_COLONY_SHIPS_QUESTION -Todos los coloniazdores en este sistema\nhan recibido ordenes de abandonarlo\n\n\xBFUsar uno de esos colonizadores? +Todos los colonizadores en este sistema\nhan recibido ordenes de abandonarlo\n\n\xBFUsar uno de esos colonizadores? ################# # Fleet Window # @@ -720,6 +1186,12 @@ FW_FLEET_MOVING_TO En ruta a %1%, ETA %2% +FW_FLEET_ETA_NEVER +Never + +FW_FLEET_ETA_UNKNOWN +Unknown + FW_SHIP_CLASS Tipo de nave @@ -728,23 +1200,39 @@ # used to name new fleets when they are created FW_NEW_FLEET_NAME -Flota nueva +Nueva flota # the name of the new fleet icon in the fleet listbox FW_NEW_FLEET_LABEL -Flota nueva +Nueva flota FW_EMPIRE_FLEETS %1% Flotas +FW_HOME_FLEET +Home Fleet + +FW_BATTLE_FLEET +Battle Fleet + # the name that is used for fleets the player does not control FW_FOREIGN_FLEET Flota extranjera +# the name that is used for ships the player does not control +FW_FOREIGN_SHIP +Foreign ship + ############### # TechTreeWnd # ############### +TECH_DISPLAY +Display + +TECH_NAVIGATION +Navigation + TECH_TOTAL_COST_STR %1% RP / %2% Turnos @@ -772,12 +1260,6 @@ TECH_DETAIL_UNLOCKED_ITEM_STR %1%: %2%\n -TECH_DETAIL_CENTER_ON_TECH -Centrar en tecnologia - -TECH_DETAIL_ADD_TO_QUEUE -A\xF1adir a la Cola - TECH_WND_TECH_COMPLETED COMPLETADO @@ -787,33 +1269,24 @@ TECH_WND_TECH_INCOMPLETE Incompleto -TECH_WND_TECH_TYPES_TO_SHOW -Tipos de Tecnologia a mostrar: +TECH_WND_TYPE_THEORIES +Theories -TECH_WND_TECH_TYPES_ALL -Todos los tipos +TECH_WND_TYPE_APPLICATIONS +Applications -TECH_WND_TECH_TYPES_THEORIES_AND_APPS -Teorias y Aplicaciones +TECH_WND_TYPE_REFINEMENTS +Refinements -TECH_WND_TECH_TYPES_THEORIES_ONLY -Solo Teorias +TECH_WND_STATUS_COMPLETED +Completed -TECH_WND_TECH_STATUSES_TO_SHOW -Estado de la tecnologia: +TECH_WND_STATUS_RESEARCHABLE +Researchable -TECH_WND_TECH_STATUS_ALL -Todos los estados +TECH_WND_STATUS_UNRESEARCHABLE +Unresearchable -TECH_WND_TECH_STATUS_AVAILABLE_AND_COMPLETE -Accesibles o completas - -TECH_WND_TECH_STATUS_AVAILABLE_ONLY -Solo Accesibles - -TECH_WND_UNCOLLAPSE_TECHS -Uncollapse all - TECH_WND_REQUIRES Requiere @@ -871,11 +1344,17 @@ PRODUCTION_WND_CATEGORY_BT_ORBITAL Orbital +PRODUCTION_WND_AVAILABILITY_AVAILABLE +Available + +PRODUCTION_WND_AVAILABILITY_UNAVAILABLE +Unavailable + PRODUCTION_TOTAL_COST_STR -%1% PP / %2% Turnos +%1% PP / Turn @ %2% Turns PRODUCTION_TURN_COST_STR -%1% PP / %2% Turnos ++%1% PP PRODUCTION_TURNS_LEFT_STR Quedan %1% Turnos @@ -919,7 +1398,148 @@ %1%x +############### +# DesignWnd # +############### + +DESIGN_ADD_TEST +Add Test Design + +DESIGN_NAME_DEFAULT +Custom Ship Design + +DESIGN_DESCRIPTION_DEFAULT +Design Description + +DESIGN_NO_PART +None + +DESIGN_WND_STARTS +Design Starts + +DESIGN_WND_HULLS +Empty Hulls + +DESIGN_WND_FINISHED_DESIGNS +Finished Designs + +DESIGN_WND_SAVED_DESIGNS +Saved Designs + +DESIGN_WND_TEMPLATES +Design Templates + +DESIGN_WND_PART_PALETTE_TITLE +Ship Parts + +DESIGN_WND_MAIN_PANEL_TITLE +Design Details + +DESIGN_WND_DESIGN_NAME +Design Name + +DESIGN_WND_DESIGN_DESCRIPTION +Description + +DESIGN_WND_CONFIRM +Confirm New Design + +DESIGN_WND_CLEAR +Clear Parts + +# Ship Slot Types + +SL_EXTERNAL +External + +SL_INTERNAL +Internal + + +# Ship Part Classes + +PC_SHORT_RANGE +Short Range + +PC_MISSILES +Missiles + +PC_FIGHTERS +Fighters + +PC_POINT_DEFENSE +Point Defense + +PC_SHIELD +Shields + +PC_ARMOUR +Armour + +PC_DETECTION +Detection + +PC_STEALTH +Stealth + +PC_FUEL +Fuel + +PC_COLONY +Colonization + + #################### +# Encyclopedia # +#################### + +# types of things that can be shown in encyclopedia +ENC_SHIP_PART +Ship Part + +ENC_SHIP_HULL +Ship Hull + +ENC_TECH +Technology + +ENC_SHIP_DESIGN +Ship Design + +ENC_SPECIAL +Special + +ENC_BUILDING +Building + +# type of thing being shown. %1% is a bit of detail, and %2% is the general type. +# for example: %1% = "Point Defence" or "Farming" and %2% = "Ship Part" or "Building". +# %1% may be an empty string for most general types of things that can be shown. +ENC_DETAIL_TYPE_STR +<i>%1% %2%</i> + +ENC_PP +PP + +ENC_RP +RP + +# indication of cost to produce or research thing that is shown. May be omitted if thing shown can't +# be produced or research (eg. specials) +# %1% will be the max cost per turn (a number, the max amount that can be spent per turn on this thing) +# %2% will be one of ENC_PP or END_RP, depending on what the thing shown costs to build / research +# %3% will be the minimum number of turns it takes to produce or research the thing shown +END_COST_AND_TURNS_STR +%1% %2% / Turn @ %3% Turns + +# autogenerated effects description. %1% will be the autogenerated effects text. This string should +# provide an