From: SourceForge.net <no...@so...> - 2006-12-30 21:03:19
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Bugs item #1625064, was opened at 2006-12-30 13:03 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: the game seg faults Initial Comment: using svn version start a new game with default parameters, click on the fleet next click on the star where the fleet is, click again on the fleet and move the moude over the star and I received a segmentation fault ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 |
From: SourceForge.net <no...@so...> - 2007-01-01 16:21:28
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Bugs item #1625064, was opened at 2006-12-30 15:03 Message generated for change (Comment added) made by tzlaine You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: the game seg faults Initial Comment: using svn version start a new game with default parameters, click on the fleet next click on the star where the fleet is, click again on the fleet and move the moude over the star and I received a segmentation fault ---------------------------------------------------------------------- >Comment By: Zach Laine (tzlaine) Date: 2007-01-01 10:21 Message: Logged In: YES user_id=729903 Originator: NO This is a known bug, and AFAICT it only appears on Linux platforms. The problem is that the Boost.Signals library appears to have a bug in it. I'm waiting on a fix from Boost. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 |
From: SourceForge.net <no...@so...> - 2007-03-19 15:18:57
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Bugs item #1625064, was opened at 2006-12-30 13:03 Message generated for change (Comment added) made by geoffthemedio You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: the game seg faults Initial Comment: using svn version start a new game with default parameters, click on the fleet next click on the star where the fleet is, click again on the fleet and move the moude over the star and I received a segmentation fault ---------------------------------------------------------------------- >Comment By: Geoff Topping (geoffthemedio) Date: 2007-03-19 08:18 Message: Logged In: YES user_id=913462 Originator: NO This specific bug should be fixed in SVN, but the general issue of boost signals not being automatically disconnected from deleted UI windows remains in various other places. ---------------------------------------------------------------------- Comment By: Zach Laine (tzlaine) Date: 2007-01-01 08:21 Message: Logged In: YES user_id=729903 Originator: NO This is a known bug, and AFAICT it only appears on Linux platforms. The problem is that the Boost.Signals library appears to have a bug in it. I'm waiting on a fix from Boost. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 |
From: SourceForge.net <no...@so...> - 2007-07-05 06:45:47
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Bugs item #1625064, was opened at 2006-12-30 15:03 Message generated for change (Comment added) made by tzlaine You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: the game seg faults Initial Comment: using svn version start a new game with default parameters, click on the fleet next click on the star where the fleet is, click again on the fleet and move the moude over the star and I received a segmentation fault ---------------------------------------------------------------------- Comment By: Zach Laine (tzlaine) Date: 2007-07-05 01:45 Message: Logged In: YES user_id=729903 Originator: NO Fixed in Subversion. ---------------------------------------------------------------------- Comment By: Geoff Topping (geoffthemedio) Date: 2007-03-19 10:18 Message: Logged In: YES user_id=913462 Originator: NO This specific bug should be fixed in SVN, but the general issue of boost signals not being automatically disconnected from deleted UI windows remains in various other places. ---------------------------------------------------------------------- Comment By: Zach Laine (tzlaine) Date: 2007-01-01 10:21 Message: Logged In: YES user_id=729903 Originator: NO This is a known bug, and AFAICT it only appears on Linux platforms. The problem is that the Boost.Signals library appears to have a bug in it. I'm waiting on a fix from Boost. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752 |