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Free Mars 0.8.5.7

arikande
2014-06-10
2014-07-09
  • arikande

    arikande - 2014-06-10

    Free Mars 0.8.5.7 (June 10, 2014)

    • Engineer automation added.
    • Missions' information updated. Objectives in mission text are written bold font. Amount information formatted.
    • Some random event messages updated.
    • Road images added.
    • Image configuration updated.
    • Colony manager bug caused by colonies that have 0 population is fixed.
    • Mining accident event added.
    • Ice tile type added to movable tile types of Engineer unit.
    • Free financial aid dialog close bug fixed.
    • Null pointer exception in colony dialog fixed.
    • Logging added.
     
  • Billy Venus

    Billy Venus - 2014-06-11

    Downloading the new version.

    As usually, I think I'll have not time to really test it for the next three days.

    I'm eager to see what a few of the annouced changes are ;)

     
  • Billy Venus

    Billy Venus - 2014-06-13

    At last! The roads look like roads!
    ... but are not really visible. Can you use blinking inks and show some traffic on the roads? Remember, it was done in SimCity's very first version.

    I missed the Debris Salvage mission again because I couldn't see the last one. Change their color. Use blinking inks to draw burning flames or smoke. Please do something!

    Previous/Next Colony buttons:
    When I opened my first Colony's Window for the very first time, the "Previous/Next Colony" buttons weren't displayed correctly: they looked like the old "< >*" characters. But when I opened it later, the blue arrows were finally used.

    Repaint bug:
    A Repaint bug occured two times on the first turns when exiting the Colony Window. I think there's no connection with the Blank Data Window bug:

    • the BDW bug begins occuring after 100 turns or more, this new one occures only on the first turns;
    • The DBW bug can be overcome (at last!) by changing the display mode (check for the new BDW bug thread), this new bug can be easily overcome by displaying an other Data Window, even a smaller one (such as the Orbit/Earth window).
     
  • arikande

    arikande - 2014-06-13

    Thanks for the tests. I will be away for a week, and will continue coding when I come back. :)

     
  • Tejay

    Tejay - 2014-06-14

    Love the roads mate, they work well :)

     
  • arikande

    arikande - 2014-06-23

    thanks mate :)

     
  • Billy Venus

    Billy Venus - 2014-06-25

    Hello Arikande!

    Here you have a Savegame file after 600 turns (never played so long!)... finally, I could post it...

    The game was initiated with the FM 0857 version.

    Notes:

    The Arkhangelsk and Bryansk Colonies are NOT producing food enough, but nearby Colonies are producing extra food for them. Think of transporting it!

    The planet's exploration is complete. Don't look for the enemies: my Scouts are spying their Colonies and still activated... waiting for some reinforcement.

    My youngest Colony (St Petersburg) is very close to the South Pole. Check for it: you'll understand what's the problem with the camera scroll limit I mentionned long ago
    What if I'd build it just one tile farther to the South-East or to the South-West? I'd be unable to see the surrounding tiles on the South of it.

     

    Last edit: Billy Venus 2014-07-09
  • arikande

    arikande - 2014-06-30

    Bug #218 is created for south pole camera problem.

     
  • Billy Venus

    Billy Venus - 2014-07-09

    Now, the Savegame file # 799. (the SF's bug let me time enough to play longer ;o) )
    Anyway, I could send you them directly by e-mail.

    This time, the anexed file was accepted immediately... I can't understand...

     

    Last edit: Billy Venus 2014-07-09

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