appropriate heading to appear before the autogenerated text. +END_EFFECTS_STR +\n\n<u>Effects</u>\n\n%1% + + + +#################### # Combat Messages # #################### @@ -971,7 +1591,7 @@ Resolviendo combates ... TURN_PROGRESS_PHASE_EMPIRE_GROWTH -Produccion y crecimiento .. +Produccion y crecimiento ... TURN_PROGRESS_PHASE_WAITING Esperando que otros jugadores finalicen ... @@ -1010,18 +1630,24 @@ %tech% ha sido desarrollado. SITREP_COMBAT_SYSTEM_WON -Un combate ha tenido lugar en %system%. Vencimos!! +Un combate ha tenido lugar en %system%. \xA1Hemos vencido! SITREP_COMBAT_SYSTEM_LOST -Un combate ha tenido lugar en %system%. Nos derrotaron!! +Un combate ha tenido lugar en %system%. \xA1Hemos sido derrotados! SITREP_COMBAT_SYSTEM_NO_VICTOR -Un combate ha tenido lugar en %system%. Quedamos igualdos. +Un combate ha tenido lugar en %system%. \xA1Hemos empatado! -PLANET_LOST_STARVED_TO_DEATH -Toda poblacion de %planet% se ha muerto de hambre. Hemos perdido el planeta! +SITREP_PLANET_LOST_STARVED_TO_DEATH +Toda la poblacion de %planet% se ha muerto de hambre. \xA1Hemos perdido el planeta! +SITREP_PLANET_COLONIZED +%planet% has been colonized in the %system% system. +SITREP_FLEET_ARRIVED_AT_DESTINATION +%fleet% has arrived at the %system% system and awaits further orders. + + #################### # Specials # #################### @@ -1032,12 +1658,6 @@ HOMEWORLD_SPECIAL_DESCRIPTION El planeta donde nacio tu raza; tu sabes como sacarle el mayor provecho de el, siendo bonificadas practicamente todas las estadisticas del planeta. -STARVATION_SPECIAL -Hambruna - -STARVATION_SPECIAL_DESCRIPTION -El planeta se muere de hambre! La gente no trabajara tan bien como suele hacerlo, excepto para producir alimento. - ANCIENT_RUINS_SPECIAL Ruinas Antiguas @@ -1056,6 +1676,42 @@ TUNNELS_SPECIAL_DESCRIPTION Este planeta tiene formada una red de tuneles naturales, permitienco que una porcion mucho mayor del planeta pueda ser facilmente colonizada. +TECHTONIC_INSTABILITY_SPECIAL +Techtonically Unstable + +TECHTONIC_INSTABILITY_SPECIAL_DESC +This planet is techtonically unstable. Frequent earthquakes, tsunamis, volcanic eruptions or unpredictable support below foundations make construction and general infrastructure development difficult. + +SOLID_CORE_SPECIAL +Solid Core + +SOLID_CORE_SPECIAL_DESC +This planet's core has solidifed, and it has a very weak magnetic field. The star's solar wind reaches the surface relatively unfiltered, damaging health and limiting food production. + +HIGH_AXIAL_TILT_SPECIAL +High Axial Tilt + +HIGH_AXIAL_TILT_SPECIAL_DESC +This planet's rotational axis is highly tilted relative to its orbital plane. Seasonal weather variations are particularly extreme and infrastructure development is significantly impeded. + +SLOW_ROTATION_SPECIAL +Very Slow Rotation + +SLOW_ROTATION_SPECIAL_DESC +This planet rotates about its axis very slowly, causing very long days and nights. Infrastructure growth, food production and population capacity are reduced. + +TIDAL_LOCK_SPECIAL +Tidally Locked Rotation + +TIDAL_LOCK_SPECIAL_DESC +This planet is tidally locked with the star it orbits. Its day and year are the same duration, and one half of the planet is perpetually day, the other perpetually night. Infrastructure growth is hampered, though once established, industrial capacity benefits from the locally stable surface conditions. + +ECCENTRIC_ORBIT_SPECIAL +Eccentric Orbit + +ECCENTRIC_ORBIT_SPECIAL_DESC +This planet's orbit is very eccentric. It has a large distance between its closest and farthest approaches to its star. Total insolation varies significantly throughout the year. The varied conditions inhibit infrastructure development, but provide a beneficial platform for research. + ####################### # Enumeration values # ####################### @@ -1116,8 +1772,6 @@ terran PT_OCEAN ocean -PT_GAIA -gaia PT_ASTEROIDS asteroides PT_GASGIANT @@ -1194,6 +1848,18 @@ construction METER_HEALTH health +METER_FUEL +fuel +METER_SUPPLY +supply +METER_STEALTH +stealth +METER_DETECTION +detection +METER_SHIELD +shield +METER_DEFENSE +defense # EmpireAffiliationTypes @@ -1210,10 +1876,11 @@ UIT_BUILDING Building -UIT_SHIP_COMPONENT -Ship Component +UIT_SHIP_PART +Ship Part +UIT_SHIP_HULL +Ship Hull - # TechTypes TT_THEORY @@ -1334,6 +2001,42 @@ DESC_VAR_MAXPOPULATION max population +DESC_VAR_CURRENTFUEL +current fuel + +DESC_VAR_MAXFUEL +max fuel + +DESC_VAR_CURRENTSUPPLY +current supply + +DESC_VAR_MAXSUPPLY +max supply + +DESC_VAR_CURRENTSTEALTH +current stealth + +DESC_VAR_MAXSTEALTH +max stealth + +DESC_VAR_CURRENTDETECTION +current detection + +DESC_VAR_MAXDETECTION +max detection + +DESC_VAR_CURRENTSHIELD +current shield + +DESC_VAR_MAXSHIELD +max shield + +DESC_VAR_CURRENTDEFENSE +current defense + +DESC_VAR_MAXDEFENSE +max defense + DESC_VAR_TRADESTOCKPILE trade stockpile @@ -1364,6 +2067,15 @@ DESC_VAR_ID ID +DESC_VAR_AGE +age in turns + +DESC_VAR_CREATIONTURN +turn of creation + +DESC_VAR_CURRENTTURN +the current turn + # this one is intentially left empty DESC_VALUE_REF_MULTIPART_VARIABLE0 %1% @@ -1634,7 +2346,36 @@ DESC_OR_BETWEEN_OPERANDS or +DESC_TURN + when the current turn is between %1% and %2% +DESC_TURN_NOT + when the current turn is not between %1% and %2% + +DESC_NUMBER_OF + that is one of %1% objects%2% + +DESC_NUMBER_OF_NOT + that is not one of %1% objects%2% + +DESC_CONTAINED_BY + that is contained by an object%1% + +DESC_CONTAINED_BY_NOT + that is not contained by an object%1% + +DESC_OWNER_HAS_TECH + that belongs to an empire that has the tech %1% + +DESC_OWNER_HAS_TECH_NOT + that does not belong to an empire that has the tech %1% + +DESC_NUMBER + if there are between %1% and %2% objects%3% + +DESC_NUMBER_NOT + if there are not between %1% and %2% objects%3% + ################### # Tech Categories # ################### @@ -1649,11 +2390,17 @@ Crecimiento ECONOMICS_CATEGORY Economia +SHIPS_CATEGORY +Ships + ############################# # Tech Names & Descriptions # ############################# +THEORY_SHORT_DESC +Theoretical Prerequisite + LRN_PHYS_BRAIN Fisica cerebral @@ -1666,12 +2413,6 @@ LRN_ALGO_ELEGANCE_DESC Con cada vez una mayor dificultad para el analisis de datos, las medidas tradicionales de la eficiencia de los algoritmos se volvieron inutiles debido a la irreductible complejidad. En ese punto, otras mediciones de las formas y funciones de los algoritmos cobran significancia, estetica y metaforicamente, la elegancia de la solucion debe ser optimizada. -LRN_GAL_EXPLO -Exploracion galactica - -LRN_GAL_EXPLO_DESC -The discovery of interstellar travel via starlanes ushers in a new era of development of society. Old political squabbles between minor factions become insignificant when the entire civilization is faced with the limitless potential of the stars... for growth and prosperity, or utter destruction. - LRN_TRANSLING_THT Pensamiento tranling\xFCistico @@ -1732,12 +2473,6 @@ LRN_NDIM_SUBSPACE_DESC Early superstring theorists spoke of 10, 11 or 26 dimensional universes, with all but the 4 macrodimensions "curled up" so tightly as to be unseen. These and other dimensions may now be uncurled and opened, and the very surface of space itself stretched and pierced by shifting matter to or from levels of existance previously hidden below the surface of our limited perception, or creating layers or bubbles where none existed before. -LRN_MATTER_ENERGY -Matter-Energy Conversion - -LRN_MATTER_ENERGY_DESC -At appropriate scales and under specific conditions, matter-energy becomes a unified phenomenon. Applied at larger scales, complete control over the structure of matter and the dynamics of energy becomes possible, as does the interchange between the two. Transmutation and replication, at limited scales, become possible. However, despite the enormous rest mass energy equivalence of matter, converting directly to energy for bulk power generation is generally less effective than comparatively simple fusion generation. - LRN_UNIF_CONC Unified Consciousness @@ -1864,18 +2599,6 @@ PRO_FUSION_GEN_DESC Explosive or uncontrolled thermonuclear reactions are comparatively simple to cause at scales ranging from small tactical warheads to supergiant stellar furnaces. Controllable, stable and practical power generation from the reaction is somewhat more difficult. The process remains attractive, however, due to the near-limitless supply of fuel and potential for emissions-free operation. -PRO_ASTEROID_MINE -Asteroid Mining - -PRO_ASTEROID_MINE_DESC -Mineral resource extraction from subplanetoid-sized bodies involves challenges, and provides opportunities quite distinct from those of full-fledged planets. Lacking sufficient mass to self-liquify and differentiate, asteroids can provide much easier access to some heavier elements, and lack of a gravity can make extraction for use in space much more efficient. Conversely, the limited size of each source asteroid requires fully portable self-sufficient extraction facilities. As well, the challenges of any microgravity environment must be overcome, requiring redesign of many traditional methods. - -PRO_CORE_MINE -Deep Core Mining - -PRO_CORE_MINE_DESC -The pressure and temperatures in terrestrial planet mantles and cores create large quantities of crystal and mineral formations that only appear on upper crust layers due to vulcanism. The lower atmospheric layers and core