Activity for FreeHL

  • Marco Cawthorne committed [b983d7] on Code

    More decl work

  • Marco Cawthorne committed [35bbae] on Code

    Code fixups against latest Nuclide. Move gamerules into their own module.

  • Marco Cawthorne committed [4dba3a] on Code

    Merge pmove.qc into player.qc

  • Marco Cawthorne committed [ed877b] on Code

    * add HLWeapoNSelect class

  • Marco Cawthorne committed [34d7d4] on Code

    More and more changes against `Develop` Nuclide.

  • Marco Cawthorne committed [3906da] on Code

    HLSprite_Init: TFC weapons start with 'tf_weapon' so we gotta search for those too

  • Marco Cawthorne committed [f52e61] on Code

    weapon_{shotgun,rpg}: add punchangle

  • Marco Cawthorne committed [9027d1] on Code

    Fix textmenu actions being ifdef'd out for now

  • Marco Cawthorne committed [c2e9c9] on Code

    Add missing prototype for HUD_SlotSelect. Which will be removed anyway.

  • Marco Cawthorne committed [5a1728] on Code

    Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL

  • Marco Cawthorne committed [2b300e] on Code

    Move platform files over, rebuild weapons against Nuclide

  • Xylemon Xylemon committed [927224] on Code

    Fixes for scientist body types

  • Marco Cawthorne committed [d33059] on Code

    HLMultiplayerRules: Fix some warnings.

  • Marco Cawthorne committed [00827d] on Code

    monster_sitting_scientist: fix hitbox, and make use of `sequence` key.

  • Marco Cawthorne committed [42f7c8] on Code

    FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc.

  • Marco Cawthorne committed [153a71] on Code

    HLMultiplayerRules: Support death animation variations.

  • Marco Cawthorne committed [d66bc5] on Code

    Client: Suit pickup will now supress excess notifications.

  • Marco Cawthorne committed [532461] on Code

    Client: add a subtle tint to the damage display. Set cg_damageFill to tweak.

  • Marco Cawthorne committed [f2aba7] on Code

    Remove in-code spawn point definitions.

  • Marco Cawthorne committed [9d3ec2] on Code

    monster_alien_grunt: Fix health value.

  • Marco Cawthorne committed [ba23ec] on Code

    FX_Corpse: change movetype to MOVETYPE_BOUNCE

  • Marco Cawthorne committed [64c793] on Code

    Update README.md

  • Marco Cawthorne committed [f3596f] on Code

    Corpses: Ensure frame1time is reset whenever we inherit someones corpse.

  • Marco Cawthorne committed [c3975f] on Code

    monster_human_grunt: remove the dlights from their projectiles.

  • Marco Cawthorne committed [135e97] on Code

    WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?)

  • Marco Cawthorne committed [24a8c7] on Code

    Move skill files around to the new conventions, tweak various sounds/particles and definitions.

  • Marco Cawthorne committed [a1638d] on Code

    Add zpak001.pk3dir/sound/func_tracktrain.sndshd

  • Marco Cawthorne committed [b47a64] on Code

    Server: Fix precache of the item_weaponbox pickup sound.

  • Marco Cawthorne committed [4e232c] on Code

    Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt

  • Marco Cawthorne committed [381412] on Code

    Gamerules: update player death sound def name

  • Marco Cawthorne committed [a8aa14] on Code

    Client: Remove duplicate g_specmodes[] definition

  • Marco Cawthorne committed [a44c86] on Code

    Manifest: update protocol name

  • Marco Cawthorne committed [7d27c2] on Code

    Updates to the sound definitions and other minor fixes against upstream Nuclide.

  • Marco Cawthorne committed [a483ca] on Code

    Remove code that's no longer being run

  • Marco Cawthorne committed [63a407] on Code

    WEAPON_EGON: Fix parameter order on Damage_Radius()

  • Marco Cawthorne committed [1be1c6] on Code

    WEAPON_CROWBAR: Don't create an impact spark

  • Marco Cawthorne committed [436dbe] on Code

    Server: Respect mp_forcerespawn in multiplayer

  • Marco Cawthorne committed [fa22d5] on Code

    Add source files for the DM level shots.

  • Xylemon Xylemon committed [82e31a] on Code

    Every official HL map is now waypointed

  • Marco Cawthorne committed [64887c] on Code

    Remove view.qc and modelevent.qc

  • Maxwell committed [eed9fa] on Code

    Trail is supposed to be on the explosive bolt. It was inversed.

  • Marco Cawthorne committed [8bf7e5] on Code

    Merge Maxwell's branch

  • Marco Cawthorne committed [b1365c] on Code

    Client: support game title fade-in

  • Maxwell committed [9ab028] on Code

    Woah there. All of the head defines were ahead by 1. Walter is now default, not Head 1. Fixed all other heads too.

  • Maxwell committed [6ede26] on Code

    Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models.

  • Xylemon Xylemon committed [df78e8] on Code

    NPC updates, added dead variants and some various fixes

  • Marco Cawthorne committed [a2086c] on Code

    Scripts: Create blood decals upon gib model impact

  • Marco Cawthorne committed [995b00] on Code

    monster_gman: Change walking speed to 77 units per second

  • Marco Cawthorne committed [1d00e3] on Code

    Client: Explicit precache of the muzzleflash models.

