You are right on both counts.  But we need to get the separate window working first, which has been quite a bother.  I don't think the rendering context will be that much more work.

Incidentally, there was at least one use for a menu in a separate window even without its own rendering context.  Somebody had complained about the menu showing up in his screen shots; that will now be fixed.

I agree that the Linux compatibility should be there; we just haven't tested it out yet.

John F. Fay

-----Original Message-----
From: Aleksandar Donev [mailto:adonev@Math.Princeton.EDU]
Sent: Wednesday, July 30, 2003 5:03 PM
Subject: Re: [Freeglut-developer] Menus

Fay John F Contr AAC/WMG wrote:

>       (2) We haven't looked into getting an OpenGL rendering context for
> menus.  At the moment the menu inherits its parent window's context.  But I
> don't think this will pose much of a problem.

I though the whole purpose of the fix was to get menus in a separate window
with its own rendering context? So it must be separate from the window where
the menu was activated. All menus can on the other hand share the same
context (which from earlier discussions I remember should not be hard to do),
which seems like a good idea?

The code should be almost the same between Windows and Linux--if you use the
existing code for opening the menu window and such.


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