materials of gascious planet contain even more exotic materials, in greater concentrations. Accessing these regions to extract the materials is difficult and treacherous, but eminently rewarding, compared to traditional surface mining activities. - PRO_NANOTECH_PROD Nanotech Production @@ -1888,18 +2611,12 @@ PRO_ORBITAL_GEN_DESC Low orbit of planetary bodies provides numerous benefits for power generation compared to planetary surfaces. Direct exposure to nearby solar radiation without atmospheric attenuation, and the orders of magnitude larger structures that may be assembled in microgravity to collect it are significant advantages. The resulting power may be used in orbit, or may be beamed to the planet to support surface industry. As well, new mechanisms of energy conversion become available in orbit, including planetary magnetic field coupling, orbital momentum exchange, and frictional heating with planetary atmospheres, which are uniquely beneficial for specialized applications. -PRO_ORBITAL_MINE -Orbital Mining +PRO_SENTIENT_AUTOMATION +Sentient Automation -PRO_ORBITAL_MINE_DESC -On solid, habitable planets, traditional bulk surface mining is effective and relatively efficient. For gas giants and terrestrial planets that are unable to support a sizable population however, the ability to extract usable minearals with space-based facilities is far more practical. A primary challenge to this method is overcoming the planetary gravity well, but once this is accomplished, vast new sources of minerals become available. As well, specialized resources on uninhabitable planets become accessible for the first time. +PRO_SENTIENT_AUTOMATION_DESC +As equipment becomes increasingly automated, it becomes capable of fully replicating and maintaining itself without outside support, other than its required raw materials and a requested, or suggested, final product to produce. When controlled by an artificial mind, the entire system can learn, plan, react, and adapt autonomously, and can do so without the cumbersome inefficiencies traditionally required to house and employ workers. -PRO_SENTIENT_FACT -Sentient Autofactories - -PRO_SENTIENT_FACT_DESC -As manufacturing equipment becomes increasingly automated, it becomes capable of fully replicating and maintaining itself without outside support, other than its required raw materials and a requested, or suggested, final product to produce. When controlled by an artificial mind, the entire system can learn, plan, react, and adapt autonomously, and can do so without the cumbersome inefficiencies traditionally required to house and employ workers. - PRO_FRC_FLD_ASSMB Force-Field Assembly @@ -2104,10 +2821,83 @@ ECO_ECON_HEGEMONY_DESC An economy in optimal form represents a great variety of financial, cultural and other social mechanisms that may be employed to achieve the goals of those who are able to control them. Through use of these tools, other less-developed economies may completely controlled, either through overt domination or destruction, or more subtle and targetted manipulations. By extention, an externally-controlled economy may be used to exert influence or control on all other aspects of a society. Through these means, a power equal or greater than any martial force is realized. +SHP_SPACE_TACTICS +Space Tactics + +SHP_SPACE_TACTICS_DESC +Battles in microgravity and vacuum require specialized weapon and defensive systems, as well as the theoretical tactics that motivate their use. + +SHP_GAL_EXPLO +Galactic Exploration + +SHP_GAL_EXPLO_DESC +The discovery of interstellar travel via starlanes ushers in a new era of development of society. Old political squabbles between minor factions become insignificant when the entire civilization is faced with the limitless potential of the stars... for growth and prosperity, or utter destruction. + +SHP_NAVIGATION +Interstellar Navigation + +SHP_NAVIGATION_DESC +Starlanes form a relatively restrictive network of possible pathes, but interstellar travel is complicated and risky without proper navigation techniques.