I donwloaded FM v.0.8.5.6 and tried to continue the game I initiated with FM v.0.8.5.5,
but it didn't work. So I intiated a brand new game.
On the turn # 70 or so, a new bug occured. First I thought it was a "new version" of
the Blank Data Window bug, just as if you had tried to fix it... in vain. But now I
think it's a new bug.
I had opened a Colony Data window (I was needing to check for the Fertilizer reserve),
then I tried to close it. The window's title bar turned grey (as if toggled to
background tasks however displayed on the foreground) instead of getting closed.
I waited a few of seconds but it was still staying there, on the foreground. I tried to closed it again, in vain.
Then I clicked on the game's main window (displayed in the background) and could open many other Data windows. But I couln't close them, their title bar just turned grey as if toggled to the background tasks, however still displayed on the foreground.
I opened Paint and pasted there a screenshot, and when I got back to the game, all the Data windows were closed and the game worked fine until the turn # 87 (blank Data window bug).
Arikande wrote:
Hi Billy Venus,
I tried the game on the following machines and again could not reproduce this bug :(
Desktop - Win 7 - 1920x1080
Netbook - Win XP - 1024x600
Laptop - Win 7 - 1600x1200
Laptop - MacOS - 1600x1200
Can you try the following (when you have time :) )
Play the game for 10-15 turns, quicksave, exit freemars, launch freemars, quickload & >repeat. :)
You didn't asked to do this test from a new game, so I'll use my current game.
The Blank Data Window bug occures now after 15 turns or so. This test may be a way to prevent it.
BDW bug: Turn # 153, 177, 190, 204 & 219
On the turn # 231, I felt the BDW bug was going to occure, the game was working very slowly (about 30 secondes before any reaction to the mouse-clicks). JAVAW.EXE file's RAM use: 305 808 Kb but only 0 to 3% of Processor Use.
And the BDW bug actually occured.
So I'm going now to continue my game from the savegame # 231 and try to do not forget you test ;o)
BTW, my config is still Desktop - Win XP-SP3 - 1024x768x32 - HD free space 8 Gb. - Java 7 Standard Edition (v.1.7.0_25) (Activated)
I noticed Java has settings (security: High, Environment securization: almost all the box are checked, Code's security check: activated, etc.). Can they be the source of the "bugs" in the game?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
QSaving...
and I can't find the file... Where is it? in the FM usual Save directory? Is it a .FMS file?
I can find the AutoSave file # 239, but not the QSave file (searched thru all the HD using the Date/Time filter. The biggest file crated/modified after the AutoSave file # 239 is only 100 Kb big).
I moved the AutoSave files to an other directory, just to check the game's ability to find back the QuickSave file... if any... Quitting, Starting again, QLoading: Qload file not found
Then I move the AutoSave files to their usual directory... Qload file not found again.
Finally, I'm Continuing the test (Continue* from the AutoSave file # 239)...
TURN # 249: BDW bug again (8 played turns only!)
Nothing works better.
QSave unsuccessful.
I'm going to play 3 turns from the last AutoSave file (# 248) (I wish to synchronize the Shuttles arrival with the QSave/QLoad test... way of reminder ;) ) then I'll Continue the test and try to QSave after 6 turns only...
TURN # 252:
This time, the QLoad file was created (checked for it in the SaveGames directory). Quitting, Starting again, QLoading: It works...
TURN # 259:
Oups! I forgot to Qsave on the last turn.
I prefered to rename the previous QLoad file before QSaving. Qsaving, Quitting,Starting,QLoading: Nothing to report... it works...
TURN # 264:
It's time to QSave, but...
... But the Colony Manager Window is behaving a strange way: It is repainted line by line only with the cursor moves, and the tabs (Production, Manufacturing, etc.) are repainted only after I click on their location. Only Growth was displayed on the window opening.
I checked for the other Data Windows: they're all behaving normally (including Colony & Orbit/Earth windows).
Back to the Colony Manager window: It's still behaving the same strange way.
I guess the BDW bug is going to occure, butI'll never be sure.
I rename the previous QLoad file.
Qsaving, Quitting, Starting, QLoading: Nothing more to report...
TURN # 264 "RELOADED":
I checked for the Colony Manager Window behaviour: the bug is still there.
A few of days later, I tried to continue the QSave / QLoad test, but the bug was still there.
Obviously, it was saved with the current game, however I never could include the BDW bug in a savegame file.
I tried to load the previous turn Autosavegame file, and the bug is there, too.
I tried to load various Autosavegames, the bug occurs in the file # 251.
Is this what you were expecting from this test?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Now, I'm going to take up the test from the turn # 250 (the turn before the bug)...
Starting...
Loading turn #250...
TURN # 261:
Oups! I forgot the test... What a tough work!
Well, I erase the last savegame files and I take up the game from the turn # 250 without Quitting...
Loading turn #250...
TURN 251:
Damn! The Blank Data Window bug occured however I had played only two turns in a row, but I played a dozen of turns and the BDW bug frequency is around 12 turns. This point is interesting: this bug occurs even when I load a game in the interval and seems to be saved in the savegame file.
This time, I'm going to Quit the game before taking up the test.
Quitting...
Starting...
Loading turn #250...
TURN # 258 (QLoaded):
The Colony Manager Window repaint bug occurs again.
It seems it's the only result...
The first available AUTOsavegame after the turn # 250 is the file #254 and the bug is already there.
Now, I'm going to check for the Colony Manager window on every turn...
Quitting...
Starting...
Loading turn # 250...
TURN # 250:
Checking for the Colony Manager window: O.K.
TURN # 251:
Bingo! The bug is there!
Now, I'm going to check for the Colony Manager window after every action...
Quitting...
Starting...
Loading turn # 250...
TURN # 250:
Checking for the Colony Manager window: O.K.
Scout entering in an enemy Colony: The bug occured again!
Quitting...
Starting...
Loading turn # 250...
TURN # 250:
Checking for the Colony Manager window: O.K.
Scout... no move ordered. Colony Manager window: O.K.
Transporters moved. Colony Manager: O.K.
Engineers moved. Colony Manager: O.K.
Shuttles: in transit.
TURN # 251:
Checking for the Colony Manager window: O.K.
Scout entering in an enemy Colony: The bug occured again!
Well! It seems the bug is caused by the Scout entering the ennemy Colony of Busan.
Note: I already captured two other Colonies (chinese and russian) during this game. Both were populated, and the bug occures when I capture the third one... uninhabited (korean?).
Here you have the savegame file to check for this bug:
Billy Venus wrote:
Arikande wrote:
You didn't asked to do this test from a new game, so I'll use my current game.
The Blank Data Window bug occures now after 15 turns or so. This test may be a way to prevent it.
BDW bug: Turn # 153, 177, 190, 204 & 219
On the turn # 231, I felt the BDW bug was going to occure, the game was working very slowly (about 30 secondes before any reaction to the mouse-clicks). JAVAW.EXE file's RAM use: 305 808 Kb but only 0 to 3% of Processor Use.
And the BDW bug actually occured.
So I'm going now to continue my game from the savegame # 231 and try to do not forget you test ;o)
BTW, my config is still Desktop - Win XP-SP3 - 1024x768x32 - HD free space 8 Gb. - Java 7 Standard Edition (v.1.7.0_25) (Activated)
I noticed Java has settings (security: High, Environment securization: almost all the box are checked, Code's security check: activated, etc.). Can they be the source of the "bugs" in the game?
Let's go!
Starting FM 0.856
Continuing the current game (Turn # 231)
...
TURN # 240: BDW bug (9 played turns only!)
Screenshot:
Last edit: Billy Venus 2014-05-28
QSaving...
and I can't find the file... Where is it? in the FM usual Save directory? Is it a .FMS file?
I can find the AutoSave file # 239, but not the QSave file (searched thru all the HD using the Date/Time filter. The biggest file crated/modified after the AutoSave file # 239 is only 100 Kb big).
I moved the AutoSave files to an other directory, just to check the game's ability to find back the QuickSave file... if any...
Quitting, Starting again, QLoading: Qload file not found
Then I move the AutoSave files to their usual directory... Qload file not found again.
