I have used Song Ho's tutorials (as recommended by Diederick) extensively  to learn more about OpenGL. He has great example programs to follow. Specifically you might want to check out the Pixel Buffer Object Tutorial.


On Wed, Sep 29, 2010 at 7:43 AM, Chris Marshall <chm@alum.mit.edu> wrote:
On 9/29/2010 8:01 AM, Rick C. Hodgin wrote:
> What list can I go to to ask questions about how to implement freeglut
> the best way?  For example, I have a 2000 x 1000 bitmap that has high
> resolution detail I'm using for a texture, but the texture renderings
> are very low quality when zoomed in close to the surface.
> I basically have questions about how to improve the rendering, how best
> to use freeglut, etc.  I don't want to inundate the developer list with
> such questions. :-)

GLUT/FreeGLUT is the user interface/window control part
of your program.  All the rendering, imaging, and other
pixel and image/3D display issues are from OpenGL.  I
suggest starting at http://www.opengl.org and drilling
down from there....


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