\n\nIn future, this tech might do something related to starlanes or ship speed or range... + + ######################################### # Tech Application Names & Descriptions # ######################################### +DOES_NOTHING_SHORT_DESC +Useless: Does Nothing + +SHIP_PART_UNLOCK_SHORT_DESC +Unlocks Ship Part + +SHIP_HULL_UNLOCK_SHORT_DESC +Unlocks Ship Hull + +BUILDING_UNLOCK_SHORT_DESC +Unlocks Building + +RESEARCH_SHORT_DESC +Improves Research + +FARMING_SHORT_DESC +Improves Farming + +MINING_SHORT_DESC +Improves Mining + +INDUSTRY_SHORT_DESC +Improves Industry + +TRADE_SHORT_DESC +Improves Trade + +CONSTRUCTION_SHORT_DESC +Improves Infrastructure + +POPULATION_SHORT_DESC +Increases Planet Population + +FLEET_RANGE_DESC +Improves Fleet Supply + +CON_TERRAFORM +Terraforming + +CON_TERRAFORM_DESC +Changing the environmental type of a planet is a massive undertaking, the challenge of this process is to a large degree logistical. The precise method depends greatly on the type of planet to be changed and the desired result. However in all cases much of the surface of the entire planet and it's atmosphere needs to be converted to other types of molecules, vented into space or buried under the crust. The process takes years. + +CON_TERRAFORM_SHORT_DESC +Allows terraforming to improve planets + +CON_RAPID_TERRAFORM +Rapid Terraforming + +CON_RAPID_TERRAFORM_DESC +Advances in orbital deployment now enable any terrestrial planet in an inhabited system to be terraformed to any environmental preference. Nanites can accomplish the transformation in half the time of conventional methods. + +CON_RAPID_TERRAFORM_SHORT_DESC +Allows rapid and remote terraforming to improve planets + CON_GRAVITY_WELLS Controlled gravity wells @@ -2136,7 +2926,7 @@ Space Elevator CON_SPACE_ELEVATOR_DESC -The materials and methods of nano-construction open up the possibility of building a cable strong enough to reach into low orbit. Shuttles magnetically lifted up the cable are superior to the expensive, inefficient, and highly dangerous rocket launches to escape velocity. +Nano-construction enables production of tensile cables strong enough to reach beyond geostationary orbit. Shuttles magnetically lifted up the cable are superior to the expensive, inefficient, and highly dangerous rocket launches to escape velocity. CON_SUBTER_CONST Subterranean Construction @@ -2154,7 +2944,7 @@ Colonial Economic Blueprinting ECO_COLONIAL_ECO_DESC -With advanced economic planning now a reality, the economy for an entire developing world can be blueprinted with the same precision as a physical building. Upstart markets can now tap into their raw potential for growth, without getting mired in the traditionally immature "wild frontier" mentality. +With advanced economic planning now a reality, the economy for an entire developing world can be blueprinted with the precision of a physical building. Upstart markets tap their raw potential for growth, without risk of being mired in traditionally immature "wild frontier" mentalities. ECO_COMM_UNION Commercial Union of the Colonies @@ -2186,11 +2976,29 @@ ECO_SINKHOLE_DESC When economic activity is viewed as a flowing fluid, the capability to affect its flow becomes apparent. By creating a localized sinkhole in surface over which trade flows, trade centres well removed from the sinkhole itself are strongly affected. Such trade current disruption propegates out in all directions however, and is difficult or impossible to target selectively. +GRO_SELF_ROTATING_CROPS +Self-Rotating Crops + +GRO_SELF_ROTATING_CROPS_DESC +High-intensity farming output benefits from a thorough understanding of the environment and application of this knowledge in custom-tailoring crops via genetic modification. Self-rotating crops may be grown continually, without the traditional need to alternate to less productive, but soil rejuvinating, plants every few growing seasons.\n\n+ 5 to max farming per 10 population on primary farming focused worlds. + +GRO_BIOTERROR +Bioterror Facilites + +GRO_BIOTERROR_DESC +A research centre created to safely develop the most dangerous of biological weaponry while keeping prying eyes out. Biological weaponry takes effect too slowly to be of much use in a direct military conflict but as a weapon of terror it is unsurpassed, a slowly growing contamination will spread panic before it, images of a desperate people quarantined by their own government sows despair beyond the affected area, however care must be taken when developing such organisms to ensure they are not accidental released furthermore utter secrecy is required at the risk of damaging relations with other empires and our own people. + +GRO_HABITATION_DOMES +Habitation Domes + +GRO_HABITATION_DOMES_DESC +While terraforming efforts can make planets much more useful, the process is expensive and time consuming. Habibation Domes provide a faster and cheaper, though more limited, alternative for increasing the population capacity of inhospitable worlds, allowing moderate levels of infrastructure and resource capacity to be developed.