Finally, I'm Continuing the test (Continue* from the AutoSave file # 239)...
TURN # 249: BDW bug again (8 played turns only!)
Nothing works better.
QSave unsuccessful.
I'm going to play 3 turns from the last AutoSave file (# 248) (I wish to synchronize the Shuttles arrival with the QSave/QLoad test... way of reminder ;) ) then I'll Continue the test and try to QSave after 6 turns only...
TURN # 252:
This time, the QLoad file was created (checked for it in the SaveGames directory).
Quitting, Starting again, QLoading: It works...
TURN # 259:
Oups! I forgot to Qsave on the last turn.
I prefered to rename the previous QLoad file before QSaving.
Qsaving, Quitting,Starting,QLoading: Nothing to report... it works...
TURN # 264:
It's time to QSave, but...
... But the Colony Manager Window is behaving a strange way: It is repainted line by line only with the cursor moves, and the tabs (Production, Manufacturing, etc.) are repainted only after I click on their location. Only Growth was displayed on the window opening.
I checked for the other Data Windows: they're all behaving normally (including Colony & Orbit/Earth windows).
Back to the Colony Manager window: It's still behaving the same strange way.
I guess the BDW bug is going to occure, butI'll never be sure.
I rename the previous QLoad file.
Qsaving, Quitting, Starting, QLoading: Nothing more to report...
TURN # 264 "RELOADED":
I checked for the Colony Manager Window behaviour: the bug is still there.
Screenshots and Qload file in the archive:
Last edit: Billy Venus 2014-05-28
A few of days later, I tried to continue the QSave / QLoad test, but the bug was still there.
Obviously, it was saved with the current game, however I never could include the BDW bug in a savegame file.
I tried to load the previous turn Autosavegame file, and the bug is there, too.
I tried to load various Autosavegames, the bug occurs in the file # 251.
Is this what you were expecting from this test?
Now, I'm going to take up the test from the turn # 250 (the turn before the bug)...
Starting...
Loading turn #250...
TURN # 261:
Oups! I forgot the test... What a tough work!
Well, I erase the last savegame files and I take up the game from the turn # 250 without Quitting...
Loading turn #250...
TURN 251:
Damn! The Blank Data Window bug occured however I had played only two turns in a row, but I played a dozen of turns and the BDW bug frequency is around 12 turns. This point is interesting: this bug occurs even when I load a game in the interval and seems to be saved in the savegame file.
This time, I'm going to Quit the game before taking up the test.
Quitting...
Starting...
Loading turn #250...
TURN # 258:
QuickSaving...
Quitting...
Starting...
QuickLoading...
TURN # 258 (QLoaded):
The Colony Manager Window repaint bug occurs again.
It seems it's the only result...
The first available AUTOsavegame after the turn # 250 is the file #254 and the bug is already there.
Now, I'm going to check for the Colony Manager window on every turn...
Quitting...
Starting...
Loading turn # 250...
TURN # 250:
Checking for the Colony Manager window: O.K.
TURN # 251:
Bingo! The bug is there!
Now, I'm going to check for the Colony Manager window after every action...
Quitting...
Starting...
Loading turn # 250...
TURN # 250:
Checking for the Colony Manager window: O.K.
Scout entering in an enemy Colony: The bug occured again!
Quitting...
Starting...
Loading turn # 250...
TURN # 250:
Checking for the Colony Manager window: O.K.
Scout... no move ordered. Colony Manager window: O.K.
Transporters moved. Colony Manager: O.K.
Engineers moved. Colony Manager: O.K.
Shuttles: in transit.
TURN # 251:
Checking for the Colony Manager window: O.K.
Scout entering in an enemy Colony: The bug occured again!
Well! It seems the bug is caused by the Scout entering the ennemy Colony of Busan.
Note: I already captured two other Colonies (chinese and russian) during this game. Both were populated, and the bug occures when I capture the third one... uninhabited (korean?).
Here you have the savegame file to check for this bug:
thank you for this "excellent" test & analysis. :)
I found the bug, it will be fixed in the next version.
You painted the target with laser, all I had to do was to drop the guided bomb, thanks :)
My pleasure! ;)