Hi all -- Here's my main question:
I recently obtained freeglut's current svn head, and it appears the the GLX
code has been updated to allow forward compatible context creation - great!
But this isn't done for Windows, as far as I can tell? If not, I'm more than
willing to pitch in and code this support, but I don't want to step on
anyone's feet. Is anyone actively working on this? What's the procedure for
And here's the background info...
I'm a long-time OpenGL user, but new to freeglut and this list. I'm
currently looking for a cross-platform test bed to develop a series of
OpenGL 3.0 example programs for use in an OpenGL 3.0 course that I'll be
teaching in the near future. Freeglut seems like a great candidate. (OSG is
I just read through the archives regarding OpenGL 3.0 support in freeglut
and it looks like you've covered all the major issues. However, I'll add the
following info to the discussion: The OpenGL 3.1 spec will be out very soon
and it is highly likely that all he 3.0-deprecated functionality will be
removed. If the 3.1 spec comes out in the next few weeks, 3.1-capable
drivers are likely by SIGGRAPH.
I understand the quadric shapes, fonts, menus, etc., will require
significant effort to port. Right now I'm just looking for cross-platform
3.x context creation; I'll cross the other bridges when I come to them, and
would be glad to contribute my changes back to the project. I understand we
don't want to break existing freeglut apps that will continue to open 2.x
Skew Matrix Software LLC
+1 303 859 9466
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