Merge branch 'Develop' of ssh://code.idtech.space:1996/fn/hunger into Develop
AP9 & Taurus: Tweaked bullet ejection
Merge branch 'Develop' of ssh://code.idtech.space:1996/fn/hunger into Develop
Make monsters inheritable
Update readme
weapons.def changed to weapons_hunger.def to allow inheriting for They Hunger
Remove zpak001
Decl updates and fixes
Updates for latest Nuclide.
WeaponDef fixes, some WIP
EntityDef attempt at making TH specific monster additions work
ReadMe updated and remove old cfg
All weapons and monsters now use entityDef, removed all custom code. The enhancements are more or less default and can't be switched off now unless you mess with maptweaks.
unpk3dir
Map preview images
WEAPON_FLAMETHROWER: tweak the flame a bit
Waypoints for all official DM maps
Bobbing + Player animations working again
Remove view.qc and modelevent.qc
Rebuild against FreeHL Develop
Merge branch 'master' of github.com:eukara/freehunger
Fixed healthkit check, Hide should now be Disappear
Remove base/src dependency and use valve/src's versions instead.
add instructions.txt file
Removal of Game_Input which has been made obsolete.
Remove obsolete includes.
Remove references to client/player.qc.
Set pragma target fte_5768
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
Clean up our player enumflags.
Remove inclusion of rules.qc and pmove_water.qc
Remove mention of GS_RENDERFX.
Adjust naming against upstream.
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
Improve player networking-culling
Server: unreference player.h
.touch fixes.
Xylemon here, glad to finally be commiting here!
Rebased against the latest Nuclide commit.
Update copyright information
Remove inclusion of gs-entbase/server/defs.h
Client: Enable the damage/item notifications from Half-Life.
Client: Include ammo notify routines.
Include fx_corpse.qc
Client: Include FreeHL's damage.qc.
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
Use GetSpawnX() methods instead of peeking into some attribute that
Remove input_sequence definition.
Update include.src against valve/src
Inherit valve/src's viewmodel effects
Include flashlight.qc from FreeHL
Update player.h definition from ANGLES_Z to COLORMAP
Use PMove_SetSize() to get accurate bbox info.
Use Base its damage.qc instead of FreeHL its.
Shared: Inherit weapon_common from Nuclide's base game.
Simplify prediction code with the help from upstream SDK changes.
Fix the code against the latest Nuclide.