Activity for FreeGunman

  • Marco Cawthorne committed [c14578] on Code

    entity_digitgod: Initial implementation. With Source like I/O for debugging.

  • Marco Cawthorne committed [c8921b] on Code

    Skill files now match new conventions, add scripts/bots.txt

  • Marco Cawthorne committed [a3a915] on Code

    Remove "bot_add" command.

  • Marco Cawthorne committed [91bddb] on Code

    Add radiant.* definitions for the game

  • Marco Cawthorne committed [ec3c08] on Code

    decore_spacedebris: update model path

  • Xylemon Xylemon committed [9cece8] on Code

    Map preview images

  • Xylemon Xylemon committed [229d2c] on Code

    Waypoints for all official DM maps

  • Marco Cawthorne committed [9ecfaf] on Code

    Remove view.qc and modelevent.qc

  • Marco Cawthorne committed [211d4a] on Code

    entity_spritegod: start off by default.

  • Marco Cawthorne committed [205e80] on Code

    Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances.

  • Xylemon Xylemon committed [5cb23a] on Code

    All NPCs are now converted to def, very WIP

  • Marco Cawthorne committed [6067c7] on Code

    Rebuild against FreeHL Develop

  • Marco Cawthorne committed [d79d44] on Code

    Add stub def files, to prevent conflicts with FreeHL's

  • Marco Cawthorne committed [37d401] on Code

    HLMultiplayeRules: implement PlayerRequestRespawn method

  • Marco Cawthorne committed [f31301] on Code

    Remove base/src dependency and use valve/src's versions instead.

  • Marco Cawthorne committed [269eef] on Code

    add instructions.txt file

  • Marco Cawthorne committed [9f6a4b] on Code

    Removal of Game_Input which has been made obsolete.

  • Marco Cawthorne committed [25315e] on Code

    Remove obsolete includes.

  • Marco Cawthorne committed [df673c] on Code

    Change Trigger() methods to use triggermode_t

  • Marco Cawthorne committed [80a8fe]

    Remove references to client/player.qc.

  • Marco Cawthorne committed [526b0b]

    Set pragma target fte_5768

  • Marco Cawthorne committed [a6eece]

    player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself

  • Marco Cawthorne committed [c451f6]

    Clean up our player enumflags.

  • Marco Cawthorne committed [29d340]

    Add decore_labstuff, decore_sack and it'll apparently attach to monster_tube_embryo

  • Marco Cawthorne committed [c1e464]

    Add QUAKED comments for entity_spritefod and sphere_explosion. These entities aren't well documented so Xylemon will have to cook up some more test maps.

  • Marco Cawthorne committed [898bc4]

    decore_torchflame: animation added

  • Marco Cawthorne committed [9656d9]

    decore_torch: will now spawn torchflame

  • Marco Cawthorne committed [1bb4a0]

    decore_cactus: now does dmg on StartTouch like it should

  • Marco Cawthorne committed [af64d7]

    Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit.

  • Marco Cawthorne committed [faa56e]

    env_spritegod: initial implementation.

  • Marco Cawthorne committed [b1943d]

    Cleanup: Some CGameRules methods are now of type 'bool'

  • Marco Cawthorne committed [cd29e3]

    Exclude pmove_water.qc

  • Marco Cawthorne committed [3ab981]

    Use of sprite APIs for decore. Remove mention of GS_RENDERFX

  • eukara eukara committed [413f91]

    Adjust naming against upstream.

  • eukara eukara committed [42a5bc]

    Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.

  • eukara eukara committed [a8a9b3]

    Implement IsMultiplayer() into HLGameRules class.

  • eukara eukara committed [ffe859]

    Server: unreference player.h

  • eukara eukara committed [b3d516]

    Extend FX_GibHuman with a dir (euler) and force parameter.

  • eukara eukara committed [5ad48e]

    Rebased against the latest Nuclide commit.

  • eukara eukara committed [b6164f]

    Add 'alerts' flag to sound shaders where it applies.

  • eukara eukara committed [92ac10]

    Update copyright information

  • eukara eukara committed [1ee8be]

    WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.

  • eukara eukara committed [196282]

    Remove inclusion of gs-entbase/server/defs.h

  • eukara eukara committed [2a7ccf]

    Client: Enable the damage notifications from Half-Life.

  • eukara eukara committed [dae3ae]

    Use Font_GetID() in the places where drawfont is used.

  • eukara eukara committed [7635fb]

    Include fx_corpse.qc

  • eukara eukara committed [e26d4e]

    Client: Include FreeHL's damage.qc.

  • eukara eukara committed [531ca7]

    Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart

  • eukara eukara committed [51bb59]

    Remove input_sequence definition.

  • eukara eukara committed [1cd85e]

    install_from_cd.sh: Some minor paranoid fix.

  • eukara eukara committed [ae7f68]

    install_from_cd.sh: add music CD ripping support

  • eukara eukara committed [271698]

    add install_from_cd.sh, requires wine sadly.

  • eukara eukara committed [08da7a]

    Just inherit the Valve GameRules for MP now.

  • eukara eukara committed [9931da]

    Add CheckRules() and the HLMultiplayerRules constructor. Maybe we should

  • eukara eukara committed [d44143]

    Inherit valve/src's viewmodel effects

  • eukara eukara committed [bad900]

    Include flashlight.qc from FreeHL

  • eukara eukara committed [b87202]

    Support for .colormap on players.

  • eukara eukara committed [583de0]

    Use PMove_SetSize() to get accurate bbox info.

  • eukara eukara committed [b411bb]

    Use Base its damage.qc instead of FreeHL its.

  • eukara eukara committed [22a1a7]

    Shared: Inherit weapon_common from Nuclide's base game. Optimise prediction

  • eukara eukara committed [767030]

    Simplify prediction code with the help from upstream SDK changes.

  • eukara eukara committed [7d5c9e]

    Apply the new animation attributes to our Rewolf player class

  • eukara eukara imported Code

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