Activity for FreeHunger

  • Marco Cawthorne committed [10195b] on Code

    Merge branch 'Develop' of ssh://code.idtech.space:1996/fn/hunger into Develop

  • Xylemon Xylemon committed [9c09bc] on Code

    AP9 & Taurus: Tweaked bullet ejection

  • Marco Cawthorne committed [2f5edb] on Code

    Merge branch 'Develop' of ssh://code.idtech.space:1996/fn/hunger into Develop

  • Xylemon Xylemon committed [1f7b4d] on Code

    Make monsters inheritable

  • Xylemon Xylemon committed [21a971] on Code

    Update readme

  • Xylemon Xylemon committed [2266b0] on Code

    weapons.def changed to weapons_hunger.def to allow inheriting for They Hunger

  • Xylemon Xylemon committed [44cffe] on Code

    Remove zpak001

  • Xylemon Xylemon committed [91154c] on Code

    Decl updates and fixes

  • Xylemon Xylemon committed [5d0172] on Code

    Updates for latest Nuclide.

  • Xylemon Xylemon committed [b8f1ef] on Code

    WeaponDef fixes, some WIP

  • Xylemon Xylemon committed [443be3] on Code

    EntityDef attempt at making TH specific monster additions work

  • Xylemon Xylemon committed [433781] on Code

    ReadMe updated and remove old cfg

  • Xylemon Xylemon committed [805a99] on Code

    All weapons and monsters now use entityDef, removed all custom code. The enhancements are more or less default and can't be switched off now unless you mess with maptweaks.

  • Marco Cawthorne committed [2c55a0] on Code

    unpk3dir

  • Xylemon Xylemon committed [bda968] on Code

    Map preview images

  • Marco Cawthorne committed [1c8d99] on Code

    WEAPON_FLAMETHROWER: tweak the flame a bit

  • Xylemon Xylemon committed [563ff3] on Code

    Waypoints for all official DM maps

  • Marco Cawthorne committed [01653b] on Code

    Bobbing + Player animations working again

  • Marco Cawthorne committed [f3e073] on Code

    Remove view.qc and modelevent.qc

  • Marco Cawthorne committed [e0586c] on Code

    Rebuild against FreeHL Develop

  • Marco Cawthorne committed [005f81] on Code

    Merge branch 'master' of github.com:eukara/freehunger

  • Xylemon Xylemon committed [c63102] on Code

    Fixed healthkit check, Hide should now be Disappear

  • Marco Cawthorne committed [6f0d0e] on Code

    Remove base/src dependency and use valve/src's versions instead.

  • Marco Cawthorne committed [461278] on Code

    add instructions.txt file

  • Marco Cawthorne committed [05f127] on Code

    Removal of Game_Input which has been made obsolete.

  • Marco Cawthorne committed [9a5c50] on Code

    Remove obsolete includes.

  • Marco Cawthorne committed [935f74]

    Remove references to client/player.qc.

  • Marco Cawthorne committed [c2b3c3]

    Set pragma target fte_5768

  • Marco Cawthorne committed [bf9ab9]

    player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself

  • Marco Cawthorne committed [6762b3]

    Clean up our player enumflags.

  • Marco Cawthorne committed [d4fd6d]

    Remove inclusion of rules.qc and pmove_water.qc

  • Marco Cawthorne committed [720aca]

    Remove mention of GS_RENDERFX.

  • eukara eukara committed [b587d6]

    Adjust naming against upstream.

  • eukara eukara committed [66ded4]

    Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.

  • eukara eukara committed [7ed50a]

    Improve player networking-culling

  • eukara eukara committed [b05e82]

    Server: unreference player.h

  • eukara eukara committed [f5e36f]

    .touch fixes.

  • Xylemon Xylemon committed [cadade]

    Xylemon here, glad to finally be commiting here!

  • eukara eukara committed [02287f]

    Rebased against the latest Nuclide commit.

  • eukara eukara committed [6fc172]

    Update copyright information

  • eukara eukara committed [59e4a7]

    Remove inclusion of gs-entbase/server/defs.h

  • eukara eukara committed [1bf5dc]

    Client: Enable the damage/item notifications from Half-Life.

  • eukara eukara committed [f6290a]

    Client: Include ammo notify routines.

  • eukara eukara committed [6c3ed0]

    Include fx_corpse.qc

  • eukara eukara committed [2cd6f3]

    Client: Include FreeHL's damage.qc.

  • eukara eukara committed [bf36a8]

    Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart

  • eukara eukara committed [c7f99f]

    Use GetSpawnX() methods instead of peeking into some attribute that

  • eukara eukara committed [ae5d4d]

    Remove input_sequence definition.

  • eukara eukara committed [1d5243]

    Update include.src against valve/src

  • eukara eukara committed [1bc451]

    Inherit valve/src's viewmodel effects

  • eukara eukara committed [7f1c10]

    Include flashlight.qc from FreeHL

  • eukara eukara committed [7ca62e]

    Update player.h definition from ANGLES_Z to COLORMAP

  • eukara eukara committed [80d4c5]

    Use PMove_SetSize() to get accurate bbox info.

  • eukara eukara committed [ba667c]

    Use Base its damage.qc instead of FreeHL its.

  • eukara eukara committed [747fdd]

    Shared: Inherit weapon_common from Nuclide's base game.

  • eukara eukara committed [73b918]

    Simplify prediction code with the help from upstream SDK changes.

  • eukara eukara committed [0bb992]

    Fix the code against the latest Nuclide.

  • eukara eukara imported Code

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