From: Sylvain <be...@be...> - 2012-04-24 12:54:27
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Hi, I saw your article at http://www.g-truc.net/post-0457.html . FreeGLUT has OpenGL ES support now (in Android and Mesa EGL), in the SVN version. I posted recently about it at: http://blog.beuc.net/posts/FreeGLUT_for_OpenGL_ES/ I'll also have a look at your custom FG 2.8 ;) Cheers and thanks for the excellent GLM library! -- Sylvain |
From: Sylvain <be...@be...> - 2012-04-25 11:39:43
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Hi, I'm not a windows guy myself, but at first glance, we're likely to implement infrastructure changes reusable on windows. Cheers! Sylvain On Tue, Apr 24, 2012 at 02:39:11PM +0100, Christophe Riccio wrote: > Excellent! Are you planning on extending OpenGL ES 2 support on Windows? > > It is quite annoying because AMD and NVIDIA are doing this using different > ways (through EGL for AMD and through WGL for NVIDIA) > > Thanks! > Christophe > > > On 24 April 2012 13:54, Sylvain <be...@be...> wrote: > > > Hi, > > > > I saw your article at http://www.g-truc.net/post-0457.html . > > > > FreeGLUT has OpenGL ES support now (in Android and Mesa EGL), in the > > SVN version. > > > > I posted recently about it at: > > http://blog.beuc.net/posts/FreeGLUT_for_OpenGL_ES/ > > > > I'll also have a look at your custom FG 2.8 ;) > > Cheers and thanks for the excellent GLM library! |