Activity for FreeHL

  • Marco Cawthorne committed [c42315] on Code

    Merge pull request 'Weekend Hotfixes' (#49) from eukara/valve:current into current

  • eukara eukara committed [cb019b] on Code

    Hotfixes for various decl

  • Marco Cawthorne committed [dd2cb4] on Code

    Merge pull request 'Weapon Drop Improvements' (#48) from eukara/valve:WeaponBoxTweaks into current

  • eukara eukara committed [fd2780] on Code

    weapon_handgrenade: fix pickup count

  • Marco Cawthorne committed [1a2f4a] on Code

    Merge pull request 'Client: make the scoreboard respect team flags' (#47) from eukara/valve:ScoreboardTeamFlags into current

  • eukara eukara committed [855fb8] on Code

    Client: make the scoreboard respect team flags

  • Marco Cawthorne committed [c54831] on Code

    Merge pull request 'GLSL fixes for Web' (#46) from eukara/valve:WebGL into current

  • eukara eukara committed [3870cb] on Code

    GLSL fixes for Web

  • Marco Cawthorne committed [347c4e] on Code

    Merge pull request 'Build: Update src/files.dat' (#45) from eukara/valve:current into current

  • eukara eukara committed [607943] on Code

    Update src/files.dat

  • Marco Cawthorne committed [817af0] on Code

    Merge pull request 'rules/deathmatch: add weaponbox drops' (#44) from eukara/valve:WeaponBox into current

  • Marco Cawthorne committed [ce1363] on Code

    Merge branch 'current' into WeaponBox

  • Marco Cawthorne committed [779175] on Code

    Merge pull request 'hlPlayer: unset FLASHLIGHT, ZOMBIEVISION and NIGHTVISION flags on Death() and MakePlayer() calls' (#43) from eukara/valve:ResetFlashlight into current

  • eukara eukara committed [a588f2] on Code

    rules/deathmatch: add weaponbox drops

  • eukara eukara committed [18aabc] on Code

    hlPlayer: unset FLASHLIGHT, ZOMBIEVISION and NIGHTVISION flags on Death() and MakePlayer() calls

  • Marco Cawthorne committed [670abf] on Code

    Merge pull request 'hlHUDCounter: fix for when vid_reload is issued' (#42) from eukara/valve:HUDCounterVidReload into current

  • eukara eukara committed [6f393e] on Code

    hlHUDCounter: fix for when vid_reload is issued

  • Marco Cawthorne committed [105180] on Code

    Merge pull request 'hlSuit: introduced "suitTypes" key and the ability to override sounds for the flashlight etc. in decl' (#41) from eukara/valve:HLSuitTypes into current

  • eukara eukara committed [75bed8] on Code

    hlSuit: introduced "suitTypes" key and the ability to override sounds for the flashlight etc. in decl

  • Xylemon committed [de6764] on Code

    More defaults for base weapons that benefit mods

  • Xylemon committed [dcda39] on Code

    Define these values in base weapon decls so that mods can have overrides with ease

  • Marco Cawthorne committed [138a94] on Code

    Merge pull request 'Decl: remove inv_weapon keys from a few decl because they messed with inheritance' (#40) from eukara/valve:DeclInvWeaponRemove into current

  • eukara eukara committed [9f01d0] on Code

    remove inv_weapon keys from a few decl because they messed with inheritance

  • Marco Cawthorne committed [852de9] on Code

    Merge pull request 'Weapon/HUD improvements' (#39) from eukara/valve:MorePolish into current

  • eukara eukara committed [7a3295] on Code

    WEAPON_TRIPMINE: fix server bbox

  • Marco Cawthorne committed [f5938a] on Code

    Merge pull request 'HUD: Don't select empty weapons, and draw them red when they are in the UI' (#38) from eukara/valve:EmptyWeaponHUD into current

  • eukara eukara committed [cb7876] on Code

    HUD: Don't select empty weapons, and draw them red when they are in the UI

  • Marco Cawthorne committed [d85140] on Code

    Merge pull request 'Decl: Tag all the weapons that can fire underwater' (#37) from eukara/valve:WaterGuns into current

  • eukara eukara committed [6fd63d] on Code

    Be verbose about which weapons don't fire underwater also. Just in case defaults ever change.

