entity_digitgod: Initial implementation. With Source like I/O for debugging.
Skill files now match new conventions, add scripts/bots.txt
Remove "bot_add" command.
Add radiant.* definitions for the game
decore_spacedebris: update model path
Map preview images
Waypoints for all official DM maps
Remove view.qc and modelevent.qc
entity_spritegod: start off by default.
Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances.
All NPCs are now converted to def, very WIP
Rebuild against FreeHL Develop
Add stub def files, to prevent conflicts with FreeHL's
HLMultiplayeRules: implement PlayerRequestRespawn method
Remove base/src dependency and use valve/src's versions instead.
add instructions.txt file
Removal of Game_Input which has been made obsolete.
Remove obsolete includes.
Change Trigger() methods to use triggermode_t
Remove references to client/player.qc.
Set pragma target fte_5768
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
Clean up our player enumflags.
Add decore_labstuff, decore_sack and it'll apparently attach to monster_tube_embryo
Add QUAKED comments for entity_spritefod and sphere_explosion. These entities aren't well documented so Xylemon will have to cook up some more test maps.
decore_torchflame: animation added
decore_torch: will now spawn torchflame
decore_cactus: now does dmg on StartTouch like it should
Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit.
env_spritegod: initial implementation.
Cleanup: Some CGameRules methods are now of type 'bool'
Exclude pmove_water.qc
Use of sprite APIs for decore. Remove mention of GS_RENDERFX
Adjust naming against upstream.
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
Implement IsMultiplayer() into HLGameRules class.
Server: unreference player.h
Extend FX_GibHuman with a dir (euler) and force parameter.
Rebased against the latest Nuclide commit.
Add 'alerts' flag to sound shaders where it applies.
Update copyright information
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
Remove inclusion of gs-entbase/server/defs.h
Client: Enable the damage notifications from Half-Life.
Use Font_GetID() in the places where drawfont is used.
Include fx_corpse.qc
Client: Include FreeHL's damage.qc.
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
Remove input_sequence definition.
install_from_cd.sh: Some minor paranoid fix.
install_from_cd.sh: add music CD ripping support
add install_from_cd.sh, requires wine sadly.
Just inherit the Valve GameRules for MP now.
Add CheckRules() and the HLMultiplayerRules constructor. Maybe we should
Inherit valve/src's viewmodel effects
Include flashlight.qc from FreeHL
Support for .colormap on players.
Use PMove_SetSize() to get accurate bbox info.
Use Base its damage.qc instead of FreeHL its.
Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction
Simplify prediction code with the help from upstream SDK changes.
Apply the new animation attributes to our Rewolf player class