From: A. Umbach <marvin@da...> - 2000-01-18 15:51:28
In the progress report Pawel mentions:
> some of the tests freeze because they do not generate the
> glutPostRedisplay() call every frame. Again, this is somehow
> handled by GLUT, but I can't see how. And why.
Which tests are that? I might have a look at them.
> Looks like I've fixed it (or rather hacked it?) by forcing a redisplay
> every frame, but this is no good and kills interactiveness of my console :D
Is everyone agreeing that glut should only call the display callback when
a) the window was damaged or
b) a glutPostRedisplay was issued somewhere
Probably one of the smallest 3D-Games in the world
More than 30'000 Downloads of the latest version (0.53)
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