On Mon, Jan 7, 2013 at 10:23 PM, Valentin Raceanu <
> *Update:* I have built freeGlut for Windows Compact/CE setting
> Preprocessor directive: *_WIN32_WCE*. I have also set *DFREEGLUT_GLES2=ON*
> although I don't really know how that works (I am not that experienced
> in C++). But when I change include directives to use OpenGL ES offcourse
> the code breaks as this is all written in desktop OpenGL."
We haven't tested for wince for a while (I don't have any such device
available), so I am glad to see it builds for you (you used trunk, not
2.8.0 i think?). If using 2.8.0, DFREEGLUT_GLES2=ON doesn't do anything.
For trunk, it only does something for the linux/egl and the andriod builds,
on windows it is not supported.
If you have an interest in this, would you want to port the
as described on the page you linked to current trunk and maybe do
some testing? Any patches are very welcome for this and will be eagerly
received. If the Win CE target works well, we can look into making it
available through the CMake build system we now use in trunk.
Get trunk here: