From: Thomas B. L. <ki...@ge...> - 2004-05-19 14:43:37
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ons, 2004-05-19 kl. 16:16 skrev =?iso-8859-1?Q? Ronald=20N=F6lte ?=: > Hi Thomas, > > as i already told Clynton, we really would like to have more experienced programmers. Maybe you have a look at our fo code and if you like some part of the requ. doc v.2 there's your chance :-) > > > But not Python (you are going to write a part of the game in python, > > right?) > I think that part isn't decided yet and far away. Yoghurt is trying to convince us that python is a good choise. ;-) > > > I really love the MOO series, and would like to contribute. > as most of us (except moo3) > > Ronald. > > BTW. this little combat popup is also on my todo list. > _____________________________________________________________________ > Endlich SMS mit Bildern versenden! Das Bild selbst ist dabei gratis, > Sie bezahlen lediglich den Versand. http://freemail.web.de/?mc=021195 > Hi Ronald I have read through the V.2 design doc on the Wiki. Do you have a list of who is currently working on what, and a simple list of the work that needs to be done (like just headlines)? Was it on purpose that you did not CC the list? If not then I really believe that you should. As it creates a nice view of what people are discussing and helping them from answering to questions which have already been answered. But hey, I'm new here and not really in-to the FO ways yet ;) And well I don't really believe MOO3 is that bad, sure it may be alittle boring most of the time, but it do have some nice concepts. (or atleast the original design doc had) Thomas. -- Thomas Brix Larsen <ki...@ge...> |
From: <no...@we...> - 2004-05-19 14:59:37
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> I have read through the V.2 design doc on the Wiki. Do you have a list > of who is currently working on what, and a simple list of the work that I can only speak for myself on my list: 1 - everything which belongs to sidepanel/planetview, planets.xml 2 - the little combat popup mentioned at req. 0.2 > needs to be done (like just headlines)? No, just use the req. doc. > Was it on purpose that you did not CC the list? Yes, i don't plan to spam the others email account (except this time ;-)) > And well I don't really believe MOO3 is that bad, sure it may be alittle > boring most of the time, but it do have some nice concepts. (or atleast > the original design doc had) "boring most of the time" ;-) just no fun. Btw: you can also use the forum Programming section Ronald. _______________________________________________________________________ Moechten Sie Ihre SMS noch ausdrucksstaerker und emotionaler gestalten? Fuegen Sie einfach ein Bild hinzu! http://freemail.web.de/?mc=021194 |
From: Thomas B. L. <ki...@ge...> - 2004-05-19 16:41:03
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Hi All ons, 2004-05-19 kl. 16:59 skrev =?iso-8859-1?Q? Ronald=20N=F6lte ?=: > > Was it on purpose that you did not CC the list? > Yes, i don't plan to spam the others email account (except this time ;-)) Erh, why do you have a mailing list then? :p Can anybody please assign me a starter task, so I can get up to speed on this project? - Thomas -- Thomas Brix Larsen <ki...@ge...> |
From: <no...@we...> - 2004-05-19 17:41:58
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> Can anybody please assign me a starter task, so I can get up to speed on > this project? Hmm, maybe at first you get the Victory window done. At the end of each server side turn calculation there is a check missing if all empires are still alive. If not, they should be informed about their defeat. Ronald. |
From: Thomas B. L. <ki...@ge...> - 2004-05-19 17:52:48
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ons, 2004-05-19 kl. 19:46 skrev Ronald N=F6lte: > > Can anybody please assign me a starter task, so I can get up to speed= on > > this project? >=20 > Hmm, maybe at first you get the Victory window done. At the end of each > server side turn calculation there is a check missing if all empires ar= e > still alive. If not, they should be informed about their defeat. Hi,=20 I would like to do this. But how should it look? The V.2 Doc does not say much about it: Victory window=20 The player must somehow be notified when they are the sole survivor. I imagine: A Victory picture; Display of the players score; Maybe a highscore button; and an exit-to-main button. Do we even have scores in the design? - Thomas --=20 Thomas Brix Larsen <ki...@ge...> |
From: Clynt P. <cl...@ta...> - 2004-05-19 21:50:59
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Sorry for posting to the list again, but having just knocked up a rudimentary patch (only GG::messagebox notifications at the moment) for the Victory and Defeat screens (only to try and familiarise myself with the networking mechanism), I checked here and noticed that Thomas was going to have a shot at it. Anyhow, I have the patch, Thomas, if it is of any use to you - it probably needs improving a little but I'm going to stop working on it now in case we're duplicating effort. The Trials Of The Noob... :) Guess i'll pick up something else when I have the time.=20 ctp. On Wed, 2004-05-19 at 18:52, Thomas Brix Larsen wrote: > ons, 2004-05-19 kl. 19:46 skrev Ronald N=C3=B6lte: > > > Can anybody please assign me a starter task, so I can get up to speed= on > > > this project? > >=20 > > Hmm, maybe at first you get the Victory window done. At the end of each > > server side turn calculation there is a check missing if all empires ar= e > > still alive. If not, they should be informed about their defeat. >=20 > Hi,=20 >=20 > I would like to do this. >=20 > But how should it look? >=20 > The V.2 Doc does not say much about it: >=20 > Victory window=20 > The player must somehow be notified when they are the sole survivor. >=20 > I imagine: > A Victory picture; Display of the players score; Maybe a highscore > button; and an exit-to-main button. >=20 > Do we even have scores in the design? >=20 >=20 > - Thomas |
From: Thomas B. L. <ki...@ge...> - 2004-05-19 14:51:30
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Hi again, > Was it on purpose that you did not CC the list? > If not then I really believe that you should. As it creates a nice view This should of course have read "If it was then I really believe that you should." Whoops ;) Thomas. -- Thomas Brix Larsen <ki...@ge...> |