I'm not a windows guy myself, but at first glance, we're likely to
implement infrastructure changes reusable on windows.
On Tue, Apr 24, 2012 at 02:39:11PM +0100, Christophe Riccio wrote:
> Excellent! Are you planning on extending OpenGL ES 2 support on Windows?
> It is quite annoying because AMD and NVIDIA are doing this using different
> ways (through EGL for AMD and through WGL for NVIDIA)
> On 24 April 2012 13:54, Sylvain <beuc@...> wrote:
> > Hi,
> > I saw your article at http://www.g-truc.net/post-0457.html .
> > FreeGLUT has OpenGL ES support now (in Android and Mesa EGL), in the
> > SVN version.
> > I posted recently about it at:
> > http://blog.beuc.net/posts/FreeGLUT_for_OpenGL_ES/
> > I'll also have a look at your custom FG 2.8 ;)
> > Cheers and thanks for the excellent GLM library!
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