#20 ??.dll or glut.h required??

open
nobody
None
5
2004-01-22
2004-01-22
John
No

Does an executable written using freeGLut require the
use of any .dll such as glut32.dll. or a glut.h header?

I would like to see a freeGLut executable be free of
any .dll at all and not have any need to be linked using a
glut.h header either. This would give greater
independence and easier installabillity.

John L.

Discussion

  • Richard Rauch

    Richard Rauch - 2004-02-04

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    On UNIX_X11 builds, freeglut provides a static (.a) library as well as a dynamic (.so) library. I think that the WIN32 build also offers a static library option, but you may have to select a different active project in the workspace (if that is the right terminology). On WIN32, you need to specifically ask for the static link, "Build All" doesn't really build everything. (UNIX_X11 "make" *will* build both the static and dynamic libraries.)

    I don't understand your concerns about "a glut.h header." You don't need headers when you are linking, nor do I understand what this has to do with installability.

    Can you please explain? (And try to point out any MS-WINDOWS-specific things that may not be obvious to those of us who don't touch MS-WINDOWS much.)

    Thanks.

     
  • John

    John - 2004-02-04

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    This issue has been addressed on another thread:

    Read and respond to this message at:
    https://sourceforge.net/forum/message.php?msg_id=2408937
    By: nigels

    Thank you for your response though.

    John L.

     
  • John

    John - 2004-02-04

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    This issue has been addressed on another thread:

    Read and respond to this message at:
    https://sourceforge.net/forum/message.php?msg_id=2408937
    By: nigels

    Thank you for your response though.

    John L.

     
  • John

    John - 2004-02-04

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    This issue has been addressed on another thread:

    Read and respond to this message at:
    https://sourceforge.net/forum/message.php?msg_id=2408937
    By: nigels

    Thank you for your response though.

    John L.

     
  • John

    John - 2004-02-04

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    Hey there,

    The issue has been solved on another thread:

    Read and respond to this message at:
    https://sourceforge.net/forum/message.php?msg_id=2408937
    By: nigels

    Thank you for your response though.

    John L.

     

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