\n\nIncreases by +2 the maximum population of Terrible environment worlds with current construction of at least 20. + GRO_CADUCEAN The Caducean Institute GRO_CADUCEAN_DESC -The pre-Exodus era medical institutions are inadequate to serve the needs of an entire empire. Funding and careful planning would make possible a vast government operated medical academy and hospital. This institute's headquarters would be the center of medical learning and practice, a hallmark of an empire's claim to greatness. +A premiere centralized medical academy and research centre has benefits to health and population growth throughout an empire. Adequately funding such an institute can greatly tax smaller economies, however, potentially limiting its attraction to large or economically powerfully empires. GRO_GENOME_BANK Genome Bank @@ -2216,6 +3024,24 @@ GRO_URBAN_FARM_DESC On industrialized worlds, where arable land is rare to non-existent, the capability to produce food in hydroponic or aeroponic environments tightly packed into multi-storey buildings becomes critical to maintain food output. +LRN_STELLAR_TOMOGRAPHY +Stellar Tomography + +LRN_STELLAR_TOMOGRAPHY_DESC +A network of specialized satellites can use tomographic methods to reconstruct the activities occurs deep within a star. These otherwise costly-to-produce conditions are ideal for a variety of research endeavours, with larger benefits for more exotic star types.\n\nProvides + 4 to research per 10 population on primary research focused worlds in systems with black holes.\nProvides +3 to planets in systems with neutron stars.\nProvides +2 to planets in systems with white or blue stars.\nProvides +1 to planets in systems with red, orange or yellow stars. + +LRN_AUTOLAB_I +Basic Autolabs + +LRN_AUTOLAB_I_DESC +Automated laboratories can produce significant research output without direct supervision, however it remains necessary to provide guidance to such labs regarding what avenues or research to persue, and extract the resulting information from them. A specailzed control centre is required to facilitate these exchanges. Consequently, while individual worlds develop their own autolabs without additional cost, the control centre requires signifiant up-front production effort to build. This makes autolabs more attractive to empires with excess production capacity, but lacking in research output, and less useful for empires already producing significant reserach, but lacking in industrial or minreals capacity. Additionally, autolabs produce larger quantities of waste products than standard laboratories, negatively impacting health on worlds on which they are used. + +LRN_THEOREM_PROVER +Automatic Theorem Prover + +LRN_THEOREM_PROVER_DESC +Abstract mathematical discoveries frequently have practical, if unforseen, applications in future research. Increasingly complex formal systems require correspondingly increased time to manipulate in order to prove such discoveries, limiting progress. Elegant algorithmic methods to automate Theorm Proving can overcome this problem, however doing so requires significant research effort itself, limiting the method's usefulness to empires which have chosen to focus on research in the long-term. + LRN_COLLECTIVE_NET Collective Thought Network @@ -2238,60 +3064,275 @@ El Espejo LRN_LOOKING_GLASS_DESC -Una ventana en el Espacio-Tiempo, el Espejo ser\xE1 el \xFAltimo museo. En vez de excavar las ruinas antiguas de las eras pasadas, es posible abrir simplemente una ventana en el tiempo. Grandes l\xEDderes del pasado dejaran de ser unicamente accesible mediante los libros y holo-videos, sino directamente visibles. Tal museo atraeria las multitudes tanto de turistas como acad\xE9micos. +Una ventana en el Espacio-Tiempo, el Espejo sera el ultimo museo. En vez de excavar las ruinas antiguas de las eras pasadas, es posible abrir simplemente una ventana en el tiempo. Grandes lideres del pasado dejaran de ser unicamente accesible mediante los libros y holo-videos, sino directamente visibles. Tal museo atraeria las multitudes tanto de turistas como academicos. LRN_MONUMENT_EXODUS Monumento al Exodo LRN_MONUMENT_EXODUS_DESC -Los artistas y los ingenieros m\xE1s grandes de la sociedad del Exodo son convocados a realizar el dise\xF1o de un tributo apropiado a sus logros, y enmarcado en la Era del Exodo. +Los artistas y los ingenieros mas grandes de la sociedad del Exodo son convocados a realizar el dise\xF1o de un tributo apropiado a sus logros, y enmarcado en la Era del Exodo. LRN_PSICORP PsiCorp LRN_PSICORP_DESC -Ahora es posible identificar las habilidades psionicas inherentes a unos pocos individuos en el momento de nacer. Pero para cultivar de verdad sus dones, ser\xEDa necesario crear una academia dedicada a los psionicos. Los graduados de esta academia, comprondrian un destacamento especial sumamente adiestrado de la \xE9lite Psi que se podr\xEDa asignar para investigar proyectos realizando