Hi all
I am using freeglut in my open source project and encountered
a problem related to maximizing a previously minimized opengl
window. In this case my reshape callback function handler
didn't get called leading to a non-refreshed opengl frame buffer.
In order to get around that, I changed the code responsible for
processing WM_SIZE messages so that its parameter SIZE_MAXIMIZED
is considered for visibility state changes. As a result my handler gets
called for the above mentioned scenario. Based on these changes
I built my own freeglut.dll for usage in my project.
My changes are highlighted in the attached screenshot taken from
winmerge.
I would be glad if my changes made it into your code repository
so that others can benefit from them.
They are based on the official freeglut library v3.0.
Best regards
Frank
Thanks for the report! This is already fixed, in the same way, in trunk :)
Seems that your changes aren't in the current 3.0.0 release
Hi Marc,
They aren't in the release indeed, they are in svn trunk.
All the best,
Dee
On Sun, Jun 10, 2018, 03:14 Marc Berger zzador@users.sourceforge.net
wrote:
Related
Bugs:
#245Is it time for a new release?
On 6/10/2018 4:29 AM, Diederick C. Niehorster wrote:
Related
Bugs:
#245I'm fine with this. I don't see any recent
issues/PRs that I think "must" be done
before release.
Vinnie
From: John Fay fayjf2@users.sourceforge.net
Sent: Tuesday, June 12, 2018 9:43 PM
To: [freeglut:bugs]
Subject: [freeglut:bugs] Re: #245 Win32: Fixed a bug regarding WM_SIZE processing.
Is it time for a new release?
On 6/10/2018 4:29 AM, Diederick C. Niehorster wrote:
Hi Marc,
They aren't in the release indeed, they are in svn trunk.
All the best,
Dee
On Sun, Jun 10, 2018, 03:14 Marc Berger zzador@users.sourceforge.net
zzador@users.sourceforge.netzzador@users.sourceforge.net
wrote:
Seems that your changes aren't in the current 3.0.0 release
[bugs:#245] https://sourceforge.net/p/freeglut/bugs/245/ Win32:
Fixed a bug regarding WM_SIZE processing.
Status: closed-out-of-date
Group:
Created: Sun Apr 01, 2018 02:17 PM UTC by dexterity2000
Last Updated: Sat Jun 09, 2018 06:59 PM UTC
Owner: nobody
Attachments:
https://sourceforge.net/p/freeglut/bugs/245/attachment/winmerge_differences.png
(45.9 kB; image/png)
Hi all
I am using freeglut in my open source project and encountered
a problem related to maximizing a previously minimized opengl
window. In this case my reshape callback function handler
didn't get called leading to a non-refreshed opengl frame buffer.
In order to get around that, I changed the code responsible for
processing WM_SIZE messages so that its parameter SIZE_MAXIMIZED
is considered for visibility state changes. As a result my handler
gets
called for the above mentioned scenario. Based on these changes
I built my own freeglut.dll for usage in my project.
My changes are highlighted in the attached screenshot taken from
winmerge.
I would be glad if my changes made it into your code repository
so that others can benefit from them.
They are based on the official freeglut library v3.0.
Best regards
Frank
Sent from sourceforge.net because you indicated interest in <
https://sourceforge.net/p/freeglut/bugs/245/>
To unsubscribe from further messages, please visit <
https://sourceforge.net/auth/subscriptions/>
[bugs:#245]https://sourceforge.net/p/freeglut/bugs/245/ https://sourceforge.net/p/freeglut/bugs/245/ Win32:
Fixed a bug regarding WM_SIZE processing.
Status: closed-out-of-date
Group:
Created: Sun Apr 01, 2018 02:17 PM UTC by dexterity2000
Last Updated: Sat Jun 09, 2018 06:59 PM UTC
Owner: nobody
Attachments:
https://sourceforge.net/p/freeglut/bugs/245/attachment/winmerge_differences.png
(45.9 kB; image/png)
Hi all
I am using freeglut in my open source project and encountered
a problem related to maximizing a previously minimized opengl
window. In this case my reshape callback function handler
didn't get called leading to a non-refreshed opengl frame buffer.
In order to get around that, I changed the code responsible for
processing WM_SIZE messages so that its parameter SIZE_MAXIMIZED
is considered for visibility state changes. As a result my handler gets
called for the above mentioned scenario. Based on these changes
I built my own freeglut.dll for usage in my project.
My changes are highlighted in the attached screenshot taken from
winmerge.
I would be glad if my changes made it into your code repository
so that others can benefit from them.
They are based on the official freeglut library v3.0.
Best regards
Frank
Sent from sourceforge.net because you indicated interest in
https://sourceforge.net/p/freeglut/bugs/245/
To unsubscribe from further messages, please visit
https://sourceforge.net/auth/subscriptions/
[bugs:#245]https://sourceforge.net/p/freeglut/bugs/245/ Win32: Fixed a bug regarding WM_SIZE processing.
Status: closed-out-of-date
Group:
Created: Sun Apr 01, 2018 02:17 PM UTC by dexterity2000
Last Updated: Sat Jun 09, 2018 06:59 PM UTC
Owner: nobody
Attachments:
Hi all
I am using freeglut in my open source project and encountered
a problem related to maximizing a previously minimized opengl
window. In this case my reshape callback function handler
didn't get called leading to a non-refreshed opengl frame buffer.
In order to get around that, I changed the code responsible for
processing WM_SIZE messages so that its parameter SIZE_MAXIMIZED
is considered for visibility state changes. As a result my handler gets
called for the above mentioned scenario. Based on these changes
I built my own freeglut.dll for usage in my project.
My changes are highlighted in the attached screenshot taken from
winmerge.
I would be glad if my changes made it into your code repository
so that others can benefit from them.
They are based on the official freeglut library v3.0.
Best regards
Frank
Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/freeglut/bugs/245/
To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/
Related
Bugs:
#245Yes, it is time for a new release.
All the best,
Dee
On Wed, Jun 13, 2018, 04:28 rcmaniac25 rcmaniac25@users.sourceforge.net
wrote:
Related
Bugs:
#245Downloaded & build sources: Problem remains
Looked into src: No change found. Just the old line. Fixed it myself & rebuild. Works now.
Last edit: Marc Berger 2018-06-09