Menu

The 3x3 Cube Manifesto

moken
2014-06-22
2014-06-30
  • moken

    moken - 2014-06-22

    The 3x3 Cube

    The 3x3 Cube system is designed to maximise production from the Mars colonies. This system will demonstrate how it is possible to generate 900K credits every 16 turns with 9 colonies.


    PART I - ENERGY

    An interesting limitation to this game is a colony cannot produce enough energy to power even one of its factory on its own. This means no one colony can function self sufficiently.

    If maximum production involves a single colony refining all three ores into their respective finished products (steel, glass & chemicals) via factories

    Per Turn
    1 factory: 600 ore + 600 energy = 300 product
    3 factories: 1800 ore + 1800 energy = 900 product
    Energy Required: 1800 units

    Since maximum energy production per colony is 500 units, 3 additional colonies are required to power one master colony.

    2x2 Cube
    Master Colony: 500 energy
    Slave Colonies: 3 x 500 energy = 1500 energy
    Energy Produced: 2000 energy

    This can be expanded to a more productive 3x3 Cube system.

    - - - - - - - - - -
    - 6 - - 2 - - 7 -
    - - - - - - - - - -
    - - - - - - - - - -
    - 4 - - 1 - - 5 -
    - - - - - - - - - -
    - - - - - - - - - - 
    - 8 - - 3 - - 9 -
    - - - - - - - - - -
    

    1st Colony - 3 factories + Solar array (-1800 + 500) = - 1300

    2nd Colony - 1 factory + Solar array (-600 + 500) = - 100
    3rd Colony - 1 factory + Solar array (-600 + 500) = - 100
    4th Colony - 1 factory + Solar array (-600 + 500) = - 100
    5th Colony - 1 factory + Solar array (-600 + 500) = - 100

    6th Colony - 0 factories + Solar array = + 500
    7th Colony - 0 factories + Solar array = + 500
    8th Colony - 0 factories + Solar array = + 500
    9th Colony - 0 factories + Solar array = + 500

    Total Energy Production - 9 x 500 = 4500 units
    Total Energy Usage - 1300 + (600*4) = 4200 units

    This energy will need to be transported between colonies.


    PART II - Goods Production

    Bulk freighters have the largest cargo holds for goods transport to Earth. Therefore to maximise productivity these vessels should be at capacity for every trip back to Earth. This also means colonies shouldn't produce more than the bulk freighters can transport.

    9 bulk freighters are used in the 3x3 Cube system. Each colony is assigned one bulk freighter and for ease of management name them after their assigned colony and synchronize their movements.

    Each bulk freighter can hold 20000 units and require 16 turns to complete a return trip. Therefore in order to fill each bulk freighter to capacity each colony needs to produce

    20000 / 16 = 1250 units per turn

    Colony 1
    3 factories = 900 products

    • 350 extra ore/magnesium/aluminium
      = 1250 cargo

    Colony 2-5
    1 factory = 300 products

    • 625 max extra ore/magnesium/aluminium
    • 325 extra ore/magnesium/aluminium
      = 1250 cargo

    Due to each colony only having a capacity of 10000 units per ore/products

    10000 / 16 turns = 625 max units per turn

    Colony 6-9
    625 max extra ore/magnesium/aluminium
    625 max extra ore/magnesium/aluminium
    = 1250 cargo

    By the time the 3x3 Cube system can be fully implemented the trade market has usually collapsed.

    Iron - 2
    Silica - 4
    Minerals -2
    Steel - 6
    Glass - 6
    Chemicals - 6
    Magnesium - 6
    Aluminium - 6

    Colony 1
    3 factory = 900 * 6 = 5400 credits
    Extra Mag/Alum = 350 * 6 = 2100 credits
    = 7500 credits per turn

    Colony 2-5
    1 factory = 300 * 6 = 1800 credits
    extra ore = 450 * 4 = 1800 credits
    Mag/Alum = 500 * 6 = 3000 credits
    = 6600 credits per colony per turn

    Colony 6-9
    extra ore = 625 * 4 = 2500 credits
    Mag/Alum = 500 * 6 = 3000 credits
    extra ore = 125 * 2 = 250 credits
    = 5750 credits per colony per turn

    Total = 7500 + (66004) + (57504) = 56200 credit per turn
    = 56200 * 16 turns = 899200 credits per round trip


    To be continued

    Moken

     
  • arikande

    arikande - 2014-06-23

    Now, this IS good :)

    I think I will have to make the game a little harder. :)

    thanks

     
  • Billy Venus

    Billy Venus - 2014-06-25

    Hi Moken!

    Do you work at the NASA as Mission Planner? ;)

    Your study is interesting, Arikande says it's all correct, but...

    ... but I'm affraid it's just theorerical. Can it stand the test of practice? We're very dependant on the local conditions.

