In the area of "old business," I have written a small demo program
that attaches a menu to more than one window at a time. The menu seems to
work very nicely until I have it active in Window 2 and then stop the
program by clicking on the "X" to close Window 1. At that point, the
program is shutting itself down and terminates on error. The menus have all
been destroyed and "fgDestroyStructure" then goes to destroy the windows.
As part of this, the window's active menu is deactivated ... except that it
has already been destroyed. To fix this problem, I added the following code
to "freeglut_structure.c" at line 237 in the function
+ /* Check whether this is the active menu in the window */
+ if ( menu == window->ActiveMenu )
+ window->ActiveMenu = NULL ;
* Check if the menu is attached to the current window,
If someone with CVS access could please add this I would appreciate it.
John F. Fay