#39 Attack without war (We NEVER condoned Piracy!)

Current
open
nobody
7
2015-03-29
2010-05-22
Misiulo
No

In Col there were instances when you could attck (or be attacked by) other Europeans while remaining officialy at peace with them.

One example is a city where privateer is docking - it can be attacked or even occupied with no ill effect on the official relations with that faction (After all the official statement of every faction in the game is "WE NEVER CONDONED PIRACY" ;) )

It's not so new, if it hasn't been implememnted in Free Col yet, I'm sure it's waiting in the queque.

But now testing the Old game I discovered, thst this rule is also working on sea. I had peasce with the French (Actually to be precise, it was The Reoublic of Quebec, since the bastards have bacame independent) My Privateer ended it's turn next to Quebequian Frigate, so I sent my frigate on that field to prevent the Privatter from being attacked and possibly sunk, but the Quebequians attacked the BOTH ships anyway. Luckily they lost :) The Quebequian Frigate was sunk, the peace remained uncharmed.

Discussion

  • Michael Vehrs

    Michael Vehrs - 2010-05-23

    This sounds as if it was possible to attack any tile with a privateer on it. This is a feature, or possibly a bug, of the original game that I was not aware of.

     
  • Misiulo

    Misiulo - 2010-05-23

    >This is a feature, or possibly a bug

    Yes, it's the kind of thing that makes you wonder. But it seems, that it is a feature not a bug after all, since probability that they would by sheer accident decide to decleare war on me that specific moment, by attacking that specific unit, is microscopic.

    Plus it kind of makes sense. Imagine Privateer attacking foreign merchant ships taking adavantage of its anonymousness and in between those attacks hiding in ports or behind friendly sea units thus becoming untouchable.

     
  • Janet Hunt

    Janet Hunt - 2011-02-20
    • labels: 1074671 -->
     
  • Kalle Viiri

    Kalle Viiri - 2011-02-22

    I think it's a feature and if not, it's something between feature and a bug. The Col1 dev team was most likely aware of this, as they included the "Hey man, those corsairs of yours are totally not awesome"-dialogue before the attack. Also, I agree that privateers not being able to hide behind friendlies is a good thing.

    I think that withdrawing to Europe is a silly punishment, though. I often used it to my advantage in Col1, because it was an instant transfer. The computer should perhaps request tribute instead.

     
  • Mike Pope

    Mike Pope - 2012-01-24
    • priority: 5 --> 7
     
  • Mike Pope

    Mike Pope - 2013-01-16
    • labels: --> Server Gameplay
    • status: open --> open-WWC1D
    • milestone: --> Current
     
  • sjy68a16a3pu9oy5o0rpzq20lrd5

    Regarding the WWC1D-wiki question about Obvious Privateers:

    Is a privateer on the same tile as another non-privateer ship allowed to attack without starting a war?

    The answer is yes, as can be sort of seen in the attached screenshots (the frigate goes first to demonstrate that there is a peace treaty).

    This is probably more or less the same bug/feature as already pointed out in the comments above.
    A privateer can attack anything (that a ship can 'legally' attack) without starting a war, no matter on what tile it is.
    And a tile a privateer is on can be attacked by anything without starting a war or braking a treaty respectively. (That includes even a colony in which a Privateer is docked)

     
  • Mike Pope

    Mike Pope - 2014-11-06

    OK, the Col1 behaviour is clear now. MHO is that the ability to freely attack a privateer inside a colony is a bug, as is attacking another unit when a privateer is present, however actually attacking the privateer is reasonable. I think this calls for another game option.

     
  • sjy68a16a3pu9oy5o0rpzq20lrd5

    MHO is that the ability to freely attack a privateer inside a colony is a bug, as is attacking another unit when a privateer is present, however actually attacking the privateer is reasonable.

    I completely agree.

    Regarding the question of obviousness of whom a privateer belongs to, I never got the impression in Col1 that that is much of a secret.
    A lot of the messages when attacking/defending against a privateer reveal its nation anyway. (see attached screenshots)
    I always thought of privateer action in Col1 as an 'open secret' which is known by the nations that are attacked and provokes them without formally breaking a peace treaty.
    Pretty much like moving large armies close to a nation's colony might provoke them without breaking a treaty.
    If the home nation of a privateer wasn't an 'open secret', how would an attacked opponent even know when to demand that you stop? (Which they sometimes do when you negotiate with them.)

    So anyway in my opinion, bug for bug Col1 compliance aside, I think revealing a privateer's home nation should not be considered a problem for FreeCol behavior.

     
  • Mike Pope

    Mike Pope - 2014-11-07

    I think revealing a privateer's home nation should not be considered a problem for FreeCol behavior.

    Col1 clearly accepted it, even more than I previously thought.

     
  • wintertime

    wintertime - 2015-03-29
    • status: open-WWC1D --> open
     
  • Calebrw

    Calebrw - 2015-03-29

    I only noticed that this was an open request due to wintertime's status change.

    Before a player has "met" one of the other European nations, you can attack their ships with both a frigate and privateer. I'd love to see this feature in FreeCol as it allows you to use John Paul Jones earlier to start harassing (and stealing cargo) the other nations. In FreeCol, this tactic isn't readily available.

     

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