  • eukara eukara committed [81bb0f] on Code

    Tag all the weapons that can fire underwater.

  • Marco Cawthorne committed [1d44a8] on Code

    Merge pull request 'Client: hlHUDCounter numerics drawing fix' (#36) from eukara/valve:HUDCounterFix into current

  • eukara eukara committed [938e34] on Code

    remove unused bit.

  • eukara eukara committed [adaf25] on Code

    Client: fix hlHUDCounter numerics drawing. APIs changed since.

  • Marco Cawthorne committed [cefcee] on Code

    Merge pull request 'HUD: Read ammo/crosshair hints in a clean way' (#35) from eukara/valve:SpriteFix into current

  • eukara eukara committed [bb5967] on Code

    HUD: Read ammo/crosshair hints in a clean way

  • Marco Cawthorne committed [e3b7e0] on Code

    Merge pull request 'CI: add labels, clean up release action' (#34) from eukara/valve:Workflows into current

  • eukara eukara committed [27bc07] on Code

    TestOnPR.yaml: shouldn't need zip here

  • eukara eukara committed [4bfb25] on Code

    CI: add labels, clean up release action

  • Marco Cawthorne committed [3d9efa] on Code

    Merge pull request 'CI: Manual Build Workflows' (#33) from eukara/valve:Workflows into current

  • eukara eukara committed [fa1bd2] on Code

    Add ManualBuild.yaml

  • Marco Cawthorne committed [3f44ca] on Code

    Merge pull request 'PRAutoBuild.yaml: handle env difference' (#32) from eukara/valve:Workflows into current

  • eukara eukara committed [bc5f52] on Code

    PRAutoBuild.yaml: handle env difference

  • Marco Cawthorne committed [2789b1] on Code

    Merge pull request 'PRAutoBuild.yaml: clean order up' (#31) from eukara/valve:Workflows into current

  • eukara eukara committed [d678d6] on Code

    PRAutoBuild.yaml: clean order up

  • Marco Cawthorne committed [1dd3e3] on Code

    Merge pull request 'CI: New Workflow' (#30) from eukara/valve:Workflows into current

  • eukara eukara committed [6f9434] on Code

    Get rid of the old Nightly workflow.

  • Marco Cawthorne committed [de25f3] on Code

    Merge pull request 'HUD: Customization + Fixes' (#29) from eukara/valve:HUDFixes into current

  • eukara eukara committed [a44b42] on Code

    Various improvements to the heads-up-display. Enjoy!

  • Marco Cawthorne committed [457e85] on Code

    Merge pull request 'HUD: Implement number-based weapon selection input' (#28) from eukara/valve:HUDSlotSelection into current

  • eukara eukara committed [8d517e] on Code

    Implement number-based weapon selection input

  • Marco Cawthorne committed [d2df3a] on Code

    Merge pull request 'Monsters: make the monsters able to hunt the player in "invasion" via schedules' (#27) from eukara/valve:MonsterHunt into current

  • eukara eukara committed [d03b37] on Code

    Monsters: make the monsters able to hunt the player in "invasion" via schedules

  • Marco Cawthorne committed [5ae7e3] on Code

    Merge pull request 'HUD: KillIcon Definitions' (#26) from eukara/valve:KillIcons into current

  • eukara eukara committed [b0a87a] on Code

    Update progs

  • eukara eukara committed [493ece] on Code

    define the kill icons

  • Marco Cawthorne committed [865188] on Code

    Merge pull request 'hlWeapon: cache values in ReloadCachedAttributes and not AddedToInventory' (#24) from eukara/valve:WeaponFixes into current

  • eukara eukara committed [084027] on Code

    hlWeapon: cache values in ReloadCachedAttributes and not AddedToInventory

  • Marco Cawthorne committed [5b172c] on Code

    Merge pull request 'CI: Improvement' (#23) from eukara/valve:MoreCIFixes into current

  • eukara eukara committed [8f0fcd] on Code

    Don't tag directly as ref_name as it confuses CI

  • Marco Cawthorne committed [f2576f] on Code

    Merge pull request 'CI: port over the tweaks from fn/cstrike' (#22) from eukara/valve:current into current

  • eukara eukara committed [29d938] on Code

    port over the CI tweaks from fn/cstrike

  • Marco Cawthorne committed [041a3f] on Code

    Add quickndirty bitmap versions of some fonts.