la funcion de conductores y amplificadores para los investigadores m\xE1s grandes de un imperio. +Ahora es posible identificar las habilidades psionicas inherentes a unos pocos individuos en el momento de nacer. Pero para cultivar de verdad sus dones, seria necesario crear una academia dedicada a los psionicos. Los graduados de esta academia, comprondrian un destacamento especial sumamente adiestrado de la elite Psi que se podria asignar para investigar proyectos realizando la funcion de conductores y amplificadores para los investigadores mas grandes de un imperio. +PRO_AUTOFACTORY_I +Basic Autofactories + +PRO_AUTOFACTORY_I_DESC +Automated factories greatly increase industirial output without direct supervision, however it remains necessary to provide guidance to such labs regarding what needs to be produced. A specailzed control centre is required to facilitate these exchanges, and the language in which they are conducted requires extensive research prior to implementation. Consequently, the use of automated factories may only be practical for empires that conduct large amouts of research. Conversely, empires with minimal research, but much existing production capacity, may find other production-enhancing methods more practical. + +PRO_HEAVY_MINING_I +Heavy Mining Processors + +PRO_HEAVY_MINING_I_DESC +When increased minerals production is the only concern, no environmental damage considerations exist, and the environment itself is condusive, partially automated bulk mining activites can be optimal. Significant processing capacity is required, however, necessitating the use of centralized ore-processing facilties. + +PRO_ENVIRO_MINING_I +Environmentally-Conscious Mining + +PRO_ENVIRO_MINING_I_DESC +Many mining methods are incompatiable with highly populous planets, due to environmental damage. Careful consideration of Planetary Ecology is required to permit limited mining techniques to be employed without such downsides. Minerals production is less per unit of population than more extreme methods, however additional population may somewhat offset this. Additionaly, these limited techniques are only applicable to worlds capable of supporting high populations: Superb or Optimal for a given race.\n\nIncreases minerals production by +2 per 10 population on primary mining focused worlds.\nIncreases minreals production by +1 per 10 population on primary balanced and secondary mining focused worlds.\nMultiple focus balances are cumulative: primary and secondary mining focus provides +3 to mineral production per 10 population. + +PRO_ASTEROID_MINE +Asteroid Mining + +PRO_ASTEROID_MINE_DESC +Mineral resource extraction from subplanetoid-sized bodies involves challenges, and provides opportunities quite distinct from those of full-fledged planets. Lacking sufficient mass to self-liquify and differentiate, asteroids can provide much easier access to some heavier elements, and lack of a gravity can make extraction for use in space much more efficient. Conversely, the limited size of each source asteroid requires fully portable self-sufficient extraction facilities. As well, the challenges of any microgravity environment must be overcome, requiring redesign of many traditional methods. The initial implementation of asteroid mining techniques yields moderate gains to mineral production in systems with suitable asteroid belts to exploit. Increased mining output occurs on all planets in system, allowing planets with environments normally difficult to mine, which often also allow larger populations, to produce large amounts of minerals per unit of population. Normally large mining output per unit population is limited to low-population capacity worlds, limiting actual mineral output. + +PRO_ORBITAL_MINE +Orbital Mining + +PRO_ORBITAL_MINE_DESC +On solid, habitable planets, traditional bulk surface mining is effective and relatively efficient. For gas giants and terrestrial planets that are unable to support a sizable population however, the ability to extract usable minearals with space-based facilities is far more practical. A primary challenge to this method is overcoming the planetary gravity well, but once this is accomplished, vast new sources of minerals become available. As well, specialized resources on uninhabitable planets become accessible for the first time. + +PRO_CORE_MINE +Deep Core Mining + +PRO_CORE_MINE_DESC +The pressure and temperatures in terrestrial planet mantles and cores create large quantities of crystal and mineral formations that only appear on upper crust layers due to vulcanism. The lower atmospheric layers and core materials of gascious planet contain even more exotic materials, in greater