Activity for FreeGearbox

  • Marco Cawthorne committed [e96cbe] on Code

    de-pk3dir

  • Marco Cawthorne committed [e27269] on Code

    Fix nightvision goggles sound not playing.

  • Marco Cawthorne committed [5aa4b7] on Code

    Delay the renaming of CTF entity classnames to after they have fully spawned.

  • Marco Cawthorne committed [30f372] on Code

    Skill files now match the new conventions.

  • Marco Cawthorne committed [eec4e9] on Code

    Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/gearbox

  • Xylemon Xylemon committed [4ae554] on Code

    Waypoints for all official maps, map previews images

  • Marco Cawthorne committed [2c7481] on Code

    default.cfg: Ensure to execute skill_valve.cfg and skill_gearbox.cfg

  • Marco Cawthorne committed [9d18bb] on Code

    Remove view.qc and modelevent.qc

  • Marco Cawthorne committed [18f112] on Code

    Merge Maxwell's branch

  • Maxwell committed [700d3f] on Code

    Crosshair is supposed to be available when the laser is enabled.

  • Marco Cawthorne committed [b3e625] on Code

    Client: support gametitle fade-in

  • Maxwell committed [a7c07f] on Code

    Added the ISlave and the Houndeye dead version to the OP4 monsters def.

  • Maxwell committed [ec27de] on Code

    Otis now has correct amount of bullets. Also fixed something that wasn't broken, but wasn't right.

  • Maxwell committed [f45073] on Code

    Poses are flipped... for some ungodly reason.

  • Maxwell committed [3ad58a] on Code

    I think the value was supposed to be 2.

  • Maxwell committed [01394e] on Code

    Dead HEV should now have a helmet. Also removed duped body1 entry

  • Maxwell committed [be6717] on Code

    Dead Ally Grunts now have a concept of what weapons are held.

  • Maxwell committed [c50c3d] on Code

    GMan wants to be called on his cell phone

  • Maxwell committed [55cda9] on Code

    Same fix as HL. But added Clipboard and Stick versions.

  • Maxwell committed [ff1f28] on Code

    Fixed some low hanging fruit for dead monsters

  • Xylemon Xylemon committed [e9f211] on Code

    NPCs for Opposing Force

  • Marco Cawthorne committed [9ddbdb] on Code

    Rebuild against FreeHL Develop

  • Marco Cawthorne committed [6ad155] on Code

    Waypoint additions and EntityDef updates

  • Marco Cawthorne committed [b87f72] on Code

    add waypoint file for op4ctf_hairball

  • Marco Cawthorne committed [1ad45e] on Code

    shift weapon edefs around.

  • Marco Cawthorne committed [144bc1] on Code

    item_ctfbackpack: add bleep1 noise when refreshing ammo

  • Marco Cawthorne committed [c3726e] on Code

    Dealloc flags on player ent removal, minor bot fixes

  • Marco Cawthorne committed [d30501] on Code

    WEAPON_SNIPERRIFLE: fix using the wrong crosshair sprite for the scope

  • Marco Cawthorne committed [213aa0] on Code

    OP4CTFRules: handle bots joining teams

  • Marco Cawthorne committed [5bb298] on Code

    OP4CTFRules: unset 'icon2' infokey on PlayerConnect

  • Marco Cawthorne committed [d4e660] on Code

    Updated weapon pickup logic to respect startammo (required by OP4CTF)

  • Marco Cawthorne committed [930a03] on Code

    Work on the various visual feedback and scoring of CTF

  • Marco Cawthorne committed [fbcc86] on Code

    Added Capture The Flag game mode.

  • Marco Cawthorne committed [e57b13] on Code

    Add entityDefs for the weapon pickups in the game

  • Marco Cawthorne committed [d3759b] on Code

    Fix compiler warnings.