  • Marco Cawthorne committed [b2b5bf] on Code

    monster_barney_dead: example dead monster

  • Marco Cawthorne committed [f152ff] on Code

    Add more stubby entityDefs for monsters, as work began on those

  • Marco Cawthorne committed [b18c87] on Code

    Adjust the flashlight a bit

  • Marco Cawthorne committed [06ec2f] on Code

    monster_headcrab: leaping, plus noise

  • Marco Cawthorne committed [914884] on Code

    monster_alien_grunt: give hornet projectile a trail

  • Marco Cawthorne committed [6d3474] on Code

    WEAPON_HANDGRENADE: projectile conversion to EDef

  • Marco Cawthorne committed [98b9bb] on Code

    monster_barney: define attack_ranged_range to 1024 units.

  • Marco Cawthorne committed [2607ee] on Code

    Define EDef for monster_babycrab

  • Marco Cawthorne committed [f5c958] on Code

    EntityDefs: Give explosives some decals upon detonation

  • Marco Cawthorne committed [e342e7] on Code

    FX_Corpse: adjust bbox slightly, make it smaller.

  • Marco Cawthorne committed [25ac37] on Code

    FX_Corpse: Add server-side animation code for the model

  • Marco Cawthorne committed [aaf15a] on Code

    WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs.

  • Marco Cawthorne committed [753af7] on Code

    Ripping things out, move most weapon projectiles into EntityDef

  • Marco Cawthorne committed [24964d] on Code

    Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead

  • Marco Cawthorne committed [e49810] on Code

    Restructuring of monster/weapon entitydef files

  • Marco Cawthorne committed [7a014d] on Code

    monster_barney: specify submodel group on weapon draw

  • Marco Cawthorne committed [0eec24] on Code

    Update the body key/value pairs inside the monster edefs

  • Marco Cawthorne committed [6a8ac0] on Code

    Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)

  • Marco Cawthorne committed [dde42e] on Code

    Yank out the monster's out of the codebase. Use entityDefs instead.

  • Marco Cawthorne committed [8e23d3] on Code

    Revert "Yank out the monster's out of the codebase. Use entityDefs instead."

  • Marco Cawthorne committed [3f28f3] on Code

    Yank out the monster's out of the codebase. Use entityDefs instead.

  • Marco Cawthorne committed [67d2f0] on Code

    Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now)

  • Marco Cawthorne committed [454313] on Code

    Add a Radiant compatible game definition files.

  • Marco Cawthorne committed [cb2a51] on Code

    Fix the weaponbox not spawning properly in MP.

  • Marco Cawthorne committed [0b2955] on Code

    Use entityDefs instead of hard-coded item pickups

  • Marco Cawthorne committed [6dd450] on Code

    install_from_cd_goty.sh: New script that uses rewise by CYBERDEViL instead of Wine

  • Marco Cawthorne committed [b96929] on Code

    surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks

  • Marco Cawthorne committed [70f1ed] on Code

    Script definition tweaks for func_breakable behaviour/sounds

  • Xylemon Xylemon committed [c8ac0d] on Code

    spawn.qc remove this hack (for scientist hunt and other team mods)

  • Xylemon Xylemon committed [422e57] on Code

    weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API

  • Xylemon Xylemon committed [15e93d] on Code

    weapon_gauss: Secondary fire improvements

  • Xylemon Xylemon committed [4d111e] on Code

    Temp fix so snark doesn't do this hilarious bug anymore

  • Marco Cawthorne committed [c68d2d] on Code

    Tweak the UI color defaults a little.

  • Marco Cawthorne committed [30ecbd] on Code

    Multiplayer: Load and display a server message of the day if present.

  • Marco Cawthorne committed [8dc3da] on Code

    Add zpak001.pk3dir/sound/func_plat.sndshd

  • Marco Cawthorne committed [e93502] on Code

    Remove install_shareware_data.sh

  • Marco Cawthorne committed [2daaf2] on Code

    Client: use frametime over clframetime for the bob.

  • Marco Cawthorne committed [7d5872] on Code

    PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway.

  • Marco Cawthorne committed [9f9dd7] on Code

    Fix compiler warnings.

  • Marco Cawthorne committed [074530] on Code

    Remove dependency from base/src.

  • Marco Cawthorne committed [3a37d2] on Code

    item_pickup: Call respawn item sound in a separate method for sanity's sake

  • Marco Cawthorne committed [22d5b3] on Code

    Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed

  • Marco Cawthorne committed [c8397d] on Code

    Client: clamp the armor subpic size to 1.0 (fixes graphical artifacts in TFC)

  • Marco Cawthorne committed [ed3022] on Code

    ITEM_SUIT: destroy when we're running on game 'bshift'

  • Marco Cawthorne committed [dfeff4] on Code

    WEAPON_TRIPMINE: use Destroy() instead of remove()

  • Marco Cawthorne committed [e15239] on Code

    Client: don't dictate g_hud_color when in TFC

  • Maxwell committed [4c1d65] on Code

    Made Gauss jumping MP only.

  • Maxwell committed [963241] on Code

    Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content

  • Marco Cawthorne committed [5bbec3] on Code

    WEAPON_TRIPMINE: use Destroy() instead of remove()

  • Marco Cawthorne committed [ca5e9f] on Code

    ITEM_SUIT: destroy when we're running on game 'bshift'

  • Marco Cawthorne committed [6deb17] on Code

    Client: don't dictate g_hud_color when in TFC

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