#180 Crash When Giving Move Order

closed-fixed
None
9
2005-12-06
2005-12-05
No

Start game, click on fleet, right click on a star
visibily connected to the fleet's location. Game
crashes. Console output:

C:\FreeOrion>freeorion
std::invalid_argument Exception caught in App::Run():
Fleet::SetRoute() : Attempted to set an empty
route.Initiating Exit (code 1 - error termination)
C:\FreeOrion>

Discussion

  • Geoff Topping

    Geoff Topping - 2005-12-05
     
  • Geoff Topping

    Geoff Topping - 2005-12-05

    Logged In: YES
    user_id=913462

    Interestingly, the crash doesn't occur for the host in a
    multiplayer game, but does occur for joining players. The
    host can give move orders, end turn, and everything works,
    whereas the joiner's client crashes as soon as move orders
    are given.

    I suppose I shouldn't say "everything" works for the host,
    though, as the host's ships can apparently travel off
    starlanes, as seen from point of view of the joiner player
    in the attached.

     
  • Geoff Topping

    Geoff Topping - 2005-12-05

    Logged In: YES
    user_id=913462

    Uhm... correction: now the joiner's fleet can also move
    itself without crashing (in the game with the picture posted
    in the last comment).

    Started a new MP game, can move both players' fleets around.

    Without quitting clients from above, started a new SP game,
    and I can give fleet move orders.

    Quitting both clients, starting up one of them again,
    starting a new SP game, giving move orders crashes client.

    Starting new MP game, giving move orders to joiner's fleets
    crashes joiner's client.

    Quitting server's client, restarting both, starting new MP
    game, giving move orders to the server's fleet crashes the
    client as well.

    Restarting both clients, starting new MP game, hitting turn
    once for both players first, then giving move order to
    server crashes server's client. Joiner however, can give
    move orders without crashing.

    That's enough testing for now... though I do wonder what
    would happen in a single player game if I ended turn once
    before giving move orders...

     
  • Zach Laine

    Zach Laine - 2005-12-06
    • status: open --> closed-fixed
     
  • Geoff Topping

    Geoff Topping - 2005-12-06

    Logged In: YES
    user_id=913462

    Got update from CVS, recompiled.

    Bug not fixed in SP case, first game turn (second turn works).

    Didn't try MP.

     
  • Geoff Topping

    Geoff Topping - 2005-12-06
    • status: closed-fixed --> open
     
  • Zach Laine

    Zach Laine - 2005-12-06
    • status: open --> closed
     
  • Zach Laine

    Zach Laine - 2005-12-06
    • status: closed --> closed-fixed
     

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