concentrations. Accessing these regions to extract the materials is difficult and treacherous, but eminently rewarding, compared to traditional surface mining activities. + PRO_ART_BLACK_HOLE Agujero Negro Artifial PRO_ART_BLACK_HOLE_DESC -Mediante el colapsamiento de una singularidad en una \xF3rbita solar lejana, seria posible localizar convenientemente una fuente de poder ilimitado. Esto ser\xEDa una tarea sumamente costosa y peligrosa, pero con unos beneficios que la compensarian de largo. +Mediante el colapsamiento de una singularidad en una orbita solar lejana, seria posible localizar convenientemente una fuente de poder ilimitado. Esto seria una tarea sumamente costosa y peligrosa, pero con unos beneficios que la compensarian de largo. PRO_EXOBOTS Exobots PRO_EXOBOTS_DESC -Exobots, como se les conoce comunmente, son una maravilla del encuentro entre forma y funci\xF3n. Ellos son robots que se dise\xF1aron para cumplir casi cualquier trabajo industrial, en campos que van desde la electr\xF3nica a la construcci\xF3n a gran escala. F\xE1ciles de producir en masa, sirven mejor en las colonias que carecen de la infraestructura y fuerza de trabajo para dedicar a f\xE1bricas especializadas. Cada colonia recibe un equipo est\xE1ndar de exobots, aumentando su construcci\xF3n durante las primeras fases del desarrollo. +Exobots, como se les conoce comunmente, son una maravilla del encuentro entre forma y funcion. Ellos son robots que se dise\xF1aron para cumplir casi cualquier trabajo industrial, en campos que van desde la electronica a la construccion a gran escala. Faciles de producir en masa, sirven mejor en las colonias que carecen de la infraestructura y fuerza de trabajo para dedicar a fabricas especializadas. Cada colonia recibe un equipo estandar de exobots, aumentando su construccion durante las primeras fases del desarrollo. PRO_FUSION_PLANTS Plantas de Fusion PRO_FUSION_PLANTS_DESC -Las plantas de fusi\xF3n, aunque costosas de producir y mantener, se pagan f\xE1cilmente por s\xED mismas en mundos industrializados con demandas crecientes de energia. La dependencia de las viejas centrales nucleares de fision se convertira gradualmente en cosa del pasado. +Las plantas de fusion, aunque costosas de producir y mantener, se pagan facilmente por si mismas en mundos industrializados con demandas crecientes de energia. La dependencia de las viejas centrales nucleares de fision se convertira gradualmente en cosa del pasado. PRO_HYPER_DAM Dique Hiperespacial PRO_HYPER_DAM_DESC -Una vez fue el temor m\xE1s grande de los f\xEDsicos N-Dimensionales, ahora la meta m\xE1s noble. Crear deliberadamente una ruptura hiperespacial entre nuestro universo y el pr\xF3ximo, pero dentro de una burbuja dimensional, separada de forma segura del espacio-tiempo conocido. Una vez que esto se alcanza, ser\xEDa relativamente sencillo de utilizar el enorme flujo de energ\xEDa que viajar\xEDa a trav\xE9s de la ruptura. +Una vez fue el temor mas grande de los fisicos N-Dimensionales, ahora la meta mas noble. Crear deliberadamente una ruptura hiperespacial entre nuestro universo y el proximo, pero dentro de una burbuja dimensional, separada de forma segura del espacio-tiempo conocido. Una vez que esto se alcanza, seria relativamente sencillo de utilizar el enorme flujo de energia que viajaria a traves de la ruptura. PRO_MINI_SUN Sol en miniatura PRO_MINI_SUN_DESC -Una magn\xE9ticamente contenida, y autoperpet\xFAa reaccion de fusi\xF3n que se podr\xEDa construir de forma segura y ser colocada en una \xF3rbita coincidente sobre la linea del hemisferio nocturno. Esta nueva estrella dominar\xEDa el cielo nocturno, proporcionando un ocaso constante en el lateral orientado al planeta, mientras su exterior ser\xEDa usado como una masiva central el\xE9ctrica de fusi\xF3n. +Una magneticamente contenida, y autoperpetua reaccion de fusion que se podria construir de forma segura y ser colocada en una orbita coincidente sobre la linea del hemisferio nocturno. Esta nueva estrella dominaria el cielo nocturno, proporcionando un ocaso constante en el lateral orientado al planeta, mientras su exterior seria usado como una masiva central electrica de fusion. PRO_MINING_ENGINEERING Ingenieria de Minas PRO_MINING_ENGINEERING_DESC -El aplicar los conceptos de la Geolog\xEDa Planetaria permite la extracci\xF3n efectiva de minerales de cerca de la superficie de los planetas. Mediante la identificacion de las posibles ubicaciones y los m\xE9todos ideales de extracci\xF3n, la eficiencia y la producci\xF3n total se aumentan. Tambi\xE9n, una planificacion y analisis adecuado incrementan la seguridad y longevidad de las minas. +El aplicar los co... [truncated message content] |