#37 (Human player's) Trade between Natives


I'm just playtesting, as usual, The original Col playing on American map, Explorer,

I took some tobacco in trade from Cherokee Village on Florida and sailed to the Arravak capital on Haiti, where I sold some trade goods and... what do you know, as one of their primary needs the arravak capital named... Tobacco!

It seems, that in Free Col Natives want ONLY finished goods and sell ONLY raw materials, which, while largely true to the original, should not be excusive. This example also makes logical sense, as the Arravaks have no access to lands where Tobaco can be grown.

P.S. Maybe the capital has something to do with wanting raw materials (They offered Coats for sale).


  • Fenyo

    Fenyo - 2010-02-04

    I agree! I've noticed that the natives only want to buy finished goods, they don't want raw materials.

    And i clearly remember in Col1 many indian settlements wanted Tobacco, and Cotton.
    Except Fur, Lumber, Sugar, Ore, and Silver. (these are never wanted)

  • Lastrix

    Lastrix - 2010-02-05

    if they don't have got any contact to land with tabbaco and/or cotton land then how they could know what to do with it and why they should learn how to make cigars from tabbaco?
    I think it's good point that in FreeCol natives buy ONLY finished goods.

  • Fenyo

    Fenyo - 2010-02-05

    Tobacco can be used in pipes also, not just for cigar, and you should know that indians used pipes too! (eg. peace pipe, remember?)
    Don't you think about it?

  • Fenyo

    Fenyo - 2010-02-05

    And of course with your logic, why they buy horses as well? They can't ride a horse, as they never seen that before! And Muskets?

  • Mike Pope

    Mike Pope - 2010-02-05

    What we need here is some credible and detailed reports of what the Col1 natives would buy and sell. There are bug/feature/forum items claiming advanced tribes sold manufactured goods and silver, but little comment about buying. However I doubt the developers are going to jump in on this one without something a bit more reliable than just `I remember'... some actual playing of Col1 is called for.

  • Fenyo

    Fenyo - 2010-02-05

    I don't understand. Don't you guys have the original Colonization??
    If so, you can try it yourself, and see with your own eyes!
    You can install a VMware with a DOS inside, and try out easily! (or DOSBOX)
    But if you want, i can make you screen-captures from it, when they buying tobacco forexample.
    You can use Colonization for Win95 as well!

    Or if you want, i can send you the original DOS-based Colonization.

  • abartels

    abartels - 2010-02-05

    mpope's point simply is: there's much work to do - and when a developers can choose between one bug report that states "I know it's true, check for yourself if you want!", and another one that has a detailed listing of what exactly IS the case, he will most probably choose the one that already has some of the work done.

    Think of it not as a user/developer kind of thing here - you can actually play a part in developing the game, if you do the testing and reporting. :)

    For what it's worth, I just did some of that - both tests done on medium difficulty, different games:

    1. whole Tupi tribe (14 settlements)
    - Food/Cotton/Tobacco (x1, capital)
    - Food/Rum/Horses (x1)
    - Food/Horses/Cigars (x1)
    - Coats/Tobacco/Food (x1)
    - Rum/Food/Horses (x13)

    2. whole Aztec nation (24 settlements)
    - Tobacco/Tradegoods/Cotton (x1, capital)
    - Tradegoods/Rum/Tobacco (x5)
    - Tools/Tradegoods/Rum (x18)

  • Misiulo

    Misiulo - 2010-02-09

    If you want a solid data (numbers)... there is an bedazzling amount of factors involved, including location of the Village as well as rotation of their needs; When you sell them the "A" Goods , they woud demand the "B"Goods, before you can sell them the "A" goods again. And some commodities are treated differently, Horses for instance are on high demand in the beginning, though Natives often don't even know they want them, bou once they get them, the price may never fully recover. the way Muskets are treated is one big chaos.

    Heck, to do it justice it might be necessary to wait for diosclosure of Col 1 source code. I am not joking.

    But I wanted to purvey some general but obvious (I already know you don't like those words very much) differences between Col 1 and Fre Col. Such as:

    1. In Col 1Aztecs and Incas ALWAYS offer Silver as one of their 3 Goods for sale.
    2. In Col 1 Natives predominantly offer 25 units of Goods for sale, in Free Col it's always 100.
    3. In Col 1 when you haggle to much and Natives loose their patience, they take an offence and would not buy the Goods any more, until you sell them something else first. In Free Col you can tryagain in the next turn.

  • Misiulo

    Misiulo - 2010-02-10

    WAIT A MINUTE! There is a "Debug Info Flag" option in Cheat menu, it lists all supply and demands of a tribe! All it takes is apparently to write it down in some calculation sheet or sth...! :)

  • Misiulo

    Misiulo - 2010-02-10

    Heck, if I only could understand how this works :/

  • Janet Hunt

    Janet Hunt - 2011-02-21
    • labels: 1165074 -->
  • Mike Pope

    Mike Pope - 2012-01-24
    • priority: 5 --> 7
  • Mike Pope

    Mike Pope - 2013-01-16
    • labels: --> Server Gameplay
    • status: open --> open-WWC1D
    • milestone: --> Current

Log in to post a comment.

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

No, thanks