Using the 2.6.0 binaries, found that glutFullScreen did not work under Windows 7 (I am using 64-bit OS). On a two monitor system, you can see the OpenGL program DOES have a border and title, the window is setup however so the window frame and title bar isn't visible on the primary monitor but they are there as I can grab the window and resize it and voila the title bar appears then. I found a reference suggesting one include GLUT_BORDERLESS on glutInitDisplayMode; all that did was remove the title part of the window frame, but the window frame is still there. I then downloaded the source code from the development tree, rebuilt it under Visual Studio 2010 (fixing up the project files so I could build Debug and Release for x64 and Win32 modes - keeping them all separate for DLL and STATIC builds), but that didn't help either. I was surprised as various reports suggested this WAS fixed. BTW - I marked this as critical as it relates to our project, as we are using FREEGLUT for a simulator application where the projected images from our app are side-by-side and thus having ANY window border or frame visible cannot be tolerated. Suggestions on how to get glutFullScreen to actually work again?
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