#164 Multiplayer Build / Combat / SitRep Hotlink Crash

closed-fixed
nobody
None
9
2005-10-09
2005-10-02
No

I started a multiplayer game (host and joiner on same
machine at 127.0.0.1). Player 1 moved its home fleet
to the system of the player 2. Player 2 built a Mark
I. When the Mark I was built, there was a combat,
which player 2 won. After this combat, player 2 got a
sitrep message about this combat being won, and about
the new Mark I being built. Clicking the hotlink to
the Mark I crashes player 2's client. This crash
doesn't happen for just builidng a ship and clicking
its resulting hotlink, or for combats that occur not on
the turn and located of the ship being built, as far as
I can tell. The crash doesn't occur until the sitrep
link is clicked.

This save demonstrates the problem:

http://home.cogeco.ca/~toppingwebspace4/FO/MPlayerBuildCombatCrash.mps

End both players' turns, then click the sitrep link to
the new Mark I in the relevant player's sitrep the next
turn.

Discussion

  • Zach Laine

    Zach Laine - 2005-10-06
    • priority: 5 --> 9
     
  • Dennis Brakhane

    Dennis Brakhane - 2005-10-06

    Logged In: YES
    user_id=26932

    Will take a look.

     
  • Geoff Topping

    Geoff Topping - 2005-10-08

    Logged In: YES
    user_id=913462

    I've had this happen again in a multiplayer game after
    building a Mark I, but when there was not a combat on the
    same turn. There were other sitrep messages that turn,
    however. This save is the turn it happens:

    http://home.cogeco.ca/~toppingwebspace4/FO/sitrepcrash.mps

    Just find the sitrep entry for the player who built the Mark
    I, and click on the link to the Mark I.

     
  • Zach Laine

    Zach Laine - 2005-10-09
    • status: open --> closed
     
  • Zach Laine

    Zach Laine - 2005-10-09
    • status: closed --> closed-fixed
     

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