Menu

Tree [10195b] master /
 History

HTTPS access


File Date Author Commit
 .github 2021-03-08 eukara eukara [365d9f] Create FUNDING.yml
 cfg 2025-06-30 Xylemon Xylemon [2266b0] weapons.def changed to weapons_hunger.def to al...
 data 2025-01-31 Marco Cawthorne Marco Cawthorne [2c55a0] unpk3dir
 decls 2025-06-30 Xylemon Xylemon [9c09bc] AP9 & Taurus: Tweaked bullet ejection
 img 2021-03-08 Marco Hladik Marco Hladik [1ec97e] Initial commit, carried over from Nuclide's Git...
 maps 2025-06-30 Xylemon Xylemon [2266b0] weapons.def changed to weapons_hunger.def to al...
 mapsrc 2025-06-30 Xylemon Xylemon [2266b0] weapons.def changed to weapons_hunger.def to al...
 particles 2025-01-31 Marco Cawthorne Marco Cawthorne [2c55a0] unpk3dir
 scripts 2025-06-30 Xylemon Xylemon [2266b0] weapons.def changed to weapons_hunger.def to al...
 src 2025-01-31 Marco Cawthorne Marco Cawthorne [2c55a0] unpk3dir
 LICENSE 2021-03-08 Marco Hladik Marco Hladik [1ec97e] Initial commit, carried over from Nuclide's Git...
 PAK_NAME 2025-01-31 Marco Cawthorne Marco Cawthorne [2c55a0] unpk3dir
 PROJECT 2025-01-31 Marco Cawthorne Marco Cawthorne [2c55a0] unpk3dir
 README.md 2025-06-30 Xylemon Xylemon [21a971] Update readme
 default.cfg 2025-06-30 Xylemon Xylemon [1f7b4d] Make monsters inheritable

Read Me

FreeHunger (AKA Still Hungry)

Clean-room reimplementation of They Hunger in entityDef / QuakeC.

Preview 1
Preview 2
Preview 3
Preview 4

Building / Installation

Since this mod is entirely entityDef, no compiling is necessary! Just make sure
you have FreeHL installed, and place this content into your hunger folder.

Status / Changes

So far all the weapons are re-implemented, and all custom NPCs are spawning.

Currently a decent amount of unique NPC behavior/effects are missing at the moment.

Some changes:

  • Changed weapon placement for THDM
    Included are .ent files that have changed the weapons placed in the default
    DM maps for They Hunger. Replacing most Half-Life weapons with TH counter-parts.

  • All medkit pickups turn into the medkit weapon in DM, and each pickup is one
    ammo (or shot) that needs to be administered for health. Can be turned off in
    scripts/maptweaks.cfg

  • Shovel has enhanced visual first person effects, and slowed down buff'd attack.

  • Wrench has lower hit points and slightly new sounds.

  • Recreated the cut Chainsaw weapon.

  • Removes the homing secondary toggle for the RPG similar to the actual
    historic weapon.

Community

Matrix

If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
https://matrix.to/#/#nuclide:matrix.org

IRC

Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
and other such things. It's bridged with the Matrix room of the same name!

Others

We've had people ask in the oddest of places for help, please don't do that.

License

ISC License

Copyright (c) 2016-2025 Marco Cawthorne marco@icculus.org

Copyright (c) 2019-2025 Gethyn ThomasQuail gethyn@vera-visions.com

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.