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Water extraction assignation

2014-05-27
2014-06-25
  • Billy Venus

    Billy Venus - 2014-05-27

    WATER EXTRACTION ASSIGNATION:

    In a new Colony, the Fertilizer is automatically used by default and the Workers are automatically assigned at the Food Production. But I noticed the Workers are not automatically assigned at the Water Production however this production is set on by default. I assume this is just a display problem and they will be actually assigned when validating the turn's end... but it can be confusing.

    Well I thought it over and now I think the game assigns the Workers to the Auto tasks in a wrong order, that is Food in first position, then Water and finally Fertilizer.
    For some Colonies (poor soil available), after the Food assignation, there can be not enough workers to assign to the Water... and when the Fertilizer is used, some Workers are de-assigned from their Food position and it's too late to assign them to the Water position.
    Finally, I can found some of my Colonies with at once idle Workers and nobody working at the Water Extraction meanwhile it was set AUTOmatically ON ...

    I hope it's neat...

     

    Last edit: Billy Venus 2014-05-31
  • arikande

    arikande - 2014-05-28

    I'll change the assignment order in the next version and we'll try this again.

     
  • Billy Venus

    Billy Venus - 2014-06-20

    Did you fix it in the 0.857 version?

    I alighted on something strange and I assume it's an other side of the same bug:

    When I continue a saved game, in many Colonies (if not in all the Colonies) the Food production is not sufficient to feed the population however is was sufficient when I Quitted the game.

    • This can be corrected by clicking twice on the convenient AUTO button for each Colony;
    • It's corrected automatically after ending the turn.

    By the way, is it possible to receive an alert message when the population is starving? I think this event porvokes riots important enough for the Mars governor can NOT ignore it ;)

     
  • arikande

    arikande - 2014-06-23

    No I could not, it is harder than I thought :(

     
  • arikande

    arikande - 2014-06-23

    I'm working on it though

     
  • Billy Venus

    Billy Venus - 2014-06-25

    I suggest you compare three things when changing turns:

    • the amount of required food vs. the produced food (message "Be aware...");
    • the amount of required food vs. the stored food (message "Danger!");
    • the amount of population on the last turn vs. the population on the new turn (message "HELP!!!").
     

    Last edit: Billy Venus 2014-06-25

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