  • Marco Cawthorne committed [32c56a] on Code

    player: implement ::UpdateAliveCam

  • Marco Cawthorne committed [6d0d98] on Code

    Remove base/src dependency and use valve/src's versions instead.

  • Marco Cawthorne committed [bc821b] on Code

    add instructions.txt file

  • Marco Cawthorne committed [30cd5f] on Code

    Removal of Game_Input which has been made obsolete.

  • Marco Cawthorne committed [9e4eb1] on Code

    Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines.

  • Marco Cawthorne committed [54a5f5]

    Remove references to client/player.qc.

  • Marco Cawthorne committed [9458f3]

    Set pragma target fte_5768

  • Marco Cawthorne committed [8af888]

    player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself

  • Marco Cawthorne committed [449bb9]

    Clean up our player enumflags.

  • Marco Cawthorne committed [b0149c]

    Cleanup: Some CGameRules methods are now of type 'bool'

  • Marco Cawthorne committed [4ca696]

    Yep, you guessed it: remove pmove_water.qc

  • Marco Cawthorne committed [5d747b]

    Remove mention of GS_RENDERFX.

  • eukara eukara committed [d59edb]

    Adjust naming against upstream.

  • eukara eukara committed [de94f0]

    Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.

  • eukara eukara committed [45a52e]

    Implement IsMultiplayer() into HLGameRules class.

  • eukara eukara committed [6f0df5]

    Server: unreference player.h

  • eukara eukara committed [ae2ef0]

    Extend FX_GibHuman with a dir (euler) and force parameter.

  • eukara eukara committed [c00a15]

    .touch fixes.

  • eukara eukara committed [2392c1]

    Rebased against the latest Nuclide commit.

  • eukara eukara committed [7c145d]

    Update copyright information

  • eukara eukara committed [dbc614]

    Remove inclusion of gs-entbase/server/defs.h

  • eukara eukara committed [ae04d4]

    Client: Enable the damage/item notifications from Half-Life.

  • eukara eukara committed [a802c1]

    Client: Include the ammo notification routines.

  • eukara eukara committed [ebdc8e]

    Include and make use of the FX_Corpse stuff.

  • eukara eukara committed [5b933a]

    Client: Include FreeHL's damage.qc.

  • eukara eukara committed [c4a5f9]

    Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart

  • eukara eukara committed [1019c1]

    Use GetSpawnX() methods instead of peeking into some attribute that

  • eukara eukara committed [e46be7]

    Remove input_sequence definition.

  • eukara eukara committed [304383]

    Update include.src against valve/src

  • eukara eukara committed [3a154e]

    Don't define VALVE in the progs src.

  • eukara eukara committed [a5a370]

    Shared: Add isempty function pointers to the respective weapons that need

  • eukara eukara committed [ae43f8]

    Updated the game-specific PMove bits to be part of our player class

  • eukara eukara committed [e63099]

    Inherit valve/src's viewmodel effects

  • eukara eukara committed [069fa3]

    Fix a reload bug for when you fully empty the M249

  • eukara eukara committed [bf0083]

    Add the nightvision code to replace the flashlight.

  • eukara eukara committed [62317a]

    Reload timers for the WEAPON_EAGLE and WEAPON_SNIPERRIFLE weapon

  • eukara eukara committed [c21707]

    Support for .colormap on players.

  • eukara eukara committed [e4452d]

    install_from_cd.sh: download the patch 1109 zip now as well.

  • eukara eukara committed [e89971]

    add install_from_cd.sh, which will get the contents off your OP4 CD and grab all the patches from archive.org

  • eukara eukara committed [00f5f3]

    Don't set VIEWPOS here.

  • eukara eukara committed [8672d3]

    Use Base its damage.qc instead of FreeHL its.

  • eukara eukara committed [3d12f0]

    Shared: Inherit weapon_common from Nuclide's base game.

  • eukara eukara committed [35de6c]

    Simplify prediction code with the help from upstream SDK changes.

  • eukara eukara imported Code

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