    I'm often puzzled with the terrain's features. Sometimes, a basic resource (Iron, Silica, Minerals) is missing. Sometimes, extra resources (Aluminium and Magnesium) are missing.

    A Bulk Freighter's cost is 120,000. The 3x3 Cube system requires 9 of them, that is an investment of more than 1,000,000 credits (plus the Starports' cost!).
    How many turns are you used to play before the 3x3 Cube system is set up?

    Can you post a compressed (RAR or ZIP) Savegame file with an example of the 3x3 Cube in practice?

    Anyway, I'll try the 2x2 Cube system on the next FM version's test ;)

     
  • moken

    moken - 2014-06-29

    The 3x3 Cube Manifesto

    The 3x3 Cube system is designed to maximise production from the Mars colonies. This system will demonstrate how it is possible to generate 900K credits every 16 turns with 9 colonies.

    Manifesto Definition:

    ‘ A manifesto is a published verbal declaration of the intentions, motives, or views of the issuer, be it an individual, group, political party or government.’

    Wikipedia


    PART III - GAMEPLAY - STAGE 1

    Aim: Establish 3 colonies, each with a starport and a supply Bulk Freighter.
    Timeframe: 155 Turns (12 years, 11 months) – Nov 2089
    Outcome: 200K per 16 turns

    Starting Location

    Choose a map with 3 colony sites that contain at least 1 mountain or crater in each. These are the tiles that generate Magnesium & Aluminium, essential for rapid development of Mars. Mag/Alum ore can yield significant returns early on, as their initial sell price is very high, and there is no need for a factory.

    Also required on each colony site is 1 (preferably 2) additional mining tiles and 3 tiles suitable for irrigation. If only 1 additional mining tile is available, a factory and solar array is also required at Stage 1 for that colony.

    Important Concepts

    · Engineers should make 1 irrigation & 1 mine priority for each colony. Do not automate. Tile improvements are irreversible and can disable the profitability of the 3x3 Cube.

    · Shuttles make a return trip to Earth every 12 months and have cargo space of 3000 units. This means if a colony produces 250 cargo per turn, the shuttle can return to Earth fully loaded without excess left in the colony.

    · Mine Mag/Alum where possible. The market quickly collapses after 8,000-10,000 units sold per ore, but over 200,000 credits can be accumulated at these high prices. Production of these ores should be managed to maintain high ore prices.

    A brief walkthrough of Stage 1

    Turn
    1   Send shuttle to Earth
    6   Shuttle @ Earth  Load 150 colonists & max Fert  Send to orbit
    24  STARPORT RECEIVED  Send Shuttle to Colony 1
    25  Set Colony 1 to produce 250 units of cargo per turn
    31  Shuttle @ Earth  20K Traded - Buy Starport for Colony 2
    36  COLONISER RECEIVED
    43  Shuttle @ Earth  34K Traded - Buy 2nd Shuttle send to Colony 2
        Set Colony 2 to produce 250 units of cargo per turn
    48  TRANSPORTER RECEIVED
    55  Shuttle @ Earth  56K - Load Shuttle 2 with 150 Colonists
    60  20,000 CREDITS RECEIVED
    67  Shuttle @ Earth  61K - Buy 3rd Shuttle  Load with 150 Colonists
    79  Shuttle @ Earth  75K
    91  Shuttle @ Earth  61K - Buy 1st Bulk Freighter  Load 200 Colonists
        Sell Shuttle 1  Set Colony 1 to produce 1250 units per turn
    103 Shuttle @ Earth  32K
    107 Bulk Freighter @ Earth  28K - Load 200 Colonists
    115 Shuttle @ Earth  32K
    123 Bulk Freighter @ Earth  98K - Buy 2nd Freighter  Load 400 Col
        Sell Shuttle 2 - Set Colony 2 to produce 1250 units per turn
    126 Shuttle @ Earth  31K
    138 Shuttle @ Earth  15K
    139 Bulk Freighter @ Earth  96K
    150 Shuttle @ Earth  15K
    155 Bulk Freighter @ Earth  139K - Buy 3rd Freighter  Load 400 Col
    171 Bulk Freighter @ Earth  200K+
    

    To be continued

    Moken

     

    Last edit: moken 2014-06-29
  • arikande

    arikande - 2014-06-30

    ... Do not automate. Tile improvements are irreversible and can disable ...

    Yes, I will add something like "Remove road, Destroy Irrigation". Though not often, it is needed sometimes.

    ... The market quickly collapses after 8,000-10,000 units sold per ore, but ...

    These quantities are too small, I plan to increase them to 25,000 - 30,000.

    This strategy makes the game REALLY easy :) I will have to do something about it. :)

     

    Last edit: arikande 2014-06-30

Log in to post a comment.

MongoDB Logo MongoDB