I don't have any objections to a new release.  The joystick code has been pretty much rewritten, but if it hasn't been tested yet that's because nobody uses it.

John F. Fay

-----Original Message-----
From: freeglut-developer-admin@lists.sourceforge.net
[mailto:freeglut-developer-admin@lists.sourceforge.net]On Behalf Of
Stephen J Baker
Sent: Tuesday, March 30, 2004 7:07 AM
To: freeglut-developer@lists.sourceforge.net
Subject: Re: [Freeglut-developer] New release?

Eric Sandall wrote:
> Has freeglut advanced enough for a new release? 2.2.1? Is there anyone not using
> the 2.2.0 release because of some bugs that are fixed in CVS? If so, then I say
> a new release should be considered. ;) Are there any showstopper bugs in the
> CVS version?

I think we're good to go. John?

The second law of Frisbee throwing states: "Never precede any maneuver
by a comment more predictive than "Watch this!"...it turns out that
this also applies to writing Fragment Shaders.
Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: sjbaker@link.com           http://www.link.com
Home: sjbaker1@airmail.net       http://www.sjbaker.org

This SF.Net email is sponsored by: IBM Linux Tutorials
Free Linux tutorial presented by Daniel Robbins, President and CEO of
GenToo technologies. Learn everything from fundamentals to system
Freeglut-developer mailing list