  • Marco Cawthorne committed [a9cfa7] on Code

    WEAPON_TRIPMINE: fixed them sometimes not exploding (missing precache, also cleaned up some other guff)

  • Marco Cawthorne committed [791e63] on Code

    Client: Scoreboard cleanup

  • Marco Cawthorne committed [7b3df2] on Code

    Remove old menu localisation file

  • Marco Cawthorne committed [4e5623] on Code

    Add resource/ locale files

  • Marco Cawthorne committed [68ec8f] on Code

    weapon_9mmAR: change model names to be lowercase, as that's what the loose Steam files are named

  • Marco Cawthorne committed [6c7fb6] on Code

    add progs, because it's just convenient at this point.

  • Marco Cawthorne committed [14d691] on Code

    HUD: Obituaries added, flashlight now drains power that recharges.

  • Xylemon Xylemon committed [684519] on Code

    Initial (WIP) schedules for Alien Grunts, HoundEye, Barney, Scientist, Headcrab, and Zombie

  • Marco Cawthorne committed [f85076] on Code

    Merge branch 'master' of ssh://code.idtech.space:1996/fn/valve

  • Xylemon Xylemon committed [71a166] on Code

    Ensure the new Source engine soundDefs actually function

  • Marco Cawthorne committed [4b84d6] on Code

    build files cleanup

  • Xylemon Xylemon committed [131fe4] on Code

    Player / Footstep sounds now match Source engine standard

  • Marco Cawthorne committed [2c55b2] on Code

    make use of src/rules.src

  • Marco Cawthorne committed [29c1db] on Code

    Path fixes so building will be more convenient

  • Marco Cawthorne committed [4d77ef] on Code

    VGUI_ChooseClass: parse class descriptions from Titles.

  • Marco Cawthorne committed [6f8061] on Code

    src/files.dat: add fx_rain particle

  • Marco Cawthorne committed [7c62eb] on Code

    Remove unused code

  • Marco Cawthorne committed [7d4408] on Code

    Minor cosmetic tweaks

  • Marco Cawthorne committed [b791f7] on Code

    add debris.def

  • Marco Cawthorne committed [a6ab50] on Code

    src/rules/Makefile: mkdir -v redundant in Makefile, BSD hates it too

  • Marco Cawthorne committed [61ae47] on Code

    src/hud: stop the crash that happens on first init

  • Marco Cawthorne committed [dc2d72] on Code

    particles/fx_rain: fix it so dir can be properly applied

  • Marco Cawthorne committed [6256b8] on Code

    brass ejection defines in the decl

  • Xylemon Xylemon committed [0a37a3] on Code

    Weapon Decls: Now have defines for ACTs, now uses weapon_base, and model_player field entries

  • Marco Cawthorne committed [878c7e] on Code

    Set up the new animation system vars outside of code

  • Marco Cawthorne committed [e7294c] on Code

    Added fx_rain particle effect, for Spirit's env_rain

  • Marco Cawthorne committed [bd9a1e] on Code

    ported HUD code to external progs, monster_human_grunt will hunt the player down properly

  • Marco Cawthorne committed [8fdf53] on Code

    workflows/pk4.yaml: seems actor_id is empty and may be causing issues, so let's not use it for now.

  • Marco Cawthorne committed [e4367d] on Code

    workflows/pk4.yaml: check vars for override setting

  • Marco Cawthorne committed [d70011] on Code

    workflows/pk4.yaml: fix typo...

  • Marco Cawthorne committed [4dd99b] on Code

    workflows/pk4.yaml: Remove branches requirement for now

  • Marco Cawthorne committed [040559] on Code

    workflows/pk4.yaml: change the tag name

  • Marco Cawthorne committed [b0b370] on Code

    HLWeaponSelect: deprecate use of .IsWeapon method

  • Marco Cawthorne committed [fcc78e] on Code

    rules/deathmatch: move precache into dedicated callback

  • Marco Cawthorne committed [a7f8f6] on Code

    add src/files.dat

  • Marco Cawthorne committed [d19500] on Code

    pk3.yaml: upload build log as artifact

  • Marco Cawthorne committed [90f349] on Code

    pk3.yaml handle releases

  • Marco Cawthorne committed [eb8940] on Code

    pk3.yaml: add zip dependency

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