On 26 June 2011 14:15, Matti Lehtonen <m-Matti-a.Lehtonen@iki.fi> wrote:

On 24 June 2011 05:27, Diederick C. Niehorster <dcnieho@gmail.com> wrote:

By the
way, is this something that only plays a role on embedded devices, or
also for desktops?

OpenGL ES 2 is mainly for embedded devices, but I can run OpenGL ES 2 applications on desktop with emulation (e.g.  Powervr). Debugging applications at desktop is much nicer :)

I believe that there isn't much use for simultaneously access different OpenGL APIs from the same application. I think that I could write for demonstration an application that creates threads [and windows] for each available OpenGL API to "show off" some freeglut geometry objects.

Thinking again, linking different opengl libraries to same application will be next to impossible.

Lehtonen, Matti
Life is complex. It has real and imaginary parts.